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Rendering components

There are 33 rendering components.

TypesUnityEngine.BillboardRenderer

It has 30 attributes.

AttributesTypesDefault valueChoices
allowOcclusionWhenDynamicbooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
enabledbooltrue
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsageEnumerationsOffOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectNoneA path to an object in the same prefab
materialMaterialNoneWrites only the first item of materials (write one of the two)
materialsList (Material)One empty slotA path to an asset
minimumChartSizeint4≤ 4
motionVectorGenerationModeEnumerationsObjectCamera・Object・ForceNoMotion
preserveUVsboolfalse
probeAnchorTransformNoneA path to an object in the same prefab
rayTraceProceduralboolfalse
rayTracingModeEnumerationsOffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsboolfalse
reflectionProbeUsageEnumerationsOffOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowCastingModeEnumerationsOffOff・On・TwoSided・ShadowsOnly
sortingLayerIDint0
sortingOrderint0-32768 – 32767
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformNoneA path to an object in the same prefab
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
TypesUnityEngine.Camera

It has 35 attributes.

AttributesTypesDefault valueChoices
allowDynamicResolutionboolfalse
allowHDRbooltrue
allowMSAAbooltrue
anamorphismfloat0-1 – 1
aperturefloat160.7 – 32
backgroundColorColor#314D7900
barrelClippingfloat0.250 – 1
bladeCountint5≤ 11
clearFlagsEnumerationsSkyboxSkybox・Color・SolidColor・Depth・Nothing
cullingMaskLayerMaskEverything
curvatureVector22 11
depthfloat0
enabledbooltrue
fOVAxisModeint0
farClipPlanefloat1000
fieldOfViewfloat601e-05 – 179
focalLengthfloat50
focusDistancefloat10≥ 0.1
forceIntoRenderTextureboolfalse
gateFitEnumerationsHorizontalNone・Vertical・Horizontal・Fill・Overscan
isoint200≥ 1
lensShiftVector20 0
nearClipPlanefloat0.3≥ 0.01
orthographicboolfalse
orthographicSizefloat5
rectRect0 0 1 1
renderingPathEnumerationsUsePlayerSettingsUsePlayerSettings・VertexLit・Forward・DeferredLighting・DeferredShading
sensorSizeVector236 24
shutterSpeedfloat0.005≥ 0
stereoConvergencefloat10
stereoSeparationfloat0.022
stereoTargetEyeEnumerationsBothNone・Left・Right・Both
targetDisplayint0
targetTextureRenderTextureNone
useOcclusionCullingbooltrue
TypesUnityEngine.FlareLayer
Components added automaticallyCamera

It has 1 attributes.

AttributesTypesDefault valueChoices
enabledbooltrue
TypesUnityEngine.Halo

It has 2 attributes.

AttributesTypesDefault valueChoices
enabledbooltrue
sizefloat5
TypesUnityEngine.LODGroup

It has 6 attributes.

AttributesTypesDefault valueChoices
animateCrossFadingboolfalse
enabledbooltrue
fadeModeEnumerationsNoneNone・CrossFade・SpeedTree
lastLODBillboardboolfalse
localReferencePointVector30 0 0
sizefloat1≥ 0
Attributes of the child element <LOD> (Arrays of structs)TypesDefault value
screenRelativeHeightfloat(0〜1)Required
fadeTransitionWidthfloat(0〜1)0
renderersList of Renderer (in this prefab, paths separated by ;)None
TypesUnityEngine.LensFlare

It has 6 attributes.

AttributesTypesDefault valueChoices
brightnessfloat1
colorColor#FFFFFF00
directionalboolfalse
enabledbooltrue
fadeSpeedfloat3
ignoreLayersLayerMask6
TypesUnityEngine.Light

It has 49 attributes.

AttributesTypesDefault valueChoices
areaSizeVector21 1
bounceIntensityfloat1≥ 0
boundingSphereOverrideVector40 0 0 0
colorColor#FFFFFF
colorTemperaturefloat6570
cookieTextureNone
cookieSizefloat10≥ 0
cullingMaskLayerMaskEverything
drawHaloboolfalse
enabledbooltrue
innerSpotAnglefloat21.8021≥ 0
intensityfloat1≥ 0
lightShadowCasterModeEnumerationsDefaultDefault・NonLightmappedOnly・Everything
lightmapBakeTypeEnum (combinable)RealtimeMixed・Baked・Realtime
rangefloat10≥ 0
renderModeEnumerationsAutoAuto・ForcePixel・ForceVertex
renderingLayerMaskint1
shadowAnglefloat0≥ 0
shadowBiasfloat0.050 – 10
shadowCustomResolutionint-1
shadowNearPlanefloat0.20.09999999 – 10
shadowNormalBiasfloat0.40 – 10
shadowRadiusfloat0≥ 0
shadowResolutionEnumerationsFromQualitySettingsFromQualitySettings・Low・Medium・High・VeryHigh
shadowStrengthfloat10 – 1
shadowsEnumerationsNoneNone・Hard・Soft
shadows.cullingMatrixOverride.e00float1
shadows.cullingMatrixOverride.e01float0
shadows.cullingMatrixOverride.e02float0
shadows.cullingMatrixOverride.e03float0
shadows.cullingMatrixOverride.e10float0
shadows.cullingMatrixOverride.e11float1
shadows.cullingMatrixOverride.e12float0
shadows.cullingMatrixOverride.e13float0
shadows.cullingMatrixOverride.e20float0
shadows.cullingMatrixOverride.e21float0
shadows.cullingMatrixOverride.e22float1
shadows.cullingMatrixOverride.e23float0
shadows.cullingMatrixOverride.e30float0
shadows.cullingMatrixOverride.e31float0
shadows.cullingMatrixOverride.e32float0
shadows.cullingMatrixOverride.e33float1
shapeEnumerationsConeCone・Pyramid・Box
spotAnglefloat301 – 179
typeEnumerationsPointSpot・Directional・Point・Area・Rectangle・Disc
useBoundingSphereOverrideboolfalse
useColorTemperatureboolfalse
useShadowMatrixOverrideboolfalse
useViewFrustumForShadowCasterCullbooltrue
TypesUnityEngine.LightProbeGroup

It has 3 attributes.

AttributesTypesDefault valueChoices
deringbooltrue
enabledbooltrue
probePositionsList (Vector3)1 1 1; 1 1 -1; 1 -1 1; 1 -1 -1; -1 1 1; -1 1 -1; -1 -1 1; -1 -1 -1
TypesUnityEngine.LightProbeProxyVolume

It has 13 attributes.

