Skip to content

VRChat components

There are 36 VRChat components.

TypesONSPAudioSource

It has 9 attributes.

AttributesTypesDefault valueChoices
EnableRflboolfalse
EnableSpatializationbooltrue
Farfloat250
Gainfloat0
Nearfloat0.25
ReverbSendfloat0
UseInvSqrboolfalse
VolumetricRadiusfloat0
enabledboolfalse
TypesVRC.SDK3.Video.Components.AVPro.VRCAVProVideoPlayer

It has 7 attributes.

AttributesTypesDefault valueChoices
EnableAutomaticResyncboolfalse
autoPlaybooltrue
enabledbooltrue
loopbooltrue
maximumResolutionint720
useLowLatencyboolfalse
videoURL.urlstringEmpty
TypesVRC.SDK3.Video.Components.AVPro.VRCAVProVideoScreen
Component needed on the same GameObjectRenderer

It has 5 attributes.

AttributesTypesDefault valueChoices
enabledbooltrue
materialIndexint0
texturePropertystring_MainTex
useSharedMaterialboolfalse
videoPlayerVRCAVProVideoPlayerNoneA path to an object in the same prefab
TypesVRC.SDK3.Video.Components.AVPro.VRCAVProVideoSpeaker
Components added automaticallyAudioSource

It has 3 attributes.

AttributesTypesDefault valueChoices
enabledbooltrue
modeEnumerationsStereoMixStereoMix・MonoLeft・MonoRight・Three・Four・Five・Six・Seven・Eight
videoPlayerVRCAVProVideoPlayerNoneA path to an object in the same prefab
TypesVRC.SDK3.Dynamics.Constraint.Components.VRCAimConstraint

It has 85 attributes.

AttributesTypesDefault valueChoices
AffectsRotationXbooltrue
AffectsRotationYbooltrue
AffectsRotationZbooltrue
AimAxisVector30 0 1
FreezeToWorldboolfalse
GlobalWeightfloat1
IsActiveboolfalse
Lockedboolfalse
RebakeOffsetsWhenUnfrozenboolfalse
RotationAtRestVector30 0 0
RotationOffsetVector30 0 0
SolveInLocalSpaceboolfalse
UpAxisVector30 1 0
WorldUpEnumerationsSceneUpSceneUp・ObjectUp・ObjectRotationUp・Vector・None
WorldUpVectorVector30 1 0
cachedExecutionGroupIndexint-1
enabledbooltrue
latestValidExecutionGroupIndexint-1
sources.source0.parentPositionOffsetVector30 0 0
sources.source0.parentRotationOffsetVector30 0 0
sources.source0.sourceTransformTransformNoneA path to an object in the same prefab
sources.source0.weightfloat0
sources.source1.parentPositionOffsetVector30 0 0
sources.source1.parentRotationOffsetVector30 0 0
sources.source1.sourceTransformTransformNoneA path to an object in the same prefab
sources.source1.weightfloat0
sources.source10.parentPositionOffsetVector30 0 0
sources.source10.parentRotationOffsetVector30 0 0
sources.source10.sourceTransformTransformNoneA path to an object in the same prefab
sources.source10.weightfloat0
sources.source11.parentPositionOffsetVector30 0 0
sources.source11.parentRotationOffsetVector30 0 0
sources.source11.sourceTransformTransformNoneA path to an object in the same prefab
sources.source11.weightfloat0
sources.source12.parentPositionOffsetVector30 0 0
sources.source12.parentRotationOffsetVector30 0 0
sources.source12.sourceTransformTransformNoneA path to an object in the same prefab
sources.source12.weightfloat0
sources.source13.parentPositionOffsetVector30 0 0
sources.source13.parentRotationOffsetVector30 0 0
sources.source13.sourceTransformTransformNoneA path to an object in the same prefab
sources.source13.weightfloat0
sources.source14.parentPositionOffsetVector30 0 0
sources.source14.parentRotationOffsetVector30 0 0
sources.source14.sourceTransformTransformNoneA path to an object in the same prefab
sources.source14.weightfloat0
sources.source15.parentPositionOffsetVector30 0 0
sources.source15.parentRotationOffsetVector30 0 0
sources.source15.sourceTransformTransformNoneA path to an object in the same prefab
sources.source15.weightfloat0
sources.source2.parentPositionOffsetVector30 0 0
sources.source2.parentRotationOffsetVector30 0 0
sources.source2.sourceTransformTransformNoneA path to an object in the same prefab
sources.source2.weightfloat0
sources.source3.parentPositionOffsetVector30 0 0
sources.source3.parentRotationOffsetVector30 0 0
sources.source3.sourceTransformTransformNoneA path to an object in the same prefab
sources.source3.weightfloat0
sources.source4.parentPositionOffsetVector30 0 0
sources.source4.parentRotationOffsetVector30 0 0
sources.source4.sourceTransformTransformNoneA path to an object in the same prefab
sources.source4.weightfloat0
sources.source5.parentPositionOffsetVector30 0 0
sources.source5.parentRotationOffsetVector30 0 0
sources.source5.sourceTransformTransformNoneA path to an object in the same prefab
sources.source5.weightfloat0
sources.source6.parentPositionOffsetVector30 0 0
sources.source6.parentRotationOffsetVector30 0 0
sources.source6.sourceTransformTransformNoneA path to an object in the same prefab
sources.source6.weightfloat0
sources.source7.parentPositionOffsetVector30 0 0
sources.source7.parentRotationOffsetVector30 0 0
sources.source7.sourceTransformTransformNoneA path to an object in the same prefab
sources.source7.weightfloat0
sources.source8.parentPositionOffsetVector30 0 0
sources.source8.parentRotationOffsetVector30 0 0
sources.source8.sourceTransformTransformNoneA path to an object in the same prefab
sources.source8.weightfloat0
sources.source9.parentPositionOffsetVector30 0 0
sources.source9.parentRotationOffsetVector30 0 0
sources.source9.sourceTransformTransformNoneA path to an object in the same prefab
sources.source9.weightfloat0
sources.totalLengthint0
targetTransformTransformNoneA path to an object in the same prefab
worldUpTransformTransformNoneA path to an object in the same prefab
TypesVRC.SDK3.Components.VRCAvatarPedestal

It has 7 attributes.

