描画のコンポーネント
描画のコンポーネントは 33 種類です。
BillboardRenderer
Section titled “BillboardRenderer”| 型 | UnityEngine.BillboardRenderer |
属性は 30 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
allowOcclusionWhenDynamic | bool | true | |
autoUVMaxAngle | float | 89 | |
autoUVMaxDistance | float | 0.5 | |
enabled | bool | true | |
ignoreNormalsForChartDetection | bool | false | |
importantGI | bool | false | |
lightProbeUsage | 列挙 | Off | Off・BlendProbes・UseProxyVolume・CustomProvided |
lightProbeVolumeOverride | GameObject | なし | 同じ prefab の中の物へのパス |
material | Material | なし | materials の 1 つ目だけを書きます(どちらか一方を書きます) |
materials | 配列(Material) | 空の枠 1 つ | アセットへのパス |
minimumChartSize | int | 4 | ≤ 4 |
motionVectorGenerationMode | 列挙 | Object | Camera・Object・ForceNoMotion |
preserveUVs | bool | false | |
probeAnchor | Transform | なし | 同じ prefab の中の物へのパス |
rayTraceProcedural | bool | false | |
rayTracingMode | 列挙 | Off | Off・Static・DynamicTransform・DynamicGeometry |
receiveGI | int | 1 | |
receiveShadows | bool | false | |
reflectionProbeUsage | 列挙 | Off | Off・BlendProbes・BlendProbesAndSkybox・Simple |
rendererPriority | int | 0 | |
renderingLayerMask | int | 1 | 0 – 4294967295 |
scaleInLightmap | float | 1 | |
shadowCastingMode | 列挙 | Off | Off・On・TwoSided・ShadowsOnly |
sortingLayerID | int | 0 | |
sortingOrder | int | 0 | -32768 – 32767 |
staticBatchInfo.firstSubMesh | int | 0 | |
staticBatchInfo.subMeshCount | int | 0 | |
staticBatchRoot | Transform | なし | 同じ prefab の中の物へのパス |
staticShadowCaster | bool | false | |
stitchLightmapSeams | bool | true |
Camera
Section titled “Camera”| 型 | UnityEngine.Camera |
属性は 35 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
allowDynamicResolution | bool | false | |
allowHDR | bool | true | |
allowMSAA | bool | true | |
anamorphism | float | 0 | -1 – 1 |
aperture | float | 16 | 0.7 – 32 |
backgroundColor | Color | #314D7900 | |
barrelClipping | float | 0.25 | 0 – 1 |
bladeCount | int | 5 | ≤ 11 |
clearFlags | 列挙 | Skybox | Skybox・Color・SolidColor・Depth・Nothing |
cullingMask | LayerMask | Everything | |
curvature | Vector2 | 2 11 | |
depth | float | 0 | |
enabled | bool | true | |
fOVAxisMode | int | 0 | |
farClipPlane | float | 1000 | |
fieldOfView | float | 60 | 1e-05 – 179 |
focalLength | float | 50 | |
focusDistance | float | 10 | ≥ 0.1 |
forceIntoRenderTexture | bool | false | |
gateFit | 列挙 | Horizontal | None・Vertical・Horizontal・Fill・Overscan |
iso | int | 200 | ≥ 1 |
lensShift | Vector2 | 0 0 | |
nearClipPlane | float | 0.3 | ≥ 0.01 |
orthographic | bool | false | |
orthographicSize | float | 5 | |
rect | Rect | 0 0 1 1 | |
renderingPath | 列挙 | UsePlayerSettings | UsePlayerSettings・VertexLit・Forward・DeferredLighting・DeferredShading |
sensorSize | Vector2 | 36 24 | |
shutterSpeed | float | 0.005 | ≥ 0 |
stereoConvergence | float | 10 | |
stereoSeparation | float | 0.022 | |
stereoTargetEye | 列挙 | Both | None・Left・Right・Both |
targetDisplay | int | 0 | |
targetTexture | RenderTexture | なし | |
useOcclusionCulling | bool | true |
FlareLayer
Section titled “FlareLayer”| 型 | UnityEngine.FlareLayer |
| 自動で足すコンポーネント | Camera |
属性は 1 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
enabled | bool | true |
| 型 | UnityEngine.Halo |
属性は 2 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
enabled | bool | true | |
size | float | 5 |
LODGroup
Section titled “LODGroup”| 型 | UnityEngine.LODGroup |
属性は 6 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
animateCrossFading | bool | false | |
enabled | bool | true | |
fadeMode | 列挙 | None | None・CrossFade・SpeedTree |
lastLODBillboard | bool | false | |
localReferencePoint | Vector3 | 0 0 0 | |
size | float | 1 | ≥ 0 |
子の要素 <LOD> の属性(構造の配列) | 型 | 既定値 |
|---|---|---|
screenRelativeHeight | float(0〜1) | 必須 |
fadeTransitionWidth | float(0〜1) | 0 |
renderers | Renderer の並び(同じ prefab の中・パスを ; で区切る) | なし |
LensFlare
Section titled “LensFlare”| 型 | UnityEngine.LensFlare |
属性は 6 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
brightness | float | 1 | |
color | Color | #FFFFFF00 | |
directional | bool | false | |
enabled | bool | true | |
fadeSpeed | float | 3 | |
ignoreLayers | LayerMask | 6 |
| 型 | UnityEngine.Light |
属性は 49 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
areaSize | Vector2 | 1 1 | |
bounceIntensity | float | 1 | ≥ 0 |
boundingSphereOverride | Vector4 | 0 0 0 0 | |
color | Color | #FFFFFF | |
colorTemperature | float | 6570 | |
cookie | Texture | なし | |
cookieSize | float | 10 | ≥ 0 |
cullingMask | LayerMask | Everything | |
drawHalo | bool | false | |
enabled | bool | true | |
innerSpotAngle | float | 21.8021 | ≥ 0 |
intensity | float | 1 | ≥ 0 |
lightShadowCasterMode | 列挙 | Default | Default・NonLightmappedOnly・Everything |