AttributesTypesDefault valueChoices
boundingBoxModeEnumerationsAutomaticLocalAutomaticLocal・AutomaticWorld・Custom
dataFormatEnumerationsFloatHalfFloat・Float
enabledbooltrue
gridResolutionXint2≤ 32
gridResolutionYint2≤ 32
gridResolutionZint2≤ 32
originCustomVector30 0 0
probeDensityfloat0.250.01 – 1
probePositionModeEnumerationsCellCornerCellCorner・CellCenter
qualityModeEnumerationsNormalLow・Normal
refreshModeEnumerationsAutomaticAutomatic・EveryFrame・ViaScripting
resolutionModeEnumerationsAutomaticAutomatic・Custom
sizeCustomVector3Infinity Infinity Infinity
TypesUnityEngine.LineRenderer

It has 44 attributes.

AttributesTypesDefault valueChoices
alignmentEnumerationsViewView・Local・TransformZ
allowOcclusionWhenDynamicbooltrue
applyActiveColorSpacebooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
enabledbooltrue
generateLightingDataboolfalse
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsageEnumerationsOffOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectNoneA path to an object in the same prefab
loopboolfalse
maskInteractionEnumerationsNoneNone・VisibleInsideMask・VisibleOutsideMask
materialMaterialNoneWrites only the first item of materials (write one of the two)
materialsList (Material)One empty slotA path to an asset
minimumChartSizeint4≤ 4
motionVectorGenerationModeEnumerationsCameraCamera・Object・ForceNoMotion
numCapVerticesint0≤ 90
numCornerVerticesint0≤ 90
positionsList (Vector3)0 0 0; 0 0 1
preserveUVsboolfalse
probeAnchorTransformNoneA path to an object in the same prefab
rayTraceProceduralboolfalse
rayTracingModeEnumerationsOffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsbooltrue
reflectionProbeUsageEnumerationsOffOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowBiasfloat0.5≥ 0
shadowCastingModeEnumerationsOnOff・On・TwoSided・ShadowsOnly
sortingLayerIDint0
sortingOrderint0-32768 – 32767
startWidthfloat1
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformNoneA path to an object in the same prefab
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
textureModeEnumerationsStretchStretch・Tile・DistributePerSegment・RepeatPerSegment・Static
textureScaleVector21 1
useWorldSpacebooltrue
widthMultiplierfloat1≥ 0
TypesUnityEngine.MeshFilter

It has 1 attributes.

AttributesTypesDefault valueChoices
meshMeshNone
TypesUnityEngine.MeshRenderer

It has 31 attributes.

AttributesTypesDefault valueChoices
additionalVertexStreamsMeshNone
allowOcclusionWhenDynamicbooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
enabledbooltrue
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsageEnumerationsBlendProbesOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectNoneA path to an object in the same prefab
materialMaterialNoneWrites only the first item of materials (write one of the two)
materialsList (Material)One empty slotA path to an asset
minimumChartSizeint4≤ 4
motionVectorGenerationModeEnumerationsObjectCamera・Object・ForceNoMotion
preserveUVsboolfalse
probeAnchorTransformNoneA path to an object in the same prefab
rayTraceProceduralboolfalse
rayTracingModeEnumerationsDynamicTransformOff・Static・DynamicTransform・DynamicGeometry
receiveGIEnumerationsLightmapsLightmaps・LightProbes
receiveShadowsbooltrue
reflectionProbeUsageEnumerationsBlendProbesOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowCastingModeEnumerationsOnOff・On・TwoSided・ShadowsOnly
sortingLayerIDint0
sortingOrderint0-32768 – 32767
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformNoneA path to an object in the same prefab
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
TypesUnityEngine.OcclusionArea

It has 3 attributes.

AttributesTypesDefault valueChoices
centerVector30 0 0
isViewVolumebooltrue
sizeVector31 1 1
TypesUnityEngine.OcclusionPortal

It has 3 attributes.

AttributesTypesDefault valueChoices
centerVector30 0 0
openbooltrue
sizeVector31 1 1
TypesUnityEngine.ParticleSystem
Components added automaticallyParticleSystemRenderer

It has 430 attributes.