AttributesTypesDefault valueChoices
ChangeAvatarsOnUseboolfalse
avatarImageTexture2DNone
blueprintIdstringEmpty
enabledbooltrue
grantBlueprintAccessboolfalse
placementTransformNoneA path to an object in the same prefab
scalefloat1
TypesVRC.SDK3.Components.VRCCameraDollyAnimation

It has 12 attributes.

AttributesTypesDefault valueChoices
AnchorModeEnumerationsAttachedAttached・Local・World
CaptureTypeEnumerationsNoneNone・Photo・Video・Emoji
FocusModeEnumerationsOffOff・FullAuto・SemiAuto・Manual
IsRelativeToPlayerboolfalse
IsSpeedBasedboolfalse
IsUsingGreenscreenboolfalse
IsUsingLookAtMeboolfalse
IsUsingMultiStreamboolfalse
LoopTypeEnumerationsNoneNone・Repeat・Reverse・Revolve
PathTypeEnumerationsFittedFitted・Loose・Linear
PathsList (VRCCameraDollyPath)EmptyA path to an object in the same prefab
enabledbooltrue
TypesVRC.SDK3.Components.VRCCameraDollyPath

It has 2 attributes.

AttributesTypesDefault valueChoices
PointsList (VRCCameraDollyPathPoint)EmptyA path to an object in the same prefab
enabledbooltrue
TypesVRC.SDK3.Components.VRCCameraDollyPathPoint

It has 12 attributes.

AttributesTypesDefault valueChoices
Aperturefloat15
Durationfloat2
Exposurefloat0
FocalDistancefloat1.5
Huefloat120
Lightnessfloat60
LookAtMeXOffsetfloat0
LookAtMeYOffsetfloat0
Saturationfloat100
Speedfloat3
Zoomfloat45
enabledbooltrue
TypesVRC.SDK3.Dynamics.Contact.Components.VRCContactReceiver

It has 17 attributes.

AttributesTypesDefault valueChoices
allowOthersbooltrue
allowSelfbooltrue
collisionTagsList (string)Empty
contentTypesEnum (combinable)EverythingEverything・Nothing・Avatar・World
enabledbooltrue
heightfloat2
localOnlyboolfalse
minVelocityfloat0.05
parameterstringEmpty
positionVector30 0 0
radiusfloat0.5
receiverTypeEnumerationsConstantConstant・OnEnter・Proximity
rootTransformTransformNoneA path to an object in the same prefab
rotationQuaternion0 0 0 1
shapeTypeEnumerationsSphereSphere・Capsule・Box
sizeVector31 1 1
useFaceProximityboolfalse
TypesVRC.SDK3.Dynamics.Contact.Components.VRCContactSender

It has 11 attributes.

AttributesTypesDefault valueChoices
collisionTagsList (string)Empty
contentTypesEnum (combinable)EverythingEverything・Nothing・Avatar・World
enabledbooltrue
heightfloat2
localOnlyboolfalse
positionVector30 0 0
radiusfloat0.5
rootTransformTransformNoneA path to an object in the same prefab
rotationQuaternion0 0 0 1
shapeTypeEnumerationsSphereSphere・Capsule・Box
sizeVector31 1 1
TypesVRC.SDK3.Components.VRCEnablePersistence

It has 1 attributes.

AttributesTypesDefault valueChoices
enabledbooltrue
TypesVRC.SDK3.Components.VRCInputFieldKeyboardOverride

It has 2 attributes.

AttributesTypesDefault valueChoices
_overrideBehaviorEnumerationsDefaultDefault・Override
enabledbooltrue
TypesVRC.SDK3.Dynamics.Constraint.Components.VRCLookAtConstraint

It has 80 attributes.