lightmapBakeType | 列挙(組み合わせ) | Realtime | Mixed・Baked・Realtime |
range | float | 10 | ≥ 0 |
renderMode | 列挙 | Auto | Auto・ForcePixel・ForceVertex |
renderingLayerMask | int | 1 | |
shadowAngle | float | 0 | ≥ 0 |
shadowBias | float | 0.05 | 0 – 10 |
shadowCustomResolution | int | -1 | |
shadowNearPlane | float | 0.2 | 0.09999999 – 10 |
shadowNormalBias | float | 0.4 | 0 – 10 |
shadowRadius | float | 0 | ≥ 0 |
shadowResolution | 列挙 | FromQualitySettings | FromQualitySettings・Low・Medium・High・VeryHigh |
shadowStrength | float | 1 | 0 – 1 |
shadows | 列挙 | None | None・Hard・Soft |
shadows.cullingMatrixOverride.e00 | float | 1 | |
shadows.cullingMatrixOverride.e01 | float | 0 | |
shadows.cullingMatrixOverride.e02 | float | 0 | |
shadows.cullingMatrixOverride.e03 | float | 0 | |
shadows.cullingMatrixOverride.e10 | float | 0 | |
shadows.cullingMatrixOverride.e11 | float | 1 | |
shadows.cullingMatrixOverride.e12 | float | 0 | |
shadows.cullingMatrixOverride.e13 | float | 0 | |
shadows.cullingMatrixOverride.e20 | float | 0 | |
shadows.cullingMatrixOverride.e21 | float | 0 | |
shadows.cullingMatrixOverride.e22 | float | 1 | |
shadows.cullingMatrixOverride.e23 | float | 0 | |
shadows.cullingMatrixOverride.e30 | float | 0 | |
shadows.cullingMatrixOverride.e31 | float | 0 | |
shadows.cullingMatrixOverride.e32 | float | 0 | |
shadows.cullingMatrixOverride.e33 | float | 1 | |
shape | 列挙 | Cone | Cone・Pyramid・Box |
spotAngle | float | 30 | 1 – 179 |
type | 列挙 | Point | Spot・Directional・Point・Area・Rectangle・Disc |
useBoundingSphereOverride | bool | false | |
useColorTemperature | bool | false | |
useShadowMatrixOverride | bool | false | |
useViewFrustumForShadowCasterCull | bool | true |
LightProbeGroup
Section titled “LightProbeGroup”| 型 | UnityEngine.LightProbeGroup |
属性は 3 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
dering | bool | true | |
enabled | bool | true | |
probePositions | 配列(Vector3) | 1 1 1; 1 1 -1; 1 -1 1; 1 -1 -1; -1 1 1; -1 1 -1; -1 -1 1; -1 -1 -1 |
LightProbeProxyVolume
Section titled “LightProbeProxyVolume”| 型 | UnityEngine.LightProbeProxyVolume |
属性は 13 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
boundingBoxMode | 列挙 | AutomaticLocal | AutomaticLocal・AutomaticWorld・Custom |
dataFormat | 列挙 | Float | HalfFloat・Float |
enabled | bool | true | |
gridResolutionX | int | 2 | ≤ 32 |
gridResolutionY | int | 2 | ≤ 32 |
gridResolutionZ | int | 2 | ≤ 32 |
originCustom | Vector3 | 0 0 0 | |
probeDensity | float | 0.25 | 0.01 – 1 |
probePositionMode | 列挙 | CellCorner | CellCorner・CellCenter |
qualityMode | 列挙 | Normal | Low・Normal |
refreshMode | 列挙 | Automatic | Automatic・EveryFrame・ViaScripting |
resolutionMode | 列挙 | Automatic | Automatic・Custom |
sizeCustom | Vector3 | Infinity Infinity Infinity |
LineRenderer
Section titled “LineRenderer”| 型 | UnityEngine.LineRenderer |
属性は 44 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
alignment | 列挙 | View | View・Local・TransformZ |
allowOcclusionWhenDynamic | bool | true | |
applyActiveColorSpace | bool | true | |
autoUVMaxAngle | float | 89 | |
autoUVMaxDistance | float | 0.5 | |
enabled | bool | true | |
generateLightingData | bool | false | |
ignoreNormalsForChartDetection | bool | false | |
importantGI | bool | false | |
lightProbeUsage | 列挙 | Off | Off・BlendProbes・UseProxyVolume・CustomProvided |
lightProbeVolumeOverride | GameObject | なし | 同じ prefab の中の物へのパス |
loop | bool | false | |
maskInteraction | 列挙 | None | None・VisibleInsideMask・VisibleOutsideMask |
material | Material | なし | materials の 1 つ目だけを書きます(どちらか一方を書きます) |
materials | 配列(Material) | 空の枠 1 つ | アセットへのパス |
minimumChartSize | int | 4 | ≤ 4 |
motionVectorGenerationMode | 列挙 | Camera | Camera・Object・ForceNoMotion |
numCapVertices | int | 0 | ≤ 90 |
numCornerVertices | int | 0 | ≤ 90 |
positions | 配列(Vector3) | 0 0 0; 0 0 1 | |
preserveUVs | bool | false | |
probeAnchor | Transform | なし | 同じ prefab の中の物へのパス |
rayTraceProcedural | bool | false | |
rayTracingMode | 列挙 | Off | Off・Static・DynamicTransform・DynamicGeometry |
receiveGI | int | 1 | |
receiveShadows | bool | true | |
reflectionProbeUsage | 列挙 | Off | Off・BlendProbes・BlendProbesAndSkybox・Simple |
rendererPriority | int | 0 | |
renderingLayerMask | int | 1 | 0 – 4294967295 |
scaleInLightmap | float | 1 | |
shadowBias | float | 0.5 | ≥ 0 |
shadowCastingMode | 列挙 | On | Off・On・TwoSided・ShadowsOnly |
sortingLayerID | int | 0 | |
sortingOrder | int | 0 | -32768 – 32767 |
startWidth | float | 1 | |
staticBatchInfo.firstSubMesh | int | 0 | |
staticBatchInfo.subMeshCount | int | 0 | |
staticBatchRoot | Transform | なし | 同じ prefab の中の物へのパス |
staticShadowCaster | bool | false | |