AttributesTypesDefault valueChoices
clampVelocityModule.dampenfloat00 – 1
clampVelocityModule.drag.minMaxStateint0-32768 – 65535
clampVelocityModule.drag.minScalarfloat00 – 100000
clampVelocityModule.drag.scalarfloat00 – 100000
clampVelocityModule.enabledboolfalse
clampVelocityModule.inWorldSpaceboolfalse
clampVelocityModule.magnitude.minMaxStateint0-32768 – 65535
clampVelocityModule.magnitude.minScalarfloat1≥ 0
clampVelocityModule.magnitude.scalarfloat1≥ 0
clampVelocityModule.multiplyDragByParticleSizebooltrue
clampVelocityModule.multiplyDragByParticleVelocitybooltrue
clampVelocityModule.separateAxisboolfalse
clampVelocityModule.x.minMaxStateint0-32768 – 65535
clampVelocityModule.x.minScalarfloat1≥ 0
clampVelocityModule.x.scalarfloat1≥ 0
clampVelocityModule.y.minMaxStateint0-32768 – 65535
clampVelocityModule.y.minScalarfloat1≥ 0
clampVelocityModule.y.scalarfloat1≥ 0
clampVelocityModule.z.minMaxStateint0-32768 – 65535
clampVelocityModule.z.minScalarfloat1≥ 0
clampVelocityModule.z.scalarfloat1≥ 0
collisionModule.bounce.minMaxStateint0-32768 – 65535
collisionModule.bounce.minScalarfloat10 – 2
collisionModule.bounce.scalarfloat10 – 2
collisionModule.colliderForcefloat0≥ 0
collisionModule.collidesWithLayerMaskEverything
collisionModule.collidesWithDynamicbooltrue
collisionModule.collisionMessagesboolfalse
collisionModule.collisionModeint00 – 1
collisionModule.dampen.minMaxStateint0-32768 – 65535
collisionModule.dampen.minScalarfloat00 – 1
collisionModule.dampen.scalarfloat00 – 1
collisionModule.enabledboolfalse
collisionModule.energyLossOnCollision.minMaxStateint0-32768 – 65535
collisionModule.energyLossOnCollision.minScalarfloat00 – 1
collisionModule.energyLossOnCollision.scalarfloat00 – 1
collisionModule.interiorCollisionsboolfalse
collisionModule.maxCollisionShapesint256
collisionModule.maxKillSpeedfloat10000≥ 0
collisionModule.minKillSpeedfloat0≥ 0
collisionModule.multiplyColliderForceByCollisionAnglebooltrue
collisionModule.multiplyColliderForceByParticleSizeboolfalse
collisionModule.multiplyColliderForceByParticleSpeedboolfalse
collisionModule.qualityint0≤ 2
collisionModule.radiusScalefloat1≥ 0.0001
collisionModule.typeint00 – 1
collisionModule.voxelSizefloat0.5≥ 0.0001
colorBySpeedModule.enabledboolfalse
colorBySpeedModule.gradient.maxColorColor#FFFFFF
colorBySpeedModule.gradient.minColorColor#FFFFFF
colorBySpeedModule.gradient.minMaxStateint1-32768 – 65535
colorBySpeedModule.rangeVector20 1
colorModule.enabledboolfalse
colorModule.gradient.maxColorColor#FFFFFF
colorModule.gradient.minColorColor#FFFFFF
colorModule.gradient.minMaxStateint1-32768 – 65535
cullingModeint00 – 3
customDataModule.color0.maxColorColor#FFFFFF
customDataModule.color0.minColorColor#FFFFFF
customDataModule.color0.minMaxStateint0-32768 – 65535
customDataModule.color1.maxColorColor#FFFFFF
customDataModule.color1.minColorColor#FFFFFF
customDataModule.color1.minMaxStateint0-32768 – 65535
customDataModule.colorLabel0stringColor
customDataModule.colorLabel1stringColor
customDataModule.enabledboolfalse
customDataModule.mode0int00 – 2
customDataModule.mode1int00 – 2
customDataModule.vector0_0.minMaxStateint0-32768 – 65535
customDataModule.vector0_0.minScalarfloat0
customDataModule.vector0_0.scalarfloat0
customDataModule.vector0_1.minMaxStateint0-32768 – 65535
customDataModule.vector0_1.minScalarfloat0
customDataModule.vector0_1.scalarfloat0
customDataModule.vector0_2.minMaxStateint0-32768 – 65535
customDataModule.vector0_2.minScalarfloat0
customDataModule.vector0_2.scalarfloat0
customDataModule.vector0_3.minMaxStateint0-32768 – 65535
customDataModule.vector0_3.minScalarfloat0
customDataModule.vector0_3.scalarfloat0
customDataModule.vector1_0.minMaxStateint0-32768 – 65535
customDataModule.vector1_0.minScalarfloat0
customDataModule.vector1_0.scalarfloat0
customDataModule.vector1_1.minMaxStateint0-32768 – 65535
customDataModule.vector1_1.minScalarfloat0
customDataModule.vector1_1.scalarfloat0
customDataModule.vector1_2.minMaxStateint0-32768 – 65535
customDataModule.vector1_2.minScalarfloat0
customDataModule.vector1_2.scalarfloat0
customDataModule.vector1_3.minMaxStateint0-32768 – 65535
customDataModule.vector1_3.minScalarfloat0
customDataModule.vector1_3.scalarfloat0
customDataModule.vectorComponentCount0int4≤ 4
customDataModule.vectorComponentCount1int4≤ 4
customDataModule.vectorLabel0_0stringX
customDataModule.vectorLabel0_1stringY
customDataModule.vectorLabel0_2stringZ
customDataModule.vectorLabel0_3stringW
customDataModule.vectorLabel1_0stringX
customDataModule.vectorLabel1_1stringY
customDataModule.vectorLabel1_2stringZ
customDataModule.vectorLabel1_3stringW
emissionModule.burstCountint0≤ 8
emissionModule.enabledbooltrue
emissionModule.rateOverDistance.minMaxStateint0-32768 – 65535
emissionModule.rateOverDistance.minScalarfloat00 – 10000000
emissionModule.rateOverDistance.scalarfloat00 – 10000000
emissionModule.rateOverTime.minMaxStateint0-32768 – 65535
emissionModule.rateOverTime.minScalarfloat100 – 10000000
emissionModule.rateOverTime.scalarfloat100 – 10000000
emitterVelocityModeint10 – 2
externalForcesModule.enabledboolfalse
externalForcesModule.influenceFilterint00 – 2
externalForcesModule.influenceMaskLayerMaskEverything
externalForcesModule.multiplierCurve.minMaxStateint0-32768 – 65535
externalForcesModule.multiplierCurve.minScalarfloat1≥ 0
externalForcesModule.multiplierCurve.scalarfloat1≥ 0
forceModule.enabledboolfalse
forceModule.inWorldSpaceboolfalse
forceModule.randomizePerFrameboolfalse
forceModule.x.minMaxStateint0-32768 – 65535
forceModule.x.minScalarfloat0
forceModule.x.scalarfloat0
forceModule.y.minMaxStateint0-32768 – 65535
forceModule.y.minScalarfloat0
forceModule.y.scalarfloat0
forceModule.z.minMaxStateint0-32768 – 65535
forceModule.z.minScalarfloat0
forceModule.z.scalarfloat0
inheritVelocityModule.curve.minMaxStateint0-32768 – 65535
inheritVelocityModule.curve.minScalarfloat0-100000 – 100000
inheritVelocityModule.curve.scalarfloat0-100000 – 100000
inheritVelocityModule.enabledboolfalse
inheritVelocityModule.modeint00 – 1
initialModule.customEmitterVelocityVector30 0 0
initialModule.gravityModifier.minMaxStateint0-32768 – 65535
initialModule.gravityModifier.minScalarfloat0-100000 – 100000
initialModule.gravityModifier.scalarfloat0-100000 – 100000
initialModule.gravitySourceint00 – 1
initialModule.maxNumParticlesint1000
initialModule.randomizeRotationDirectionfloat00 – 1
initialModule.rotation3Dboolfalse
initialModule.size3Dboolfalse
initialModule.startColor.maxColorColor#FFFFFF
initialModule.startColor.minColorColor#FFFFFF
initialModule.startColor.minMaxStateint0-32768 – 65535
initialModule.startLifetime.minMaxStateint0-32768 – 65535
initialModule.startLifetime.minScalarfloat5≥ 0.0001
initialModule.startLifetime.scalarfloat5≥ 0.0001
initialModule.startRotation.minMaxStateint0-32768 – 65535
initialModule.startRotation.minScalarfloat0-1745.329 – 1745.329
initialModule.startRotation.scalarfloat0-1745.329 – 1745.329
initialModule.startRotationX.minMaxStateint0-32768 – 65535
initialModule.startRotationX.minScalarfloat0-1745.329 – 1745.329
initialModule.startRotationX.scalarfloat0-1745.329 – 1745.329
initialModule.startRotationY.minMaxStateint0-32768 – 65535
initialModule.startRotationY.minScalarfloat0-1745.329 – 1745.329
initialModule.startRotationY.scalarfloat0-1745.329 – 1745.329
initialModule.startSize.minMaxStateint0-32768 – 65535
initialModule.startSize.minScalarfloat10 – 100000
initialModule.startSize.scalarfloat10 – 100000
initialModule.startSizeY.minMaxStateint0-32768 – 65535
initialModule.startSizeY.minScalarfloat10 – 100000
initialModule.startSizeY.scalarfloat10 – 100000
initialModule.startSizeZ.minMaxStateint0-32768 – 65535
initialModule.startSizeZ.minScalarfloat10 – 100000
initialModule.startSizeZ.scalarfloat10 – 100000
initialModule.startSpeed.minMaxStateint0-32768 – 65535
initialModule.startSpeed.minScalarfloat5-100000 – 100000
initialModule.startSpeed.scalarfloat5-100000 – 100000
lengthInSecfloat50.05 – 100000
lifetimeByEmitterSpeedModule.curve.minMaxStateint1-32768 – 65535
lifetimeByEmitterSpeedModule.curve.minScalarfloat1-100000 – 100000
lifetimeByEmitterSpeedModule.curve.scalarfloat1-100000 – 100000
lifetimeByEmitterSpeedModule.enabledboolfalse
lifetimeByEmitterSpeedModule.rangeVector20 1
lightsModule.colorbooltrue
lightsModule.enabledboolfalse
lightsModule.intensitybooltrue
lightsModule.intensityCurve.minMaxStateint0-32768 – 65535
lightsModule.intensityCurve.minScalarfloat1≥ 0
lightsModule.intensityCurve.scalarfloat1≥ 0
lightsModule.lightLightNoneA path to an object in the same prefab
lightsModule.maxLightsint20
lightsModule.randomDistributionbooltrue
lightsModule.rangebooltrue
lightsModule.rangeCurve.minMaxStateint0-32768 – 65535
lightsModule.rangeCurve.minScalarfloat1≥ 0
lightsModule.rangeCurve.scalarfloat1≥ 0
lightsModule.ratiofloat00 – 1
loopingbooltrue
moveWithCustomTransformTransformNoneA path to an object in the same prefab
moveWithTransformint00 – 2
noiseModule.dampingbooltrue
noiseModule.enabledboolfalse
noiseModule.frequencyfloat0.50.0001 – 100000
noiseModule.octaveMultiplierfloat0.50 – 1
noiseModule.octaveScalefloat21 – 4
noiseModule.octavesint11 – 4
noiseModule.positionAmount.minMaxStateint0-32768 – 65535
noiseModule.positionAmount.minScalarfloat1
noiseModule.positionAmount.scalarfloat1
noiseModule.qualityint1≤ 2
noiseModule.remap.minMaxStateint1-32768 – 65535