AttributesTypesDefault valueChoices
FreezeToWorldboolfalse
GlobalWeightfloat1
IsActiveboolfalse
Lockedboolfalse
RebakeOffsetsWhenUnfrozenboolfalse
Rollfloat0
RotationAtRestVector30 0 0
RotationOffsetVector30 0 0
SolveInLocalSpaceboolfalse
UseUpTransformboolfalse
cachedExecutionGroupIndexint-1
enabledbooltrue
latestValidExecutionGroupIndexint-1
sources.source0.parentPositionOffsetVector30 0 0
sources.source0.parentRotationOffsetVector30 0 0
sources.source0.sourceTransformTransformNoneA path to an object in the same prefab
sources.source0.weightfloat0
sources.source1.parentPositionOffsetVector30 0 0
sources.source1.parentRotationOffsetVector30 0 0
sources.source1.sourceTransformTransformNoneA path to an object in the same prefab
sources.source1.weightfloat0
sources.source10.parentPositionOffsetVector30 0 0
sources.source10.parentRotationOffsetVector30 0 0
sources.source10.sourceTransformTransformNoneA path to an object in the same prefab
sources.source10.weightfloat0
sources.source11.parentPositionOffsetVector30 0 0
sources.source11.parentRotationOffsetVector30 0 0
sources.source11.sourceTransformTransformNoneA path to an object in the same prefab
sources.source11.weightfloat0
sources.source12.parentPositionOffsetVector30 0 0
sources.source12.parentRotationOffsetVector30 0 0
sources.source12.sourceTransformTransformNoneA path to an object in the same prefab
sources.source12.weightfloat0
sources.source13.parentPositionOffsetVector30 0 0
sources.source13.parentRotationOffsetVector30 0 0
sources.source13.sourceTransformTransformNoneA path to an object in the same prefab
sources.source13.weightfloat0
sources.source14.parentPositionOffsetVector30 0 0
sources.source14.parentRotationOffsetVector30 0 0
sources.source14.sourceTransformTransformNoneA path to an object in the same prefab
sources.source14.weightfloat0
sources.source15.parentPositionOffsetVector30 0 0
sources.source15.parentRotationOffsetVector30 0 0
sources.source15.sourceTransformTransformNoneA path to an object in the same prefab
sources.source15.weightfloat0
sources.source2.parentPositionOffsetVector30 0 0
sources.source2.parentRotationOffsetVector30 0 0
sources.source2.sourceTransformTransformNoneA path to an object in the same prefab
sources.source2.weightfloat0
sources.source3.parentPositionOffsetVector30 0 0
sources.source3.parentRotationOffsetVector30 0 0
sources.source3.sourceTransformTransformNoneA path to an object in the same prefab
sources.source3.weightfloat0
sources.source4.parentPositionOffsetVector30 0 0
sources.source4.parentRotationOffsetVector30 0 0
sources.source4.sourceTransformTransformNoneA path to an object in the same prefab
sources.source4.weightfloat0
sources.source5.parentPositionOffsetVector30 0 0
sources.source5.parentRotationOffsetVector30 0 0
sources.source5.sourceTransformTransformNoneA path to an object in the same prefab
sources.source5.weightfloat0
sources.source6.parentPositionOffsetVector30 0 0
sources.source6.parentRotationOffsetVector30 0 0
sources.source6.sourceTransformTransformNoneA path to an object in the same prefab
sources.source6.weightfloat0
sources.source7.parentPositionOffsetVector30 0 0
sources.source7.parentRotationOffsetVector30 0 0
sources.source7.sourceTransformTransformNoneA path to an object in the same prefab
sources.source7.weightfloat0
sources.source8.parentPositionOffsetVector30 0 0
sources.source8.parentRotationOffsetVector30 0 0
sources.source8.sourceTransformTransformNoneA path to an object in the same prefab
sources.source8.weightfloat0
sources.source9.parentPositionOffsetVector30 0 0
sources.source9.parentRotationOffsetVector30 0 0
sources.source9.sourceTransformTransformNoneA path to an object in the same prefab
sources.source9.weightfloat0
sources.totalLengthint0
targetTransformTransformNoneA path to an object in the same prefab
worldUpTransformTransformNoneA path to an object in the same prefab
TypesVRC.SDK3.Midi.VRCMidiListener

It has 3 attributes.

AttributesTypesDefault valueChoices
activeEventsEnum (combinable)NoneNoteOn・NoteOff・CC
behaviourAbstractUdonBehaviourNoneA path to an object in the same prefab
enabledbooltrue
TypesVRC.SDK3.Midi.VRCMidiPlayer

It has 3 attributes.

AttributesTypesDefault valueChoices
audioSourceAudioSourceNoneA path to an object in the same prefab
enabledbooltrue
targetBehavioursList (AbstractUdonBehaviour)EmptyA path to an object in the same prefab
TypesVRC.SDK3.Components.VRCMirrorReflection

It has 10 attributes.

AttributesTypesDefault valueChoices
TurnOffMirrorOcclusionbooltrue
cameraClearFlagsEnumerationsFromReferenceCameraFromReferenceCamera・CustomSkybox・SolidColor・Nothing・Depth
customClearColorColor#000000
customShaderShaderNone
customSkyboxMaterialNone
enabledbooltrue
m_DisablePixelLightsbooltrue
m_ReflectLayersLayerMaskEverything
maximumAntialiasingEnumerationsX4X1・X2・X4・X8
mirrorResolutionEnumerationsAutoAuto・X256・X512・X1024
TypesVRC.SDK3.Components.VRCObjectPool

It has 2 attributes.

AttributesTypesDefault valueChoices
PoolList (GameObject)EmptyA path to an object in the same prefab
enabledbooltrue
TypesVRC.SDK3.Components.VRCObjectSync

It has 3 attributes.

AttributesTypesDefault valueChoices
AllowCollisionOwnershipTransferbooltrue
ForceKinematicOnRemoteboolfalse
enabledbooltrue
TypesVRC.SDK3.Dynamics.Constraint.Components.VRCParentConstraint

It has 83 attributes.