stitchLightmapSeams | bool | true | |
textureMode | 列挙 | Stretch | Stretch・Tile・DistributePerSegment・RepeatPerSegment・Static |
textureScale | Vector2 | 1 1 | |
useWorldSpace | bool | true | |
widthMultiplier | float | 1 | ≥ 0 |
MeshFilter
Section titled “MeshFilter”| 型 | UnityEngine.MeshFilter |
属性は 1 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
mesh | Mesh | なし |
MeshRenderer
Section titled “MeshRenderer”| 型 | UnityEngine.MeshRenderer |
属性は 31 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
additionalVertexStreams | Mesh | なし | |
allowOcclusionWhenDynamic | bool | true | |
autoUVMaxAngle | float | 89 | |
autoUVMaxDistance | float | 0.5 | |
enabled | bool | true | |
ignoreNormalsForChartDetection | bool | false | |
importantGI | bool | false | |
lightProbeUsage | 列挙 | BlendProbes | Off・BlendProbes・UseProxyVolume・CustomProvided |
lightProbeVolumeOverride | GameObject | なし | 同じ prefab の中の物へのパス |
material | Material | なし | materials の 1 つ目だけを書きます(どちらか一方を書きます) |
materials | 配列(Material) | 空の枠 1 つ | アセットへのパス |
minimumChartSize | int | 4 | ≤ 4 |
motionVectorGenerationMode | 列挙 | Object | Camera・Object・ForceNoMotion |
preserveUVs | bool | false | |
probeAnchor | Transform | なし | 同じ prefab の中の物へのパス |
rayTraceProcedural | bool | false | |
rayTracingMode | 列挙 | DynamicTransform | Off・Static・DynamicTransform・DynamicGeometry |
receiveGI | 列挙 | Lightmaps | Lightmaps・LightProbes |
receiveShadows | bool | true | |
reflectionProbeUsage | 列挙 | BlendProbes | Off・BlendProbes・BlendProbesAndSkybox・Simple |
rendererPriority | int | 0 | |
renderingLayerMask | int | 1 | 0 – 4294967295 |
scaleInLightmap | float | 1 | |
shadowCastingMode | 列挙 | On | Off・On・TwoSided・ShadowsOnly |
sortingLayerID | int | 0 | |
sortingOrder | int | 0 | -32768 – 32767 |
staticBatchInfo.firstSubMesh | int | 0 | |
staticBatchInfo.subMeshCount | int | 0 | |
staticBatchRoot | Transform | なし | 同じ prefab の中の物へのパス |
staticShadowCaster | bool | false | |
stitchLightmapSeams | bool | true |
OcclusionArea
Section titled “OcclusionArea”| 型 | UnityEngine.OcclusionArea |
属性は 3 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
center | Vector3 | 0 0 0 | |
isViewVolume | bool | true | |
size | Vector3 | 1 1 1 |
OcclusionPortal
Section titled “OcclusionPortal”| 型 | UnityEngine.OcclusionPortal |
属性は 3 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
center | Vector3 | 0 0 0 | |
open | bool | true | |
size | Vector3 | 1 1 1 |
ParticleSystem
Section titled “ParticleSystem”| 型 | UnityEngine.ParticleSystem |
| 自動で足すコンポーネント | ParticleSystemRenderer |
属性は 430 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
clampVelocityModule.dampen | float | 0 | 0 – 1 |
clampVelocityModule.drag.minMaxState | int | 0 | -32768 – 65535 |
clampVelocityModule.drag.minScalar | float | 0 | 0 – 100000 |
clampVelocityModule.drag.scalar | float | 0 | 0 – 100000 |
clampVelocityModule.enabled | bool | false | |
clampVelocityModule.inWorldSpace | bool | false | |
clampVelocityModule.magnitude.minMaxState | int | 0 | -32768 – 65535 |
clampVelocityModule.magnitude.minScalar | float | 1 | ≥ 0 |
clampVelocityModule.magnitude.scalar | float | 1 | ≥ 0 |
clampVelocityModule.multiplyDragByParticleSize | bool | true | |
clampVelocityModule.multiplyDragByParticleVelocity | bool | true | |
clampVelocityModule.separateAxis | bool | false | |
clampVelocityModule.x.minMaxState | int | 0 | -32768 – 65535 |
clampVelocityModule.x.minScalar | float | 1 | ≥ 0 |
clampVelocityModule.x.scalar | float | 1 | ≥ 0 |
clampVelocityModule.y.minMaxState | int | 0 | -32768 – 65535 |
clampVelocityModule.y.minScalar | float | 1 | ≥ 0 |
clampVelocityModule.y.scalar | float | 1 | ≥ 0 |
clampVelocityModule.z.minMaxState | int | 0 | -32768 – 65535 |
clampVelocityModule.z.minScalar | float | 1 | ≥ 0 |
clampVelocityModule.z.scalar | float | 1 | ≥ 0 |
collisionModule.bounce.minMaxState | int | 0 | -32768 – 65535 |
collisionModule.bounce.minScalar | float | 1 | 0 – 2 |
collisionModule.bounce.scalar | float | 1 | 0 – 2 |
collisionModule.colliderForce | float | 0 | ≥ 0 |
collisionModule.collidesWith | LayerMask | Everything | |
collisionModule.collidesWithDynamic | bool | true | |
collisionModule.collisionMessages | bool | false | |
collisionModule.collisionMode | int | 0 | 0 – 1 |
collisionModule.dampen.minMaxState | int | 0 | -32768 – 65535 |
collisionModule.dampen.minScalar | float | 0 | 0 – 1 |
collisionModule.dampen.scalar | float | 0 | 0 – 1 |
collisionModule.enabled | bool | false | |
collisionModule.energyLossOnCollision.minMaxState | int | 0 | -32768 – 65535 |
collisionModule.energyLossOnCollision.minScalar | float | 0 | 0 – 1 |
collisionModule.energyLossOnCollision.scalar | float | 0 | 0 – 1 |