noiseModule.remap.minScalarfloat1-100000 – 100000
noiseModule.remap.scalarfloat1-100000 – 100000
noiseModule.remapEnabledboolfalse
noiseModule.remapY.minMaxStateint1-32768 – 65535
noiseModule.remapY.minScalarfloat1-100000 – 100000
noiseModule.remapY.scalarfloat1-100000 – 100000
noiseModule.remapZ.minMaxStateint1-32768 – 65535
noiseModule.remapZ.minScalarfloat1-100000 – 100000
noiseModule.remapZ.scalarfloat1-100000 – 100000
noiseModule.rotationAmount.minMaxStateint0-32768 – 65535
noiseModule.rotationAmount.minScalarfloat0
noiseModule.rotationAmount.scalarfloat0
noiseModule.scrollSpeed.minMaxStateint0-32768 – 65535
noiseModule.scrollSpeed.minScalarfloat0-100000 – 100000
noiseModule.scrollSpeed.scalarfloat0-100000 – 100000
noiseModule.separateAxesboolfalse
noiseModule.sizeAmount.minMaxStateint0-32768 – 65535
noiseModule.sizeAmount.minScalarfloat0
noiseModule.sizeAmount.scalarfloat0
noiseModule.strength.minMaxStateint0-32768 – 65535
noiseModule.strength.minScalarfloat1-100000 – 100000
noiseModule.strength.scalarfloat1-100000 – 100000
noiseModule.strengthY.minMaxStateint0-32768 – 65535
noiseModule.strengthY.minScalarfloat1-100000 – 100000
noiseModule.strengthY.scalarfloat1-100000 – 100000
noiseModule.strengthZ.minMaxStateint0-32768 – 65535
noiseModule.strengthZ.minScalarfloat1-100000 – 100000
noiseModule.strengthZ.scalarfloat1-100000 – 100000
playOnAwakebooltrue
prewarmboolfalse
randomSeedint00 – 4294967295
ringBufferLoopRangeVector20 1
ringBufferModeint00 – 2
rotationBySpeedModule.curve.minMaxStateint0-32768 – 65535
rotationBySpeedModule.curve.minScalarfloat0.785398
rotationBySpeedModule.curve.scalarfloat0.785398
rotationBySpeedModule.enabledboolfalse
rotationBySpeedModule.rangeVector20 1
rotationBySpeedModule.separateAxesboolfalse
rotationBySpeedModule.x.minMaxStateint0-32768 – 65535
rotationBySpeedModule.x.minScalarfloat0
rotationBySpeedModule.x.scalarfloat0
rotationBySpeedModule.y.minMaxStateint0-32768 – 65535
rotationBySpeedModule.y.minScalarfloat0
rotationBySpeedModule.y.scalarfloat0
rotationModule.curve.minMaxStateint0-32768 – 65535
rotationModule.curve.minScalarfloat0.785398
rotationModule.curve.scalarfloat0.785398
rotationModule.enabledboolfalse
rotationModule.separateAxesboolfalse
rotationModule.x.minMaxStateint0-32768 – 65535
rotationModule.x.minScalarfloat0
rotationModule.x.scalarfloat0
rotationModule.y.minMaxStateint0-32768 – 65535
rotationModule.y.minScalarfloat0
rotationModule.y.scalarfloat0
scalingModeint10 – 2
shapeModule.alignToDirectionboolfalse
shapeModule.anglefloat250 – 90
shapeModule.arc.modeint00 – 3
shapeModule.arc.speed.minMaxStateint0-32768 – 65535
shapeModule.arc.speed.minScalarfloat1
shapeModule.arc.speed.scalarfloat1
shapeModule.arc.spreadfloat00 – 1
shapeModule.arc.valuefloat3600 – 360
shapeModule.boxThicknessVector30 0 0
shapeModule.donutRadiusfloat0.2≥ 0.0001
shapeModule.enabledbooltrue
shapeModule.lengthfloat5≥ 0
shapeModule.meshMeshNone
shapeModule.meshMaterialIndexint0≥ 0
shapeModule.meshNormalOffsetfloat0
shapeModule.meshRendererMeshRendererNoneA path to an object in the same prefab
shapeModule.meshSpawn.modeint00 – 3
shapeModule.meshSpawn.speed.minMaxStateint0-32768 – 65535
shapeModule.meshSpawn.speed.minScalarfloat1
shapeModule.meshSpawn.speed.scalarfloat1
shapeModule.meshSpawn.spreadfloat00 – 1
shapeModule.placementModeint00 – 2
shapeModule.positionVector30 0 0
shapeModule.radius.modeint00 – 3
shapeModule.radius.speed.minMaxStateint0-32768 – 65535
shapeModule.radius.speed.minScalarfloat1
shapeModule.radius.speed.scalarfloat1
shapeModule.radius.spreadfloat00 – 1
shapeModule.radius.valuefloat1≥ 0.0001
shapeModule.radiusThicknessfloat10 – 1
shapeModule.randomDirectionAmountfloat00 – 1
shapeModule.randomPositionAmountfloat0≥ 0
shapeModule.rotationVector30 0 0
shapeModule.scaleVector31 1 1
shapeModule.skinnedMeshRendererSkinnedMeshRendererNoneA path to an object in the same prefab
shapeModule.sphericalDirectionAmountfloat00 – 1
shapeModule.spriteSpriteNone
shapeModule.spriteRendererSpriteRendererNoneA path to an object in the same prefab
shapeModule.textureTexture2DNone
shapeModule.textureAlphaAffectsParticlesbooltrue
shapeModule.textureBilinearFilteringboolfalse
shapeModule.textureClipChannelint30 – 3
shapeModule.textureClipThresholdfloat00 – 1
shapeModule.textureColorAffectsParticlesbooltrue
shapeModule.textureUVChannelint00 – 7
shapeModule.typeint40 – 20
shapeModule.useMeshColorsbooltrue
shapeModule.useMeshMaterialIndexboolfalse
simulationSpeedfloat10 – 100
sizeBySpeedModule.curve.minMaxStateint1-32768 – 65535
sizeBySpeedModule.curve.minScalarfloat1
sizeBySpeedModule.curve.scalarfloat1
sizeBySpeedModule.enabledboolfalse
sizeBySpeedModule.rangeVector20 1
sizeBySpeedModule.separateAxesboolfalse
sizeBySpeedModule.y.minMaxStateint1-32768 – 65535
sizeBySpeedModule.y.minScalarfloat1
sizeBySpeedModule.y.scalarfloat1
sizeBySpeedModule.z.minMaxStateint1-32768 – 65535
sizeBySpeedModule.z.minScalarfloat1
sizeBySpeedModule.z.scalarfloat1
sizeModule.curve.minMaxStateint1-32768 – 65535
sizeModule.curve.minScalarfloat1
sizeModule.curve.scalarfloat1
sizeModule.enabledboolfalse
sizeModule.separateAxesboolfalse
sizeModule.y.minMaxStateint1-32768 – 65535
sizeModule.y.minScalarfloat1
sizeModule.y.scalarfloat1
sizeModule.z.minMaxStateint1-32768 – 65535
sizeModule.z.minScalarfloat1
sizeModule.z.scalarfloat1
startDelay.minMaxStateint0-32768 – 65535
startDelay.minScalarfloat0≥ 0
startDelay.scalarfloat0≥ 0
stopActionint00 – 3
subModule.enabledboolfalse
trailModule.attachRibbonsToTransformboolfalse
trailModule.colorOverLifetime.maxColorColor#FFFFFF
trailModule.colorOverLifetime.minColorColor#FFFFFF
trailModule.colorOverLifetime.minMaxStateint0-32768 – 65535
trailModule.colorOverTrail.maxColorColor#FFFFFF
trailModule.colorOverTrail.minColorColor#FFFFFF
trailModule.colorOverTrail.minMaxStateint0-32768 – 65535
trailModule.dieWithParticlesbooltrue
trailModule.enabledboolfalse
trailModule.generateLightingDataboolfalse
trailModule.inheritParticleColorbooltrue
trailModule.lifetime.minMaxStateint0-32768 – 65535
trailModule.lifetime.minScalarfloat10 – 1
trailModule.lifetime.scalarfloat10 – 1
trailModule.minVertexDistancefloat0.2≥ 0
trailModule.modeint00 – 1
trailModule.ratiofloat10 – 1
trailModule.ribbonCountint1
trailModule.shadowBiasfloat0.5≥ 0
trailModule.sizeAffectsLifetimeboolfalse
trailModule.sizeAffectsWidthbooltrue
trailModule.splitSubEmitterRibbonsboolfalse
trailModule.textureModeint00 – 4
trailModule.textureScaleVector21 1
trailModule.widthOverTrail.minMaxStateint0-32768 – 65535
trailModule.widthOverTrail.minScalarfloat1≥ 0
trailModule.widthOverTrail.scalarfloat1≥ 0
trailModule.worldSpaceboolfalse
triggerModule.colliderQueryModeint00 – 2
triggerModule.enabledboolfalse
triggerModule.enterint00 – 2
triggerModule.exitint00 – 2
triggerModule.insideint10 – 2
triggerModule.outsideint00 – 2
triggerModule.radiusScalefloat1≥ 0.0001
uVModule.animationTypeint00 – 1
uVModule.cyclesfloat10.0001 – 100000
uVModule.enabledboolfalse
uVModule.flipUfloat0
uVModule.flipVfloat0
uVModule.fpsfloat300.0001 – 100000
uVModule.frameOverTime.minMaxStateint1-32768 – 65535
uVModule.frameOverTime.minScalarfloat0.99990 – 0.9999
uVModule.frameOverTime.scalarfloat0.99990 – 0.9999
uVModule.modeint00 – 1
uVModule.rowIndexint0
uVModule.rowModeint10 – 2
uVModule.speedRangeVector20 1
uVModule.startFrame.minMaxStateint0-32768 – 65535
uVModule.startFrame.minScalarfloat00 – 0.9999
uVModule.startFrame.scalarfloat00 – 0.9999
uVModule.tilesXint1≥ 1
uVModule.tilesYint1≥ 1
uVModule.timeModeint00 – 2
uVModule.uvChannelMaskint-1
useAutoRandomSeedbooltrue
useUnscaledTimeboolfalse
velocityModule.enabledboolfalse
velocityModule.inWorldSpaceboolfalse
velocityModule.orbitalOffsetX.minMaxStateint0-32768 – 65535
velocityModule.orbitalOffsetX.minScalarfloat0
velocityModule.orbitalOffsetX.scalarfloat0
velocityModule.orbitalOffsetY.minMaxStateint0-32768 – 65535
velocityModule.orbitalOffsetY.minScalarfloat0
velocityModule.orbitalOffsetY.scalarfloat0
velocityModule.orbitalOffsetZ.minMaxStateint0-32768 – 65535
velocityModule.orbitalOffsetZ.minScalarfloat0
velocityModule.orbitalOffsetZ.scalarfloat0
velocityModule.orbitalX.minMaxStateint0-32768 – 65535
velocityModule.orbitalX.minScalarfloat0
velocityModule.orbitalX.scalarfloat0
velocityModule.orbitalY.minMaxStateint0-32768 – 65535
velocityModule.orbitalY.minScalarfloat0
velocityModule.orbitalY.scalarfloat0
velocityModule.orbitalZ.minMaxStateint0-32768 – 65535
velocityModule.orbitalZ.minScalarfloat0
velocityModule.orbitalZ.scalarfloat0
velocityModule.radial.minMaxStateint0-32768 – 65535
velocityModule.radial.minScalarfloat0
velocityModule.radial.scalarfloat0
velocityModule.speedModifier.minMaxStateint0-32768 – 65535
velocityModule.speedModifier.minScalarfloat1
velocityModule.speedModifier.scalarfloat1
velocityModule.x.minMaxStateint0-32768 – 65535
velocityModule.x.minScalarfloat0
velocityModule.x.scalarfloat0
velocityModule.y.minMaxStateint0-32768 – 65535
velocityModule.y.minScalarfloat0
velocityModule.y.scalarfloat0
velocityModule.z.minMaxStateint0-32768 – 65535
velocityModule.z.minScalarfloat0
velocityModule.z.scalarfloat0
Attributes of the child element <Burst> (Arrays of structs)TypesDefault value
timefloat (0 or more)0
countint(0〜32767)None
minCountint(0〜32767)None
maxCountint(0〜32767)None
cycleCountint (at least 0)1
repeatIntervalfloat (at least 0.0001)0.01
probabilityfloat(0〜1)1
TypesUnityEngine.ParticleSystemForceField