AttributesTypesDefault valueChoices
AffectsPositionXbooltrue
AffectsPositionYbooltrue
AffectsPositionZbooltrue
AffectsRotationXbooltrue
AffectsRotationYbooltrue
AffectsRotationZbooltrue
FreezeToWorldboolfalse
GlobalWeightfloat1
IsActiveboolfalse
Lockedboolfalse
PositionAtRestVector30 0 0
RebakeOffsetsWhenUnfrozenboolfalse
RotationAtRestVector30 0 0
SolveInLocalSpaceboolfalse
cachedExecutionGroupIndexint-1
enabledbooltrue
latestValidExecutionGroupIndexint-1
sources.source0.parentPositionOffsetVector30 0 0
sources.source0.parentRotationOffsetVector30 0 0
sources.source0.sourceTransformTransformNoneA path to an object in the same prefab
sources.source0.weightfloat0
sources.source1.parentPositionOffsetVector30 0 0
sources.source1.parentRotationOffsetVector30 0 0
sources.source1.sourceTransformTransformNoneA path to an object in the same prefab
sources.source1.weightfloat0
sources.source10.parentPositionOffsetVector30 0 0
sources.source10.parentRotationOffsetVector30 0 0
sources.source10.sourceTransformTransformNoneA path to an object in the same prefab
sources.source10.weightfloat0
sources.source11.parentPositionOffsetVector30 0 0
sources.source11.parentRotationOffsetVector30 0 0
sources.source11.sourceTransformTransformNoneA path to an object in the same prefab
sources.source11.weightfloat0
sources.source12.parentPositionOffsetVector30 0 0
sources.source12.parentRotationOffsetVector30 0 0
sources.source12.sourceTransformTransformNoneA path to an object in the same prefab
sources.source12.weightfloat0
sources.source13.parentPositionOffsetVector30 0 0
sources.source13.parentRotationOffsetVector30 0 0
sources.source13.sourceTransformTransformNoneA path to an object in the same prefab
sources.source13.weightfloat0
sources.source14.parentPositionOffsetVector30 0 0
sources.source14.parentRotationOffsetVector30 0 0
sources.source14.sourceTransformTransformNoneA path to an object in the same prefab
sources.source14.weightfloat0
sources.source15.parentPositionOffsetVector30 0 0
sources.source15.parentRotationOffsetVector30 0 0
sources.source15.sourceTransformTransformNoneA path to an object in the same prefab
sources.source15.weightfloat0
sources.source2.parentPositionOffsetVector30 0 0
sources.source2.parentRotationOffsetVector30 0 0
sources.source2.sourceTransformTransformNoneA path to an object in the same prefab
sources.source2.weightfloat0
sources.source3.parentPositionOffsetVector30 0 0
sources.source3.parentRotationOffsetVector30 0 0
sources.source3.sourceTransformTransformNoneA path to an object in the same prefab
sources.source3.weightfloat0
sources.source4.parentPositionOffsetVector30 0 0
sources.source4.parentRotationOffsetVector30 0 0
sources.source4.sourceTransformTransformNoneA path to an object in the same prefab
sources.source4.weightfloat0
sources.source5.parentPositionOffsetVector30 0 0
sources.source5.parentRotationOffsetVector30 0 0
sources.source5.sourceTransformTransformNoneA path to an object in the same prefab
sources.source5.weightfloat0
sources.source6.parentPositionOffsetVector30 0 0
sources.source6.parentRotationOffsetVector30 0 0
sources.source6.sourceTransformTransformNoneA path to an object in the same prefab
sources.source6.weightfloat0
sources.source7.parentPositionOffsetVector30 0 0
sources.source7.parentRotationOffsetVector30 0 0
sources.source7.sourceTransformTransformNoneA path to an object in the same prefab
sources.source7.weightfloat0
sources.source8.parentPositionOffsetVector30 0 0
sources.source8.parentRotationOffsetVector30 0 0
sources.source8.sourceTransformTransformNoneA path to an object in the same prefab
sources.source8.weightfloat0
sources.source9.parentPositionOffsetVector30 0 0
sources.source9.parentRotationOffsetVector30 0 0
sources.source9.sourceTransformTransformNoneA path to an object in the same prefab
sources.source9.weightfloat0
sources.totalLengthint0
targetTransformTransformNoneA path to an object in the same prefab
TypesVRC.SDK3.Dynamics.PhysBone.Components.VRCPhysBone

It has 52 attributes.

AttributesTypesDefault valueChoices
allowCollisionEnumerationsTrueFalse・True・Other
allowGrabbingEnumerationsTrueFalse・True・Other
allowPosingEnumerationsTrueFalse・True・Other
boneOpacityfloat0.5
collidersList (VRCPhysBoneColliderBase)EmptyA path to an object in the same prefab
collisionFilter.allowOthersbooltrue
collisionFilter.allowSelfbooltrue
collisionFilter.contentTypesEnumerationsEverythingEverything・Nothing・Avatar・World
enabledbooltrue
endpointPositionVector30 0 0
foldout_collisionbooltrue
foldout_forcesbooltrue
foldout_gizmosboolfalse
foldout_grabposebooltrue
foldout_limitsbooltrue
foldout_optionsbooltrue
foldout_stretchsquishbooltrue
foldout_transformsbooltrue
grabFilter.allowOthersbooltrue
grabFilter.allowSelfbooltrue
grabFilter.contentTypesEnumerationsEverythingEverything・Nothing・Avatar・World
grabMovementfloat0.5
gravityfloat0
gravityFallofffloat0
ignoreOtherPhysBonesbooltrue
ignoreTransformsList (Transform)EmptyA path to an object in the same prefab
immobilefloat0
immobileTypeEnumerationsAllMotionAllMotion・World
integrationTypeEnumerationsSimplifiedSimplified・Advanced
isAnimatedboolfalse
limitOpacityfloat0.5
limitRotationVector30 0 0
limitTypeEnumerationsNoneNone・Angle・Hinge・Polar
maxAngleXfloat45
maxAngleZfloat45
maxSquishfloat0
maxStretchfloat0
multiChildTypeEnumerationsIgnoreIgnore・First・Average
parameterstringEmpty
poseFilter.allowOthersbooltrue
poseFilter.allowSelfbooltrue
poseFilter.contentTypesEnumerationsEverythingEverything・Nothing・Avatar・World
pullfloat0.2
radiusfloat0
resetWhenDisabledboolfalse
rootTransformTransformNoneA path to an object in the same prefab
showGizmosbooltrue
snapToHandboolfalse
springfloat0.2
stiffnessfloat0.2
stretchMotionfloat0
versionEnumerationsVersion_1_1Version_1_0・Version_1_1
TypesVRC.SDK3.Dynamics.PhysBone.Components.VRCPhysBoneCollider

It has 10 attributes.