collisionModule.interiorCollisions | bool | false | |
collisionModule.maxCollisionShapes | int | 256 | |
collisionModule.maxKillSpeed | float | 10000 | ≥ 0 |
collisionModule.minKillSpeed | float | 0 | ≥ 0 |
collisionModule.multiplyColliderForceByCollisionAngle | bool | true | |
collisionModule.multiplyColliderForceByParticleSize | bool | false | |
collisionModule.multiplyColliderForceByParticleSpeed | bool | false | |
collisionModule.quality | int | 0 | ≤ 2 |
collisionModule.radiusScale | float | 1 | ≥ 0.0001 |
collisionModule.type | int | 0 | 0 – 1 |
collisionModule.voxelSize | float | 0.5 | ≥ 0.0001 |
colorBySpeedModule.enabled | bool | false | |
colorBySpeedModule.gradient.maxColor | Color | #FFFFFF | |
colorBySpeedModule.gradient.minColor | Color | #FFFFFF | |
colorBySpeedModule.gradient.minMaxState | int | 1 | -32768 – 65535 |
colorBySpeedModule.range | Vector2 | 0 1 | |
colorModule.enabled | bool | false | |
colorModule.gradient.maxColor | Color | #FFFFFF | |
colorModule.gradient.minColor | Color | #FFFFFF | |
colorModule.gradient.minMaxState | int | 1 | -32768 – 65535 |
cullingMode | int | 0 | 0 – 3 |
customDataModule.color0.maxColor | Color | #FFFFFF | |
customDataModule.color0.minColor | Color | #FFFFFF | |
customDataModule.color0.minMaxState | int | 0 | -32768 – 65535 |
customDataModule.color1.maxColor | Color | #FFFFFF | |
customDataModule.color1.minColor | Color | #FFFFFF | |
customDataModule.color1.minMaxState | int | 0 | -32768 – 65535 |
customDataModule.colorLabel0 | string | Color | |
customDataModule.colorLabel1 | string | Color | |
customDataModule.enabled | bool | false | |
customDataModule.mode0 | int | 0 | 0 – 2 |
customDataModule.mode1 | int | 0 | 0 – 2 |
customDataModule.vector0_0.minMaxState | int | 0 | -32768 – 65535 |
customDataModule.vector0_0.minScalar | float | 0 | |
customDataModule.vector0_0.scalar | float | 0 | |
customDataModule.vector0_1.minMaxState | int | 0 | -32768 – 65535 |
customDataModule.vector0_1.minScalar | float | 0 | |
customDataModule.vector0_1.scalar | float | 0 | |
customDataModule.vector0_2.minMaxState | int | 0 | -32768 – 65535 |
customDataModule.vector0_2.minScalar | float | 0 | |
customDataModule.vector0_2.scalar | float | 0 | |
customDataModule.vector0_3.minMaxState | int | 0 | -32768 – 65535 |
customDataModule.vector0_3.minScalar | float | 0 | |
customDataModule.vector0_3.scalar | float | 0 | |
customDataModule.vector1_0.minMaxState | int | 0 | -32768 – 65535 |
customDataModule.vector1_0.minScalar | float | 0 | |
customDataModule.vector1_0.scalar | float | 0 | |
customDataModule.vector1_1.minMaxState | int | 0 | -32768 – 65535 |
customDataModule.vector1_1.minScalar | float | 0 | |
customDataModule.vector1_1.scalar | float | 0 | |
customDataModule.vector1_2.minMaxState | int | 0 | -32768 – 65535 |
customDataModule.vector1_2.minScalar | float | 0 | |
customDataModule.vector1_2.scalar | float | 0 | |
customDataModule.vector1_3.minMaxState | int | 0 | -32768 – 65535 |
customDataModule.vector1_3.minScalar | float | 0 | |
customDataModule.vector1_3.scalar | float | 0 | |
customDataModule.vectorComponentCount0 | int | 4 | ≤ 4 |
customDataModule.vectorComponentCount1 | int | 4 | ≤ 4 |
customDataModule.vectorLabel0_0 | string | X | |
customDataModule.vectorLabel0_1 | string | Y | |
customDataModule.vectorLabel0_2 | string | Z | |
customDataModule.vectorLabel0_3 | string | W | |
customDataModule.vectorLabel1_0 | string | X | |
customDataModule.vectorLabel1_1 | string | Y | |
customDataModule.vectorLabel1_2 | string | Z | |
customDataModule.vectorLabel1_3 | string | W | |
emissionModule.burstCount | int | 0 | ≤ 8 |
emissionModule.enabled | bool | true | |
emissionModule.rateOverDistance.minMaxState | int | 0 | -32768 – 65535 |
emissionModule.rateOverDistance.minScalar | float | 0 | 0 – 10000000 |
emissionModule.rateOverDistance.scalar | float | 0 | 0 – 10000000 |
emissionModule.rateOverTime.minMaxState | int | 0 | -32768 – 65535 |
emissionModule.rateOverTime.minScalar | float | 10 | 0 – 10000000 |
emissionModule.rateOverTime.scalar | float | 10 | 0 – 10000000 |
emitterVelocityMode | int | 1 | 0 – 2 |
externalForcesModule.enabled | bool | false | |
externalForcesModule.influenceFilter | int | 0 | 0 – 2 |
externalForcesModule.influenceMask | LayerMask | Everything | |
externalForcesModule.multiplierCurve.minMaxState | int | 0 | -32768 – 65535 |
externalForcesModule.multiplierCurve.minScalar | float | 1 | ≥ 0 |
externalForcesModule.multiplierCurve.scalar | float | 1 | ≥ 0 |
forceModule.enabled | bool | false | |
forceModule.inWorldSpace | bool | false | |
forceModule.randomizePerFrame | bool | false | |
forceModule.x.minMaxState | int | 0 | -32768 – 65535 |