It has 36 attributes.

AttributesTypesDefault valueChoices
enabledbooltrue
endRangefloat1≥ 0
gravityFocusfloat00 – 1
lengthfloat1≥ 0
multiplyDragByParticleSizebooltrue
multiplyDragByParticleVelocitybooltrue
parameters.directionCurveX.minMaxStateint0-32768 – 65535
parameters.directionCurveX.minScalarfloat0
parameters.directionCurveX.scalarfloat0
parameters.directionCurveY.minMaxStateint0-32768 – 65535
parameters.directionCurveY.minScalarfloat0
parameters.directionCurveY.scalarfloat0
parameters.directionCurveZ.minMaxStateint0-32768 – 65535
parameters.directionCurveZ.minScalarfloat0
parameters.directionCurveZ.scalarfloat0
parameters.dragCurve.minMaxStateint0-32768 – 65535
parameters.dragCurve.minScalarfloat0≥ 0
parameters.dragCurve.scalarfloat0≥ 0
parameters.gravityCurve.minMaxStateint0-32768 – 65535
parameters.gravityCurve.minScalarfloat1
parameters.gravityCurve.scalarfloat1
parameters.rotationAttractionCurve.minMaxStateint0-32768 – 65535
parameters.rotationAttractionCurve.minScalarfloat00 – 1
parameters.rotationAttractionCurve.scalarfloat00 – 1
parameters.rotationSpeedCurve.minMaxStateint0-32768 – 65535
parameters.rotationSpeedCurve.minScalarfloat0
parameters.rotationSpeedCurve.scalarfloat0
parameters.vectorFieldAttractionCurve.minMaxStateint0-32768 – 65535
parameters.vectorFieldAttractionCurve.minScalarfloat00 – 1
parameters.vectorFieldAttractionCurve.scalarfloat00 – 1
parameters.vectorFieldSpeedCurve.minMaxStateint0-32768 – 65535
parameters.vectorFieldSpeedCurve.minScalarfloat1
parameters.vectorFieldSpeedCurve.scalarfloat1
rotationRandomnessVector20 0
shapeEnumerationsSphereSphere・Hemisphere・Cylinder・Box
startRangefloat00 – 1
TypesUnityEngine.ParticleSystemRenderer