AttributesTypesDefault valueChoices
bonesAsSpheresboolfalse
enabledbooltrue
globalCollisionFlagsEnum (combinable)NothingEverything・Nothing・Avatar・World
heightfloat2
insideBoundsboolfalse
positionVector30 0 0
radiusfloat0.5
rootTransformTransformNoneA path to an object in the same prefab
rotationQuaternion0 0 0 1
shapeTypeEnumerationsSphereSphere・Capsule・Plane
TypesVRC.SDK3.Dynamics.PhysBone.Components.VRCPhysBoneRoot

It has 2 attributes.

AttributesTypesDefault valueChoices
TimingEnumerationsAutomaticAutomatic・FixedTime・RealTime
enabledbooltrue
TypesVRC.SDK3.Components.VRCPickup
Components added automaticallyRigidbody

It has 22 attributes.

AttributesTypesDefault valueChoices
AutoHoldEnumerationsAutoDetectAutoDetect・Sometimes・No・Yes
DisallowTheftboolfalse
InteractionTextstringEmpty
MomentumTransferMethodEnumerationsForceForce・Impulse・VelocityChange・Acceleration
ThrowVelocityBoostMinSpeedfloat1
ThrowVelocityBoostScalefloat1
UseTextstringUse
allowManipulationWhenEquippedboolfalse
currentlyHeldByComponentNoneA path to an object in the same prefab
dropEventNamestringEmpty
enabledbooltrue
exactGripTransformNoneA path to an object in the same prefab
exactGunTransformNoneA path to an object in the same prefab
orientationEnumerationsAnyAny・Grip・Gun
pickupDropEventBroadcastTypeEnumerationsAlwaysAlways・Master・Local・Owner・AlwaysUnbuffered・MasterUnbuffered・OwnerUnbuffered・AlwaysBufferOne・MasterBufferOne・OwnerBufferOne
pickupEventNamestringEmpty
pickupablebooltrue
proximityfloat2
useDownEventNamestringEmpty
useEventBroadcastTypeEnumerationsAlwaysAlways・Master・Local・Owner・AlwaysUnbuffered・MasterUnbuffered・OwnerUnbuffered・AlwaysBufferOne・MasterBufferOne・OwnerBufferOne
useUpEventNamestringEmpty
versionEnumerationsVersion_1_1Version_1_0・Version_1_1
TypesVRC.SDK3.Components.VRCPlayerObject

It has 1 attributes.

AttributesTypesDefault valueChoices
enabledbooltrue
TypesVRC.SDK3.Components.VRCPortalMarker

It has 13 attributes.

AttributesTypesDefault valueChoices
customPortalNamestringEmpty
effectPrefabNamestringEmpty
enabledbooltrue
offsetint0
roomIdstringEmpty
roomNamestringEmpty
searchTermstringEmpty
sortHeadingEnumerationsFeaturedFeatured・Trending・Updated・Created・Active・None
sortOrderEnumerationsAscendingAscending・Descending
tagstringEmpty
updateFlagboolfalse
useDefaultPresentationboolfalse
worldEnumerationsNoneNone・Hub・Home
TypesVRC.SDK3.Dynamics.Constraint.Components.VRCPositionConstraint

It has 80 attributes.

AttributesTypesDefault valueChoices
AffectsPositionXbooltrue
AffectsPositionYbooltrue
AffectsPositionZbooltrue
FreezeToWorldboolfalse
GlobalWeightfloat1
IsActiveboolfalse
Lockedboolfalse
PositionAtRestVector30 0 0
PositionOffsetVector30 0 0
RebakeOffsetsWhenUnfrozenboolfalse
SolveInLocalSpaceboolfalse
cachedExecutionGroupIndexint-1
enabledbooltrue
latestValidExecutionGroupIndexint-1
sources.source0.parentPositionOffsetVector30 0 0
sources.source0.parentRotationOffsetVector30 0 0
sources.source0.sourceTransformTransformNoneA path to an object in the same prefab
sources.source0.weightfloat0
sources.source1.parentPositionOffsetVector30 0 0
sources.source1.parentRotationOffsetVector30 0 0
sources.source1.sourceTransformTransformNoneA path to an object in the same prefab
sources.source1.weightfloat0
sources.source10.parentPositionOffsetVector30 0 0
sources.source10.parentRotationOffsetVector30 0 0
sources.source10.sourceTransformTransformNoneA path to an object in the same prefab
sources.source10.weightfloat0
sources.source11.parentPositionOffsetVector30 0 0
sources.source11.parentRotationOffsetVector30 0 0
sources.source11.sourceTransformTransformNoneA path to an object in the same prefab
sources.source11.weightfloat0
sources.source12.parentPositionOffsetVector30 0 0
sources.source12.parentRotationOffsetVector30 0 0
sources.source12.sourceTransformTransformNoneA path to an object in the same prefab
sources.source12.weightfloat0
sources.source13.parentPositionOffsetVector30 0 0
sources.source13.parentRotationOffsetVector30 0 0
sources.source13.sourceTransformTransformNoneA path to an object in the same prefab
sources.source13.weightfloat0
sources.source14.parentPositionOffsetVector30 0 0
sources.source14.parentRotationOffsetVector30 0 0
sources.source14.sourceTransformTransformNoneA path to an object in the same prefab
sources.source14.weightfloat0
sources.source15.parentPositionOffsetVector30 0 0
sources.source15.parentRotationOffsetVector30 0 0
sources.source15.sourceTransformTransformNoneA path to an object in the same prefab
sources.source15.weightfloat0
sources.source2.parentPositionOffsetVector30 0 0
sources.source2.parentRotationOffsetVector30 0 0
sources.source2.sourceTransformTransformNoneA path to an object in the same prefab
sources.source2.weightfloat0
sources.source3.parentPositionOffsetVector30 0 0
sources.source3.parentRotationOffsetVector30 0 0
sources.source3.sourceTransformTransformNoneA path to an object in the same prefab
sources.source3.weightfloat0
sources.source4.parentPositionOffsetVector30 0 0
sources.source4.parentRotationOffsetVector30 0 0
sources.source4.sourceTransformTransformNoneA path to an object in the same prefab
sources.source4.weightfloat0
sources.source5.parentPositionOffsetVector30 0 0
sources.source5.parentRotationOffsetVector30 0 0
sources.source5.sourceTransformTransformNoneA path to an object in the same prefab
sources.source5.weightfloat0
sources.source6.parentPositionOffsetVector30 0 0
sources.source6.parentRotationOffsetVector30 0 0
sources.source6.sourceTransformTransformNoneA path to an object in the same prefab
sources.source6.weightfloat0
sources.source7.parentPositionOffsetVector30 0 0
sources.source7.parentRotationOffsetVector30 0 0
sources.source7.sourceTransformTransformNoneA path to an object in the same prefab
sources.source7.weightfloat0
sources.source8.parentPositionOffsetVector30 0 0
sources.source8.parentRotationOffsetVector30 0 0
sources.source8.sourceTransformTransformNoneA path to an object in the same prefab
sources.source8.weightfloat0
sources.source9.parentPositionOffsetVector30 0 0
sources.source9.parentRotationOffsetVector30 0 0
sources.source9.sourceTransformTransformNoneA path to an object in the same prefab
sources.source9.weightfloat0
sources.totalLengthint0
targetTransformTransformNoneA path to an object in the same prefab
TypesVRC.SDK3.Dynamics.Constraint.Components.VRCRotationConstraint