forceModule.x.minScalar | float | 0 | |
forceModule.x.scalar | float | 0 | |
forceModule.y.minMaxState | int | 0 | -32768 – 65535 |
forceModule.y.minScalar | float | 0 | |
forceModule.y.scalar | float | 0 | |
forceModule.z.minMaxState | int | 0 | -32768 – 65535 |
forceModule.z.minScalar | float | 0 | |
forceModule.z.scalar | float | 0 | |
inheritVelocityModule.curve.minMaxState | int | 0 | -32768 – 65535 |
inheritVelocityModule.curve.minScalar | float | 0 | -100000 – 100000 |
inheritVelocityModule.curve.scalar | float | 0 | -100000 – 100000 |
inheritVelocityModule.enabled | bool | false | |
inheritVelocityModule.mode | int | 0 | 0 – 1 |
initialModule.customEmitterVelocity | Vector3 | 0 0 0 | |
initialModule.gravityModifier.minMaxState | int | 0 | -32768 – 65535 |
initialModule.gravityModifier.minScalar | float | 0 | -100000 – 100000 |
initialModule.gravityModifier.scalar | float | 0 | -100000 – 100000 |
initialModule.gravitySource | int | 0 | 0 – 1 |
initialModule.maxNumParticles | int | 1000 | |
initialModule.randomizeRotationDirection | float | 0 | 0 – 1 |
initialModule.rotation3D | bool | false | |
initialModule.size3D | bool | false | |
initialModule.startColor.maxColor | Color | #FFFFFF | |
initialModule.startColor.minColor | Color | #FFFFFF | |
initialModule.startColor.minMaxState | int | 0 | -32768 – 65535 |
initialModule.startLifetime.minMaxState | int | 0 | -32768 – 65535 |
initialModule.startLifetime.minScalar | float | 5 | ≥ 0.0001 |
initialModule.startLifetime.scalar | float | 5 | ≥ 0.0001 |
initialModule.startRotation.minMaxState | int | 0 | -32768 – 65535 |
initialModule.startRotation.minScalar | float | 0 | -1745.329 – 1745.329 |
initialModule.startRotation.scalar | float | 0 | -1745.329 – 1745.329 |
initialModule.startRotationX.minMaxState | int | 0 | -32768 – 65535 |
initialModule.startRotationX.minScalar | float | 0 | -1745.329 – 1745.329 |
initialModule.startRotationX.scalar | float | 0 | -1745.329 – 1745.329 |
initialModule.startRotationY.minMaxState | int | 0 | -32768 – 65535 |
initialModule.startRotationY.minScalar | float | 0 | -1745.329 – 1745.329 |
initialModule.startRotationY.scalar | float | 0 | -1745.329 – 1745.329 |
initialModule.startSize.minMaxState | int | 0 | -32768 – 65535 |
initialModule.startSize.minScalar | float | 1 | 0 – 100000 |
initialModule.startSize.scalar | float | 1 | 0 – 100000 |
initialModule.startSizeY.minMaxState | int | 0 | -32768 – 65535 |
initialModule.startSizeY.minScalar | float | 1 | 0 – 100000 |
initialModule.startSizeY.scalar | float | 1 | 0 – 100000 |
initialModule.startSizeZ.minMaxState | int | 0 | -32768 – 65535 |
initialModule.startSizeZ.minScalar | float | 1 | 0 – 100000 |
initialModule.startSizeZ.scalar | float | 1 | 0 – 100000 |
initialModule.startSpeed.minMaxState | int | 0 | -32768 – 65535 |
initialModule.startSpeed.minScalar | float | 5 | -100000 – 100000 |
initialModule.startSpeed.scalar | float | 5 | -100000 – 100000 |
lengthInSec | float | 5 | 0.05 – 100000 |
lifetimeByEmitterSpeedModule.curve.minMaxState | int | 1 | -32768 – 65535 |
lifetimeByEmitterSpeedModule.curve.minScalar | float | 1 | -100000 – 100000 |
lifetimeByEmitterSpeedModule.curve.scalar | float | 1 | -100000 – 100000 |
lifetimeByEmitterSpeedModule.enabled | bool | false | |
lifetimeByEmitterSpeedModule.range | Vector2 | 0 1 | |
lightsModule.color | bool | true | |
lightsModule.enabled | bool | false | |
lightsModule.intensity | bool | true | |
lightsModule.intensityCurve.minMaxState | int | 0 | -32768 – 65535 |
lightsModule.intensityCurve.minScalar | float | 1 | ≥ 0 |
lightsModule.intensityCurve.scalar | float | 1 | ≥ 0 |
lightsModule.light | Light | なし | 同じ prefab の中の物へのパス |
lightsModule.maxLights | int | 20 | |
lightsModule.randomDistribution | bool | true | |
lightsModule.range | bool | true | |
lightsModule.rangeCurve.minMaxState | int | 0 | -32768 – 65535 |
lightsModule.rangeCurve.minScalar | float | 1 | ≥ 0 |
lightsModule.rangeCurve.scalar | float | 1 | ≥ 0 |
lightsModule.ratio | float | 0 | 0 – 1 |
looping | bool | true | |
moveWithCustomTransform | Transform | なし | 同じ prefab の中の物へのパス |
moveWithTransform | int | 0 | 0 – 2 |
noiseModule.damping | bool | true | |
noiseModule.enabled | bool | false | |
noiseModule.frequency | float | 0.5 | 0.0001 – 100000 |
noiseModule.octaveMultiplier | float | 0.5 | 0 – 1 |
noiseModule.octaveScale | float | 2 | 1 – 4 |
noiseModule.octaves | int | 1 | 1 – 4 |
noiseModule.positionAmount.minMaxState | int | 0 | -32768 – 65535 |
noiseModule.positionAmount.minScalar | float | 1 | |
noiseModule.positionAmount.scalar | float | 1 | |
noiseModule.quality | int | 1 | ≤ 2 |
noiseModule.remap.minMaxState | int | 1 | -32768 – 65535 |