It has 60 attributes.

AttributesTypesDefault valueChoices
alignmentEnumerationsViewView・World・Local・Facing・Velocity
allowOcclusionWhenDynamicbooltrue
allowRollbooltrue
applyActiveColorSpacebooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
cameraVelocityScalefloat0
enableGPUInstancingbooltrue
enabledbooltrue
flipVector30 0 0
freeformStretchingboolfalse
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lengthScalefloat2
lightProbeUsageEnumerationsOffOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectNoneA path to an object in the same prefab
maskInteractionEnumerationsNoneNone・VisibleInsideMask・VisibleOutsideMask
materialMaterialNoneWrites only the first item of materials (write one of the two)
materialsList (Material)One empty slotA path to an asset
maxParticleSizefloat0.5≥ 0
meshMeshNone
mesh1MeshNone
mesh2MeshNone
mesh3MeshNone
meshDistributionEnumerationsUniformRandomUniformRandom・NonUniformRandom
meshWeightingfloat1≥ 0
meshWeighting1float1≥ 0
meshWeighting2float1≥ 0
meshWeighting3float1≥ 0
minParticleSizefloat0≥ 0
minimumChartSizeint4≤ 4
motionVectorGenerationModeEnumerationsObjectCamera・Object・ForceNoMotion
normalDirectionfloat10 – 1
pivotVector30 0 0
preserveUVsboolfalse
probeAnchorTransformNoneA path to an object in the same prefab
rayTraceProceduralboolfalse
rayTracingModeEnumerationsOffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsboolfalse
reflectionProbeUsageEnumerationsOffOff・BlendProbes・BlendProbesAndSkybox・Simple
renderModeEnumerationsBillboardBillboard・Stretch・HorizontalBillboard・VerticalBillboard・Mesh・None
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
rotateWithStretchDirectionbooltrue
scaleInLightmapfloat1
shadowBiasfloat0
shadowCastingModeEnumerationsOffOff・On・TwoSided・ShadowsOnly
sortModeEnumerationsNoneNone・Distance・OldestInFront・YoungestInFront・Depth
sortingFudgefloat0
sortingLayerIDint0
sortingOrderint0-32768 – 32767
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformNoneA path to an object in the same prefab
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
useCustomTrailVertexStreamsboolfalse
useCustomVertexStreamsboolfalse
velocityScalefloat0
TypesUnityEngine.Rendering.PostProcessing.PostProcessDebug

It has 7 attributes.

AttributesTypesDefault valueChoices
debugOverlayEnumerationsNoneNone・Depth・Normals・MotionVectors・NANTracker・ColorBlindnessSimulation・_・AmbientOcclusion・BloomBuffer・BloomThreshold・DepthOfField
enabledbooltrue
histogramboolfalse
lightMeterboolfalse
postProcessLayerPostProcessLayerNoneA path to an object in the same prefab
vectorscopeboolfalse
waveformboolfalse
TypesUnityEngine.Rendering.PostProcessing.PostProcessLayer
Components added automaticallyCamera

It has 33 attributes.