It has 80 attributes.

AttributesTypesDefault valueChoices
AffectsRotationXbooltrue
AffectsRotationYbooltrue
AffectsRotationZbooltrue
FreezeToWorldboolfalse
GlobalWeightfloat1
IsActiveboolfalse
Lockedboolfalse
RebakeOffsetsWhenUnfrozenboolfalse
RotationAtRestVector30 0 0
RotationOffsetVector30 0 0
SolveInLocalSpaceboolfalse
cachedExecutionGroupIndexint-1
enabledbooltrue
latestValidExecutionGroupIndexint-1
sources.source0.parentPositionOffsetVector30 0 0
sources.source0.parentRotationOffsetVector30 0 0
sources.source0.sourceTransformTransformNoneA path to an object in the same prefab
sources.source0.weightfloat0
sources.source1.parentPositionOffsetVector30 0 0
sources.source1.parentRotationOffsetVector30 0 0
sources.source1.sourceTransformTransformNoneA path to an object in the same prefab
sources.source1.weightfloat0
sources.source10.parentPositionOffsetVector30 0 0
sources.source10.parentRotationOffsetVector30 0 0
sources.source10.sourceTransformTransformNoneA path to an object in the same prefab
sources.source10.weightfloat0
sources.source11.parentPositionOffsetVector30 0 0
sources.source11.parentRotationOffsetVector30 0 0
sources.source11.sourceTransformTransformNoneA path to an object in the same prefab
sources.source11.weightfloat0
sources.source12.parentPositionOffsetVector30 0 0
sources.source12.parentRotationOffsetVector30 0 0
sources.source12.sourceTransformTransformNoneA path to an object in the same prefab
sources.source12.weightfloat0
sources.source13.parentPositionOffsetVector30 0 0
sources.source13.parentRotationOffsetVector30 0 0
sources.source13.sourceTransformTransformNoneA path to an object in the same prefab
sources.source13.weightfloat0
sources.source14.parentPositionOffsetVector30 0 0
sources.source14.parentRotationOffsetVector30 0 0
sources.source14.sourceTransformTransformNoneA path to an object in the same prefab
sources.source14.weightfloat0
sources.source15.parentPositionOffsetVector30 0 0
sources.source15.parentRotationOffsetVector30 0 0
sources.source15.sourceTransformTransformNoneA path to an object in the same prefab
sources.source15.weightfloat0
sources.source2.parentPositionOffsetVector30 0 0
sources.source2.parentRotationOffsetVector30 0 0
sources.source2.sourceTransformTransformNoneA path to an object in the same prefab
sources.source2.weightfloat0
sources.source3.parentPositionOffsetVector30 0 0
sources.source3.parentRotationOffsetVector30 0 0
sources.source3.sourceTransformTransformNoneA path to an object in the same prefab
sources.source3.weightfloat0
sources.source4.parentPositionOffsetVector30 0 0
sources.source4.parentRotationOffsetVector30 0 0
sources.source4.sourceTransformTransformNoneA path to an object in the same prefab
sources.source4.weightfloat0
sources.source5.parentPositionOffsetVector30 0 0
sources.source5.parentRotationOffsetVector30 0 0
sources.source5.sourceTransformTransformNoneA path to an object in the same prefab
sources.source5.weightfloat0
sources.source6.parentPositionOffsetVector30 0 0
sources.source6.parentRotationOffsetVector30 0 0
sources.source6.sourceTransformTransformNoneA path to an object in the same prefab
sources.source6.weightfloat0
sources.source7.parentPositionOffsetVector30 0 0
sources.source7.parentRotationOffsetVector30 0 0
sources.source7.sourceTransformTransformNoneA path to an object in the same prefab
sources.source7.weightfloat0
sources.source8.parentPositionOffsetVector30 0 0
sources.source8.parentRotationOffsetVector30 0 0
sources.source8.sourceTransformTransformNoneA path to an object in the same prefab
sources.source8.weightfloat0
sources.source9.parentPositionOffsetVector30 0 0
sources.source9.parentRotationOffsetVector30 0 0
sources.source9.sourceTransformTransformNoneA path to an object in the same prefab
sources.source9.weightfloat0
sources.totalLengthint0
targetTransformTransformNoneA path to an object in the same prefab
TypesVRC.SDK3.Dynamics.Constraint.Components.VRCScaleConstraint

It has 80 attributes.