noiseModule.remap.minScalar | float | 1 | -100000 – 100000 |
noiseModule.remap.scalar | float | 1 | -100000 – 100000 |
noiseModule.remapEnabled | bool | false | |
noiseModule.remapY.minMaxState | int | 1 | -32768 – 65535 |
noiseModule.remapY.minScalar | float | 1 | -100000 – 100000 |
noiseModule.remapY.scalar | float | 1 | -100000 – 100000 |
noiseModule.remapZ.minMaxState | int | 1 | -32768 – 65535 |
noiseModule.remapZ.minScalar | float | 1 | -100000 – 100000 |
noiseModule.remapZ.scalar | float | 1 | -100000 – 100000 |
noiseModule.rotationAmount.minMaxState | int | 0 | -32768 – 65535 |
noiseModule.rotationAmount.minScalar | float | 0 | |
noiseModule.rotationAmount.scalar | float | 0 | |
noiseModule.scrollSpeed.minMaxState | int | 0 | -32768 – 65535 |
noiseModule.scrollSpeed.minScalar | float | 0 | -100000 – 100000 |
noiseModule.scrollSpeed.scalar | float | 0 | -100000 – 100000 |
noiseModule.separateAxes | bool | false | |
noiseModule.sizeAmount.minMaxState | int | 0 | -32768 – 65535 |
noiseModule.sizeAmount.minScalar | float | 0 | |
noiseModule.sizeAmount.scalar | float | 0 | |
noiseModule.strength.minMaxState | int | 0 | -32768 – 65535 |
noiseModule.strength.minScalar | float | 1 | -100000 – 100000 |
noiseModule.strength.scalar | float | 1 | -100000 – 100000 |
noiseModule.strengthY.minMaxState | int | 0 | -32768 – 65535 |
noiseModule.strengthY.minScalar | float | 1 | -100000 – 100000 |
noiseModule.strengthY.scalar | float | 1 | -100000 – 100000 |
noiseModule.strengthZ.minMaxState | int | 0 | -32768 – 65535 |
noiseModule.strengthZ.minScalar | float | 1 | -100000 – 100000 |
noiseModule.strengthZ.scalar | float | 1 | -100000 – 100000 |
playOnAwake | bool | true | |
prewarm | bool | false | |
randomSeed | int | 0 | 0 – 4294967295 |
ringBufferLoopRange | Vector2 | 0 1 | |
ringBufferMode | int | 0 | 0 – 2 |
rotationBySpeedModule.curve.minMaxState | int | 0 | -32768 – 65535 |
rotationBySpeedModule.curve.minScalar | float | 0.785398 | |
rotationBySpeedModule.curve.scalar | float | 0.785398 | |
rotationBySpeedModule.enabled | bool | false | |
rotationBySpeedModule.range | Vector2 | 0 1 | |
rotationBySpeedModule.separateAxes | bool | false | |
rotationBySpeedModule.x.minMaxState | int | 0 | -32768 – 65535 |
rotationBySpeedModule.x.minScalar | float | 0 | |
rotationBySpeedModule.x.scalar | float | 0 | |
rotationBySpeedModule.y.minMaxState | int | 0 | -32768 – 65535 |
rotationBySpeedModule.y.minScalar | float | 0 | |
rotationBySpeedModule.y.scalar | float | 0 | |
rotationModule.curve.minMaxState | int | 0 | -32768 – 65535 |
rotationModule.curve.minScalar | float | 0.785398 | |
rotationModule.curve.scalar | float | 0.785398 | |
rotationModule.enabled | bool | false | |
rotationModule.separateAxes | bool | false | |
rotationModule.x.minMaxState | int | 0 | -32768 – 65535 |
rotationModule.x.minScalar | float | 0 | |
rotationModule.x.scalar | float | 0 | |
rotationModule.y.minMaxState | int | 0 | -32768 – 65535 |
rotationModule.y.minScalar | float | 0 | |
rotationModule.y.scalar | float | 0 | |
scalingMode | int | 1 | 0 – 2 |
shapeModule.alignToDirection | bool | false | |
shapeModule.angle | float | 25 | 0 – 90 |
shapeModule.arc.mode | int | 0 | 0 – 3 |
shapeModule.arc.speed.minMaxState | int | 0 | -32768 – 65535 |
shapeModule.arc.speed.minScalar | float | 1 | |
shapeModule.arc.speed.scalar | float | 1 | |
shapeModule.arc.spread | float | 0 | 0 – 1 |
shapeModule.arc.value | float | 360 | 0 – 360 |
shapeModule.boxThickness | Vector3 | 0 0 0 | |
shapeModule.donutRadius | float | 0.2 | ≥ 0.0001 |
shapeModule.enabled | bool | true | |
shapeModule.length | float | 5 | ≥ 0 |
shapeModule.mesh | Mesh | なし | |
shapeModule.meshMaterialIndex | int | 0 | ≥ 0 |
shapeModule.meshNormalOffset | float | 0 | |
shapeModule.meshRenderer | MeshRenderer | なし | 同じ prefab の中の物へのパス |
shapeModule.meshSpawn.mode | int | 0 | 0 – 3 |
shapeModule.meshSpawn.speed.minMaxState | int | 0 | -32768 – 65535 |
shapeModule.meshSpawn.speed.minScalar | float | 1 | |
shapeModule.meshSpawn.speed.scalar | float | 1 | |
shapeModule.meshSpawn.spread | float | 0 | 0 – 1 |
shapeModule.placementMode | int | 0 | 0 – 2 |
shapeModule.position | Vector3 | 0 0 0 | |
shapeModule.radius.mode | int | 0 | 0 – 3 |
shapeModule.radius.speed.minMaxState | int | 0 | -32768 – 65535 |
shapeModule.radius.speed.minScalar | float | 1 | |
shapeModule.radius.speed.scalar | float | 1 | |
shapeModule.radius.spread | float | 0 | 0 – 1 |
shapeModule.radius.value | float | 1 | ≥ 0.0001 |
shapeModule.radiusThickness | float | 1 | 0 – 1 |
shapeModule.randomDirectionAmount | float | 0 | 0 – 1 |
shapeModule.randomPositionAmount | float | 0 | ≥ 0 |
shapeModule.rotation | Vector3 | 0 0 0 | |
