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Audio components

There are 9 audio components.

TypesUnityEngine.AudioChorusFilter
Component needed on the same GameObjectAudioSource

It has 8 attributes.

AttributesTypesDefault valueChoices
delayfloat400.1 – 100
depthfloat0.030 – 1
dryMixfloat0.50 – 1
enabledbooltrue
ratefloat0.80 – 20
wetMix1float0.50 – 1
wetMix2float0.50 – 1
wetMix3float0.50 – 1
TypesUnityEngine.AudioDistortionFilter
Component needed on the same GameObjectAudioSource

It has 2 attributes.

AttributesTypesDefault valueChoices
distortionLevelfloat0.50 – 1
enabledbooltrue
TypesUnityEngine.AudioEchoFilter
Component needed on the same GameObjectAudioSource

It has 5 attributes.

AttributesTypesDefault valueChoices
decayRatiofloat0.50 – 1
delayfloat50010 – 5000
dryMixfloat10 – 1
enabledbooltrue
wetMixfloat10 – 1
TypesUnityEngine.AudioHighPassFilter
Component needed on the same GameObjectAudioSource

It has 3 attributes.

AttributesTypesDefault valueChoices
cutoffFrequencyfloat500010 – 22000
enabledbooltrue
highpassResonanceQfloat11 – 10
TypesUnityEngine.AudioListener

It has 1 attributes.

AttributesTypesDefault valueChoices
enabledbooltrue
TypesUnityEngine.AudioLowPassFilter
Component needed on the same GameObjectAudioSource

It has 3 attributes.

AttributesTypesDefault valueChoices
cutoffFrequencyfloat5007.7310 – 22000
enabledbooltrue
lowpassResonanceQfloat11 – 10
TypesUnityEngine.AudioReverbFilter
Component needed on the same GameObjectAudioSource

It has 16 attributes.

AttributesTypesDefault valueChoices
decayHFRatiofloat0.50.1 – 2
decayTimefloat10.1 – 20
densityfloat1000 – 100
diffusionfloat1000 – 100
dryLevelfloat0-10000 – 0
enabledbooltrue
hfReferencefloat500020 – 20000
lfReferencefloat25020 – 10000
reflectionsDelayfloat0
reflectionsLevelfloat-10000-10000 – 1000
reverbDelayfloat0.040 – 0.1
reverbLevelfloat0-10000 – 2000
reverbPresetEnumerationsUserOff・Generic・PaddedCell・Room・Bathroom・Livingroom・Stoneroom・Auditorium・Concerthall・Cave・Arena・Hangar・CarpetedHallway・Hallway・StoneCorridor・Alley・Forest・City・Mountains・Quarry・Plain・ParkingLot・SewerPipe・Underwater・Drugged・Dizzy・Psychotic・User
roomfloat0-10000 – 0
roomHFfloat0-10000 – 0
roomLFfloat0-10000 – 0
TypesUnityEngine.AudioReverbZone

It has 17 attributes.

AttributesTypesDefault valueChoices
HFReferencefloat50001000 – 20000
LFReferencefloat25020 – 1000
decayHFRatiofloat0.830.1 – 2
decayTimefloat1.490.1 – 20
densityfloat1000 – 100
diffusionfloat1000 – 100
enabledbooltrue
maxDistancefloat15
minDistancefloat10≥ 0
reflectionsint-2602-10000 – 1000
reflectionsDelayfloat0.0070 – 0.3
reverbint200-10000 – 2000
reverbDelayfloat0.0110 – 0.1
reverbPresetEnumerationsGenericOff・Generic・PaddedCell・Room・Bathroom・Livingroom・Stoneroom・Auditorium・Concerthall・Cave・Arena・Hangar・CarpetedHallway・Hallway・StoneCorridor・Alley・Forest・City・Mountains・Quarry・Plain・ParkingLot・SewerPipe・Underwater・Drugged・Dizzy・Psychotic・User
roomint-1000-10000 – 0
roomHFint-100-10000 – 0
roomLFint0
TypesUnityEngine.AudioSource

It has 21 attributes.

AttributesTypesDefault valueChoices
bypassEffectsboolfalse
bypassListenerEffectsboolfalse
bypassReverbZonesboolfalse
clipAudioClipNone
dopplerLevelfloat10 – 5
enabledbooltrue
loopboolfalse
maxDistancefloat500
minDistancefloat1≥ 0
muteboolfalse
panStereofloat0
pitchfloat1-3 – 3
playOnAwakebooltrue
priorityint1280 – 256
reverbZoneMixfloat10 – 1.1
rolloffModeEnumerationsLogarithmicLogarithmic・Linear・Custom
spatialBlendfloat00 – 1
spatializeboolfalse
spatializePostEffectsboolfalse
spreadfloat00 – 360
volumefloat10 – 1