AttributesTypesDefault valueChoices
AffectsScaleXbooltrue
AffectsScaleYbooltrue
AffectsScaleZbooltrue
FreezeToWorldboolfalse
GlobalWeightfloat1
IsActiveboolfalse
Lockedboolfalse
RebakeOffsetsWhenUnfrozenboolfalse
ScaleAtRestVector31 1 1
ScaleOffsetVector31 1 1
SolveInLocalSpaceboolfalse
cachedExecutionGroupIndexint-1
enabledbooltrue
latestValidExecutionGroupIndexint-1
sources.source0.parentPositionOffsetVector30 0 0
sources.source0.parentRotationOffsetVector30 0 0
sources.source0.sourceTransformTransformNoneA path to an object in the same prefab
sources.source0.weightfloat0
sources.source1.parentPositionOffsetVector30 0 0
sources.source1.parentRotationOffsetVector30 0 0
sources.source1.sourceTransformTransformNoneA path to an object in the same prefab
sources.source1.weightfloat0
sources.source10.parentPositionOffsetVector30 0 0
sources.source10.parentRotationOffsetVector30 0 0
sources.source10.sourceTransformTransformNoneA path to an object in the same prefab
sources.source10.weightfloat0
sources.source11.parentPositionOffsetVector30 0 0
sources.source11.parentRotationOffsetVector30 0 0
sources.source11.sourceTransformTransformNoneA path to an object in the same prefab
sources.source11.weightfloat0
sources.source12.parentPositionOffsetVector30 0 0
sources.source12.parentRotationOffsetVector30 0 0
sources.source12.sourceTransformTransformNoneA path to an object in the same prefab
sources.source12.weightfloat0
sources.source13.parentPositionOffsetVector30 0 0
sources.source13.parentRotationOffsetVector30 0 0
sources.source13.sourceTransformTransformNoneA path to an object in the same prefab
sources.source13.weightfloat0
sources.source14.parentPositionOffsetVector30 0 0
sources.source14.parentRotationOffsetVector30 0 0
sources.source14.sourceTransformTransformNoneA path to an object in the same prefab
sources.source14.weightfloat0
sources.source15.parentPositionOffsetVector30 0 0
sources.source15.parentRotationOffsetVector30 0 0
sources.source15.sourceTransformTransformNoneA path to an object in the same prefab
sources.source15.weightfloat0
sources.source2.parentPositionOffsetVector30 0 0
sources.source2.parentRotationOffsetVector30 0 0
sources.source2.sourceTransformTransformNoneA path to an object in the same prefab
sources.source2.weightfloat0
sources.source3.parentPositionOffsetVector30 0 0
sources.source3.parentRotationOffsetVector30 0 0
sources.source3.sourceTransformTransformNoneA path to an object in the same prefab
sources.source3.weightfloat0
sources.source4.parentPositionOffsetVector30 0 0
sources.source4.parentRotationOffsetVector30 0 0
sources.source4.sourceTransformTransformNoneA path to an object in the same prefab
sources.source4.weightfloat0
sources.source5.parentPositionOffsetVector30 0 0
sources.source5.parentRotationOffsetVector30 0 0
sources.source5.sourceTransformTransformNoneA path to an object in the same prefab
sources.source5.weightfloat0
sources.source6.parentPositionOffsetVector30 0 0
sources.source6.parentRotationOffsetVector30 0 0
sources.source6.sourceTransformTransformNoneA path to an object in the same prefab
sources.source6.weightfloat0
sources.source7.parentPositionOffsetVector30 0 0
sources.source7.parentRotationOffsetVector30 0 0
sources.source7.sourceTransformTransformNoneA path to an object in the same prefab
sources.source7.weightfloat0
sources.source8.parentPositionOffsetVector30 0 0
sources.source8.parentRotationOffsetVector30 0 0
sources.source8.sourceTransformTransformNoneA path to an object in the same prefab
sources.source8.weightfloat0
sources.source9.parentPositionOffsetVector30 0 0
sources.source9.parentRotationOffsetVector30 0 0
sources.source9.sourceTransformTransformNoneA path to an object in the same prefab
sources.source9.weightfloat0
sources.totalLengthint0
targetTransformTransformNoneA path to an object in the same prefab
TypesVRC.SDK3.Components.VRCSceneDescriptor

It has 48 attributes.

AttributesTypesDefault valueChoices
DrawDistancefloat0
ForbidUserPortalsboolfalse
LightModeEnum (combinable)NonDirectionalNonDirectional・Single・CombinedDirectional・Dual・Directional・SeparateDirectional
ObjectBehaviourAtRespawnHeightEnumerationsRespawnRespawn・Destroy
RenderAmbientEquatorColorColor#00000000
RenderAmbientGroundColorColor#00000000
RenderAmbientIntensityfloat0
RenderAmbientLightColor#00000000
RenderAmbientModeEnumerationsSkyboxSkybox・Trilight・Flat・Custom
RenderAmbientSkyColorColor#00000000
RenderDefaultReflectionModeEnumerationsSkyboxSkybox・Custom
RenderDefaultReflectionResolutionint0
RenderFlareFadeSpeedfloat0
RenderFlareStrengthfloat0
RenderFogboolfalse
RenderFogColorColor#00000000
RenderFogDensityfloat0
RenderFogLinearEndfloat0
RenderFogLinearStartfloat0
RenderFogModeEnumerations0Linear・Exponential・ExponentialSquared
RenderHaloStrengthfloat0
RenderReflectionBouncesint0
RenderReflectionIntensityfloat0
RenderSkyboxMaterialNone
RespawnHeightYfloat-100
SpawnPositionVector30 0 0
autoSpatializeAudioSourcesboolfalse
capacityint0
contentGoreboolfalse
contentOtherboolfalse
contentSexboolfalse
contentViolenceboolfalse
enabledbooltrue
gravityVector30 -9.81 0
interactThruLayersint0
nSFWboolfalse
namestringEmpty
portraitCameraPositionOffsetVector30 0 0
portraitCameraRotationOffsetQuaternion0 1 0 -0.00000004371139
referenceCameraGameObjectNoneA path to an object in the same prefab
releasePublicboolfalse
spawnLocationTransformNoneA path to an object in the same prefab
spawnOrderEnumerationsRandomFirst・Sequential・Random・Demo
spawnOrientationEnumerationsDefaultDefault・AlignPlayerWithSpawnPoint・AlignRoomWithSpawnPoint
spawnRadiusfloat0
spawnsList (Transform)EmptyA path to an object in the same prefab
unityVersionstringEmpty
useAssignedLayersboolfalse
TypesVRC.SDK3.Components.VRCSpatialAudioSource
Components added automaticallyAudioSource