shapeModule.scale | Vector3 | 1 1 1 | |
shapeModule.skinnedMeshRenderer | SkinnedMeshRenderer | なし | 同じ prefab の中の物へのパス |
shapeModule.sphericalDirectionAmount | float | 0 | 0 – 1 |
shapeModule.sprite | Sprite | なし | |
shapeModule.spriteRenderer | SpriteRenderer | なし | 同じ prefab の中の物へのパス |
shapeModule.texture | Texture2D | なし | |
shapeModule.textureAlphaAffectsParticles | bool | true | |
shapeModule.textureBilinearFiltering | bool | false | |
shapeModule.textureClipChannel | int | 3 | 0 – 3 |
shapeModule.textureClipThreshold | float | 0 | 0 – 1 |
shapeModule.textureColorAffectsParticles | bool | true | |
shapeModule.textureUVChannel | int | 0 | 0 – 7 |
shapeModule.type | int | 4 | 0 – 20 |
shapeModule.useMeshColors | bool | true | |
shapeModule.useMeshMaterialIndex | bool | false | |
simulationSpeed | float | 1 | 0 – 100 |
sizeBySpeedModule.curve.minMaxState | int | 1 | -32768 – 65535 |
sizeBySpeedModule.curve.minScalar | float | 1 | |
sizeBySpeedModule.curve.scalar | float | 1 | |
sizeBySpeedModule.enabled | bool | false | |
sizeBySpeedModule.range | Vector2 | 0 1 | |
sizeBySpeedModule.separateAxes | bool | false | |
sizeBySpeedModule.y.minMaxState | int | 1 | -32768 – 65535 |
sizeBySpeedModule.y.minScalar | float | 1 | |
sizeBySpeedModule.y.scalar | float | 1 | |
sizeBySpeedModule.z.minMaxState | int | 1 | -32768 – 65535 |
sizeBySpeedModule.z.minScalar | float | 1 | |
sizeBySpeedModule.z.scalar | float | 1 | |
sizeModule.curve.minMaxState | int | 1 | -32768 – 65535 |
sizeModule.curve.minScalar | float | 1 | |
sizeModule.curve.scalar | float | 1 | |
sizeModule.enabled | bool | false | |
sizeModule.separateAxes | bool | false | |
sizeModule.y.minMaxState | int | 1 | -32768 – 65535 |
sizeModule.y.minScalar | float | 1 | |
sizeModule.y.scalar | float | 1 | |
sizeModule.z.minMaxState | int | 1 | -32768 – 65535 |
sizeModule.z.minScalar | float | 1 | |
sizeModule.z.scalar | float | 1 | |
startDelay.minMaxState | int | 0 | -32768 – 65535 |
startDelay.minScalar | float | 0 | ≥ 0 |
startDelay.scalar | float | 0 | ≥ 0 |
stopAction | int | 0 | 0 – 3 |
subModule.enabled | bool | false | |
trailModule.attachRibbonsToTransform | bool | false | |
trailModule.colorOverLifetime.maxColor | Color | #FFFFFF | |
trailModule.colorOverLifetime.minColor | Color | #FFFFFF | |
trailModule.colorOverLifetime.minMaxState | int | 0 | -32768 – 65535 |
trailModule.colorOverTrail.maxColor | Color | #FFFFFF | |
trailModule.colorOverTrail.minColor | Color | #FFFFFF | |
trailModule.colorOverTrail.minMaxState | int | 0 | -32768 – 65535 |
trailModule.dieWithParticles | bool | true | |
trailModule.enabled | bool | false | |
trailModule.generateLightingData | bool | false | |
trailModule.inheritParticleColor | bool | true | |
trailModule.lifetime.minMaxState | int | 0 | -32768 – 65535 |
trailModule.lifetime.minScalar | float | 1 | 0 – 1 |
trailModule.lifetime.scalar | float | 1 | 0 – 1 |
trailModule.minVertexDistance | float | 0.2 | ≥ 0 |
trailModule.mode | int | 0 | 0 – 1 |
trailModule.ratio | float | 1 | 0 – 1 |
trailModule.ribbonCount | int | 1 | |
trailModule.shadowBias | float | 0.5 | ≥ 0 |
trailModule.sizeAffectsLifetime | bool | false | |
trailModule.sizeAffectsWidth | bool | true | |
trailModule.splitSubEmitterRibbons | bool | false | |
trailModule.textureMode | int | 0 | 0 – 4 |
trailModule.textureScale | Vector2 | 1 1 | |
trailModule.widthOverTrail.minMaxState | int | 0 | -32768 – 65535 |
trailModule.widthOverTrail.minScalar | float | 1 | ≥ 0 |
trailModule.widthOverTrail.scalar | float | 1 | ≥ 0 |
trailModule.worldSpace | bool | false | |
triggerModule.colliderQueryMode | int | 0 | 0 – 2 |
triggerModule.enabled | bool | false | |
triggerModule.enter | int | 0 | 0 – 2 |
triggerModule.exit | int | 0 | 0 – 2 |
triggerModule.inside | int | 1 | 0 – 2 |
triggerModule.outside | int | 0 | 0 – 2 |
triggerModule.radiusScale | float | 1 | ≥ 0.0001 |
uVModule.animationType | int | 0 | 0 – 1 |
uVModule.cycles | float | 1 | 0.0001 – 100000 |
uVModule.enabled | bool | false | |
uVModule.flipU | float | 0 | |
uVModule.flipV | float | 0 | |
uVModule.fps | float | 30 | 0.0001 – 100000 |
uVModule.frameOverTime.minMaxState | int | 1 | -32768 – 65535 |
uVModule.frameOverTime.minScalar | float | 0.9999 | 0 – 0.9999 |
uVModule.frameOverTime.scalar | float | 0.9999 | 0 – 0.9999 |
uVModule.mode | int | 0 | 0 – 1 |
uVModule.rowIndex | int | 0 | |
uVModule.rowMode | int | 1 | 0 – 2 |
uVModule.speedRange | Vector2 | 0 1 | |
uVModule.startFrame.minMaxState | int | 0 | -32768 – 65535 |
uVModule.startFrame.minScalar | float | 0 | 0 – 0.9999 |
uVModule.startFrame.scalar | float | 0 | 0 – 0.9999 |
uVModule.tilesX | int | 1 | ≥ 1 |