AttributesTypesDefault valueChoices
antialiasingModeEnumerationsNoneNone・FastApproximateAntialiasing・SubpixelMorphologicalAntialiasing・TemporalAntialiasing
breakBeforeColorGradingboolfalse
debugLayer.histogram.channelEnumerationsMasterRed・Green・Blue・Master
debugLayer.histogram.heightint256
debugLayer.histogram.widthint512
debugLayer.lightMeter.heightint256
debugLayer.lightMeter.showCurvesbooltrue
debugLayer.lightMeter.widthint512
debugLayer.overlaySettings.colorBlindnessStrengthfloat1
debugLayer.overlaySettings.colorBlindnessTypeEnumerationsDeuteranopiaDeuteranopia・Protanopia・Tritanopia
debugLayer.overlaySettings.linearDepthboolfalse
debugLayer.overlaySettings.motionColorIntensityfloat4
debugLayer.overlaySettings.motionGridSizeint64
debugLayer.vectorscope.exposurefloat0.12
debugLayer.vectorscope.sizeint256
debugLayer.waveform.exposurefloat0.12
debugLayer.waveform.heightint256
enabledbooltrue
fastApproximateAntialiasing.fastModeboolfalse
fastApproximateAntialiasing.keepAlphaboolfalse
finalBlitToCameraTargetboolfalse
fog.enabledbooltrue
fog.excludeSkyboxbooltrue
showCustomSorterboolfalse
showToolkitboolfalse
stopNaNPropagationbooltrue
subpixelMorphologicalAntialiasing.qualityEnumerationsHighLow・Medium・High
temporalAntialiasing.jitterSpreadfloat0.75
temporalAntialiasing.motionBlendingfloat0.85
temporalAntialiasing.sharpnessfloat0.25
temporalAntialiasing.stationaryBlendingfloat0.95
volumeLayerLayerMaskNothing
volumeTriggerTransform.A path to an object in the same prefab
TypesUnityEngine.Rendering.PostProcessing.PostProcessVolume

It has 5 attributes.

AttributesTypesDefault valueChoices
blendDistancefloat0
enabledbooltrue
isGlobalboolfalse
priorityfloat0
weightfloat1
TypesUnityEngine.Projector

It has 9 attributes.

AttributesTypesDefault valueChoices
aspectRatiofloat1
enabledbooltrue
farClipPlanefloat100
fieldOfViewfloat60
ignoreLayersLayerMaskNothing
materialMaterialNone
nearClipPlanefloat0.1≥ 0.01
orthographicboolfalse
orthographicSizefloat10
TypesUnityEngine.ReflectionProbe

It has 23 attributes.

AttributesTypesDefault valueChoices
backgroundColorColor#314D7900
blendDistancefloat1≥ 0
boxProjectionboolfalse
centerVector30 0 0
clearFlagsEnumerationsSkyboxSkybox・SolidColor
cullingMaskLayerMaskEverything
customBakedTextureTextureNone
enabledbooltrue
farClipPlanefloat1000
hdrbooltrue
importanceint10 – 65535
intensityfloat1≥ 0
modeEnumerationsBakedBaked・Realtime・Custom
nearClipPlanefloat0.3≥ 0.01
refreshModeEnumerationsOnAwakeOnAwake・EveryFrame・ViaScripting
renderDynamicObjectsboolfalse
resolutionint128
shadowDistancefloat100≥ 0
sizeVector310 10 10
timeSlicingModeEnumerationsAllFacesAtOnceAllFacesAtOnce・IndividualFaces・NoTimeSlicing
typeint0
updateFrequencyint0≥ 0
useOcclusionCullingbooltrue
TypesUnityEngine.SkinnedMeshRenderer

It has 38 attributes.

AttributesTypesDefault valueChoices
allowOcclusionWhenDynamicbooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
blendShapeWeightsList (float)Empty
bonesList (Transform)EmptyA path to an object in the same prefab
dirtyAABBbooltrue
enabledbooltrue
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsageEnumerationsBlendProbesOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectNoneA path to an object in the same prefab
materialMaterialNoneWrites only the first item of materials (write one of the two)
materialsList (Material)One empty slotA path to an asset
minimumChartSizeint4≤ 4
motionVectorGenerationModeEnumerationsObjectCamera・Object・ForceNoMotion
preserveUVsboolfalse
probeAnchorTransformNoneA path to an object in the same prefab
qualityEnumerationsAutoAuto・Bone1・Bone2・Bone4
rayTraceProceduralboolfalse
rayTracingModeEnumerationsDynamicGeometryOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsbooltrue
reflectionProbeUsageEnumerationsBlendProbesOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
rootBoneTransformNoneA path to an object in the same prefab
scaleInLightmapfloat1
shadowCastingModeEnumerationsOnOff・On・TwoSided・ShadowsOnly
sharedMeshMeshNone
skinnedMotionVectorsbooltrue
sortingLayerIDint0
sortingOrderint0-32768 – 32767
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformNoneA path to an object in the same prefab
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
updateWhenOffscreenboolfalse
TypesUnityEngine.Skybox

It has 2 attributes.

AttributesTypesDefault valueChoices
enabledbooltrue
materialMaterialNone
TypesUnityEngine.Rendering.SortingGroup

It has 4 attributes.

AttributesTypesDefault valueChoices
enabledbooltrue
sortAtRootboolfalse
sortingLayerIDint0
sortingOrderint0-32768 – 32767
TypesUnityEngine.SpriteMask

It has 38 attributes.

AttributesTypesDefault valueChoices
allowOcclusionWhenDynamicbooltrue
alphaCutofffloat0.20 – 1
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
backSortingLayerIDint0
backSortingOrderint0≥ -32768
enabledbooltrue
frontSortingLayerIDint0
frontSortingOrderint0-32768 – 32767
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
isCustomRangeActiveboolfalse
lightProbeUsageEnumerationsBlendProbesOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectNoneA path to an object in the same prefab
materialMaterialA default assetWrites only the first item of materials (write one of the two)
materialsList (Material)A default assetA path to an asset
minimumChartSizeint4≤ 4
motionVectorGenerationModeEnumerationsObjectCamera・Object・ForceNoMotion
preserveUVsboolfalse
probeAnchorTransformNoneA path to an object in the same prefab
rayTraceProceduralboolfalse
rayTracingModeEnumerationsOffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsbooltrue
reflectionProbeUsageEnumerationsBlendProbesOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowCastingModeEnumerationsOnOff・On・TwoSided・ShadowsOnly
sortingLayerIDint0
sortingOrderint0-32768 – 32767
spriteSpriteNone
spriteSortPointEnumerationsCenterCenter・Pivot
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformNoneA path to an object in the same prefab
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
TypesUnityEngine.SpriteRenderer

It has 40 attributes.