It has 7 attributes.

AttributesTypesDefault valueChoices
EnableSpatializationbooltrue
Farfloat40
Gainfloat10
Nearfloat0
UseAudioSourceVolumeCurveboolfalse
VolumetricRadiusfloat0
enabledbooltrue
TypesVRC.SDK3.Components.VRCStation

It has 8 attributes.

AttributesTypesDefault valueChoices
PlayerMobilityEnumerationsImmobilizeMobile・Immobilize・ImmobilizeForVehicle
animatorControllerRuntimeAnimatorControllerNone
canUseStationFromStationbooltrue
disableStationExitboolfalse
enabledbooltrue
seatedbooltrue
stationEnterPlayerLocationTransformNoneA path to an object in the same prefab
stationExitPlayerLocationTransformNoneA path to an object in the same prefab
TypesVRC.SDK3.Components.VRCUiShape

It has 2 attributes.

AttributesTypesDefault valueChoices
AllowFocusViewbooltrue
enabledbooltrue
TypesVRC.SDK3.Video.Components.VRCUnityVideoPlayer

It has 12 attributes.

AttributesTypesDefault valueChoices
EnableAutomaticResyncboolfalse
Loopbooltrue
aspectRatioEnumerationsFitHorizontallyNoScaling・FitVertically・FitHorizontally・FitInside・FitOutside・Stretch
autoPlaybooltrue
enabledbooltrue
maximumResolutionint720
renderModeEnumerationsRenderTextureRenderTexture・MaterialOverride
targetAudioSourcesList (AudioSource)EmptyA path to an object in the same prefab
targetMaterialPropertystringEmpty
targetMaterialRendererRendererNoneA path to an object in the same prefab
targetTextureRenderTextureNone
videoURL.urlstringEmpty
TypesVRC.SDK3.Components.VRCUrlInputField

It has 46 attributes.

AttributesTypesDefault valueChoices
AllowSendingOnEndEditbooltrue
animationTriggers.disabledTriggerstringDisabled
animationTriggers.highlightedTriggerstringHighlighted
animationTriggers.normalTriggerstringNormal
animationTriggers.pressedTriggerstringPressed
animationTriggers.selectedTriggerstringSelected
caretBlinkRatefloat0.85
caretColorColor#323232
caretWidthint1
characterLimitint0
characterValidationEnumerationsNoneNone・Integer・Decimal・Alphanumeric・Name・EmailAddress
colors.colorMultiplierfloat1
colors.disabledColorColor#C8C8C880
colors.fadeDurationfloat0.1≥ 0
colors.highlightedColorColor#F5F5F5
colors.normalColorColor#FFFFFF
colors.pressedColorColor#C8C8C8
colors.selectedColorColor#F5F5F5
contentTypeEnumerationsStandardStandard・Autocorrected・IntegerNumber・DecimalNumber・Alphanumeric・Name・EmailAddress・Password・Pin・Custom
customCaretColorboolfalse
enabledbooltrue
hideMobileInputboolfalse
inputTypeEnumerationsStandardStandard・AutoCorrect・Password
interactablebooltrue
keyboardTypeEnumerationsDefaultDefault・ASCIICapable・NumbersAndPunctuation・URL・NumberPad・PhonePad・NamePhonePad・EmailAddress・NintendoNetworkAccount・Social・Search・DecimalPad・OneTimeCode
lineTypeEnumerationsSingleLineSingleLine・MultiLineSubmit・MultiLineNewline
navigation.modeEnumerationsAutomaticNone・Horizontal・Vertical・Automatic・Explicit
navigation.selectOnDownSelectableNoneA path to an object in the same prefab
navigation.selectOnLeftSelectableNoneA path to an object in the same prefab
navigation.selectOnRightSelectableNoneA path to an object in the same prefab
navigation.selectOnUpSelectableNoneA path to an object in the same prefab
navigation.wrapAroundboolfalse
onEndEditUnityEventNone
onValueChangedUnityEventNone
placeholderGraphicNoneA path to an object in the same prefab
readOnlyboolfalse
selectionColorColor#A8CEFFC0
shouldActivateOnSelectbooltrue
spriteState.disabledSpriteSpriteNone
spriteState.highlightedSpriteSpriteNone
spriteState.pressedSpriteSpriteNone
spriteState.selectedSpriteSpriteNone
targetGraphicGraphicNoneA path to an object in the same prefab
textstringEmpty
textComponentTextNoneA path to an object in the same prefab
transitionEnumerationsColorTintNone・ColorTint・SpriteSwap・Animation
TypesVRC.SDK3.Components.VRCVisualDamage

It has 4 attributes.

AttributesTypesDefault valueChoices
enabledbooltrue
fullDamageScalefloat1
minDamageScalefloat2
offsetfloat0.5