AttributesTypesDefault valueChoices
adaptiveModeThresholdfloat0.5
allowOcclusionWhenDynamicbooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
colorColor#FFFFFF
drawModeEnumerationsSimpleSimple・Sliced・Tiled
enabledbooltrue
flipXboolfalse
flipYboolfalse
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsageEnumerationsBlendProbesOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectNoneA path to an object in the same prefab
maskInteractionEnumerationsNoneNone・VisibleInsideMask・VisibleOutsideMask
materialMaterialA default assetWrites only the first item of materials (write one of the two)
materialsList (Material)A default assetA path to an asset
minimumChartSizeint4≤ 4
motionVectorGenerationModeEnumerationsObjectCamera・Object・ForceNoMotion
preserveUVsboolfalse
probeAnchorTransformNoneA path to an object in the same prefab
rayTraceProceduralboolfalse
rayTracingModeEnumerationsOffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsboolfalse
reflectionProbeUsageEnumerationsBlendProbesOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowCastingModeEnumerationsOffOff・On・TwoSided・ShadowsOnly
sizeVector21 1
sortingLayerIDint0
sortingOrderint0-32768 – 32767
spriteSpriteNone
spriteSortPointEnumerationsCenterCenter・Pivot
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformNoneA path to an object in the same prefab
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
tileModeEnumerationsContinuousContinuous・Adaptive
TypesUnityEngine.Terrain

It has 29 attributes.

AttributesTypesDefault valueChoices
allowAutoConnectboolfalse
bakeLightProbesForTreesbooltrue
basemapDistancefloat1000
deringLightProbesForTreesbooltrue
detailObjectDensityfloat1
detailObjectDistancefloat80
drawHeightmapbooltrue
drawInstancedboolfalse
drawTreesAndFoliagebooltrue
enableHeightmapRayTracingbooltrue
enableTreesAndDetailsRayTracingboolfalse
enabledbooltrue
groupingIDint0
heightmapMaximumLODint0
heightmapPixelErrorfloat5
ignoreQualitySettingsboolfalse
materialTemplateMaterialNone
preserveTreePrototypeLayersboolfalse
receiveGIint1
reflectionProbeUsageEnumerationsBlendProbesOff・BlendProbes・BlendProbesAndSkybox・Simple
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowCastingModeEnumerationsTwoSidedOff・On・TwoSided・ShadowsOnly
staticShadowCasterboolfalse
treeBillboardDistancefloat50
treeCrossFadeLengthfloat5
treeDistancefloat5000
treeMaximumFullLODCountint50
treeMotionVectorModeOverrideEnumerationsInheritFromPrototypeCameraMotionOnly・PerObjectMotion・ForceNoMotion・InheritFromPrototype
TypesUnityEngine.TextMesh
Components added automaticallyMeshRenderer

It has 11 attributes.

AttributesTypesDefault valueChoices
alignmentEnumerationsLeftLeft・Center・Right
anchorEnumerationsUpperLeftUpperLeft・UpperCenter・UpperRight・MiddleLeft・MiddleCenter・MiddleRight・LowerLeft・LowerCenter・LowerRight
characterSizefloat1
fontFontNone
fontSizeint0
fontStyleEnumerationsNormalNormal・Bold・Italic・BoldAndItalic
lineSpacingfloat1
offsetZfloat0
richTextbooltrue
tabSizefloat4
textstringEmpty
TypesUnityEngine.Tilemaps.Tilemap

It has 21 attributes.

AttributesTypesDefault valueChoices
animationFrameRatefloat1
colorColor#FFFFFF
enabledbooltrue
orientationEnumerationsXYXY・XZ・YX・YZ・ZX・ZY・Custom
tileAnchorVector30.5 0.5 0
tileOrientationMatrix.e00float1
tileOrientationMatrix.e01float0
tileOrientationMatrix.e02float0
tileOrientationMatrix.e03float0
tileOrientationMatrix.e10float0
tileOrientationMatrix.e11float1
tileOrientationMatrix.e12float0
tileOrientationMatrix.e13float0
tileOrientationMatrix.e20float0
tileOrientationMatrix.e21float0
tileOrientationMatrix.e22float1
tileOrientationMatrix.e23float0
tileOrientationMatrix.e30float0
tileOrientationMatrix.e31float0
tileOrientationMatrix.e32float0
tileOrientationMatrix.e33float1
TypesUnityEngine.Tilemaps.TilemapRenderer
Components added automaticallyTilemap

It has 37 attributes.

AttributesTypesDefault valueChoices
allowOcclusionWhenDynamicbooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
chunkCullingBoundsVector30 0 0
detectChunkCullingBoundsEnumerationsAutoAuto・Manual
enabledbooltrue
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsageEnumerationsOffOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectNoneA path to an object in the same prefab
maskInteractionEnumerationsNoneNone・VisibleInsideMask・VisibleOutsideMask
materialMaterialA default assetWrites only the first item of materials (write one of the two)
materialsList (Material)A default assetA path to an asset
maxChunkCountint16
maxFrameAgeint16
minimumChartSizeint4≤ 4
modeEnumerationsChunkChunk・Individual
motionVectorGenerationModeEnumerationsObjectCamera・Object・ForceNoMotion
preserveUVsboolfalse
probeAnchorTransformNoneA path to an object in the same prefab
rayTraceProceduralboolfalse
rayTracingModeEnumerationsOffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsboolfalse
reflectionProbeUsageEnumerationsOffOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowCastingModeEnumerationsOffOff・On・TwoSided・ShadowsOnly
sortOrderEnumerationsBottomLeftBottomLeft・BottomRight・TopLeft・TopRight
sortingLayerIDint0
sortingOrderint0-32768 – 32767
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformNoneA path to an object in the same prefab
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
TypesUnityEngine.TrailRenderer

It has 46 attributes.

AttributesTypesDefault valueChoices
alignmentEnumerationsViewView・Local・TransformZ
allowOcclusionWhenDynamicbooltrue
applyActiveColorSpacebooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
autodestructboolfalse
emittingbooltrue
enabledbooltrue
generateLightingDataboolfalse
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsageEnumerationsOffOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectNoneA path to an object in the same prefab
maskInteractionEnumerationsNoneNone・VisibleInsideMask・VisibleOutsideMask
materialMaterialNoneWrites only the first item of materials (write one of the two)
materialsList (Material)One empty slotA path to an asset
minVertexDistancefloat0.1
minimumChartSizeint4
motionVectorGenerationModeEnumerationsCameraCamera・Object・ForceNoMotion
numCapVerticesint0≤ 90
numCornerVerticesint0≤ 90
preserveUVsboolfalse
previewTimeScalefloat1
probeAnchorTransformNoneA path to an object in the same prefab
rayTraceProceduralboolfalse
rayTracingModeEnumerationsOffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsbooltrue
reflectionProbeUsageEnumerationsOffOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowBiasfloat0.5≥ 0
shadowCastingModeEnumerationsOnOff・On・TwoSided・ShadowsOnly
sortingLayerIDint0
sortingOrderint0-32768 – 32767
startWidthfloat1
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformNoneA path to an object in the same prefab
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
textureModeEnumerationsStretchStretch・Tile・DistributePerSegment・RepeatPerSegment・Static
textureScaleVector21 1
timefloat5
widthMultiplierfloat1≥ 0
TypesUnityEngine.Tree

It has no attributes you can write.