uVModule.tilesY | int | 1 | ≥ 1 |
uVModule.timeMode | int | 0 | 0 – 2 |
uVModule.uvChannelMask | int | -1 | |
useAutoRandomSeed | bool | true | |
useUnscaledTime | bool | false | |
velocityModule.enabled | bool | false | |
velocityModule.inWorldSpace | bool | false | |
velocityModule.orbitalOffsetX.minMaxState | int | 0 | -32768 – 65535 |
velocityModule.orbitalOffsetX.minScalar | float | 0 | |
velocityModule.orbitalOffsetX.scalar | float | 0 | |
velocityModule.orbitalOffsetY.minMaxState | int | 0 | -32768 – 65535 |
velocityModule.orbitalOffsetY.minScalar | float | 0 | |
velocityModule.orbitalOffsetY.scalar | float | 0 | |
velocityModule.orbitalOffsetZ.minMaxState | int | 0 | -32768 – 65535 |
velocityModule.orbitalOffsetZ.minScalar | float | 0 | |
velocityModule.orbitalOffsetZ.scalar | float | 0 | |
velocityModule.orbitalX.minMaxState | int | 0 | -32768 – 65535 |
velocityModule.orbitalX.minScalar | float | 0 | |
velocityModule.orbitalX.scalar | float | 0 | |
velocityModule.orbitalY.minMaxState | int | 0 | -32768 – 65535 |
velocityModule.orbitalY.minScalar | float | 0 | |
velocityModule.orbitalY.scalar | float | 0 | |
velocityModule.orbitalZ.minMaxState | int | 0 | -32768 – 65535 |
velocityModule.orbitalZ.minScalar | float | 0 | |
velocityModule.orbitalZ.scalar | float | 0 | |
velocityModule.radial.minMaxState | int | 0 | -32768 – 65535 |
velocityModule.radial.minScalar | float | 0 | |
velocityModule.radial.scalar | float | 0 | |
velocityModule.speedModifier.minMaxState | int | 0 | -32768 – 65535 |
velocityModule.speedModifier.minScalar | float | 1 | |
velocityModule.speedModifier.scalar | float | 1 | |
velocityModule.x.minMaxState | int | 0 | -32768 – 65535 |
velocityModule.x.minScalar | float | 0 | |
velocityModule.x.scalar | float | 0 | |
velocityModule.y.minMaxState | int | 0 | -32768 – 65535 |
velocityModule.y.minScalar | float | 0 | |
velocityModule.y.scalar | float | 0 | |
velocityModule.z.minMaxState | int | 0 | -32768 – 65535 |
velocityModule.z.minScalar | float | 0 | |
velocityModule.z.scalar | float | 0 |
子の要素 <Burst> の属性(構造の配列) | 型 | 既定値 |
|---|---|---|
time | float(0 以上) | 0 |
count | int(0〜32767) | なし |
minCount | int(0〜32767) | なし |
maxCount | int(0〜32767) | なし |
cycleCount | int(0 以上) | 1 |
repeatInterval | float(0.0001 以上) | 0.01 |
probability | float(0〜1) | 1 |
ParticleSystemForceField
Section titled “ParticleSystemForceField”| 型 | UnityEngine.ParticleSystemForceField |
属性は 36 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
enabled | bool | true | |
endRange | float | 1 | ≥ 0 |
gravityFocus | float | 0 | 0 – 1 |
length | float | 1 | ≥ 0 |
multiplyDragByParticleSize | bool | true | |
multiplyDragByParticleVelocity | bool | true | |
parameters.directionCurveX.minMaxState | int | 0 | -32768 – 65535 |
parameters.directionCurveX.minScalar | float | 0 | |
parameters.directionCurveX.scalar | float | 0 | |
parameters.directionCurveY.minMaxState | int | 0 | -32768 – 65535 |
parameters.directionCurveY.minScalar | float | 0 | |
parameters.directionCurveY.scalar | float | 0 | |
parameters.directionCurveZ.minMaxState | int | 0 | -32768 – 65535 |
parameters.directionCurveZ.minScalar | float | 0 | |
parameters.directionCurveZ.scalar | float | 0 | |
parameters.dragCurve.minMaxState | int | 0 | -32768 – 65535 |
parameters.dragCurve.minScalar | float | 0 | ≥ 0 |
parameters.dragCurve.scalar | float | 0 | ≥ 0 |
parameters.gravityCurve.minMaxState | int | 0 | -32768 – 65535 |
parameters.gravityCurve.minScalar | float | 1 | |
parameters.gravityCurve.scalar | float | 1 | |
parameters.rotationAttractionCurve.minMaxState | int | 0 | -32768 – 65535 |
parameters.rotationAttractionCurve.minScalar | float | 0 | 0 – 1 |
parameters.rotationAttractionCurve.scalar | float | 0 | 0 – 1 |
parameters.rotationSpeedCurve.minMaxState | int | 0 | -32768 – 65535 |
parameters.rotationSpeedCurve.minScalar | float | 0 | |
parameters.rotationSpeedCurve.scalar | float | 0 | |
parameters.vectorFieldAttractionCurve.minMaxState | int | 0 | -32768 – 65535 |
parameters.vectorFieldAttractionCurve.minScalar | float | 0 | 0 – 1 |
parameters.vectorFieldAttractionCurve.scalar | float | 0 | 0 – 1 |
parameters.vectorFieldSpeedCurve.minMaxState | int | 0 | -32768 – 65535 |
parameters.vectorFieldSpeedCurve.minScalar | float | 1 | |
parameters.vectorFieldSpeedCurve.scalar | float | 1 | |
rotationRandomness | Vector2 | 0 0 | |
shape | 列挙 | Sphere | Sphere・Hemisphere・Cylinder・Box |
startRange | float | 0 | 0 – 1 |
ParticleSystemRenderer
Section titled “ParticleSystemRenderer”| 型 | UnityEngine.ParticleSystemRenderer |
属性は 60 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
alignment | 列挙 | View | View・World・Local・Facing・Velocity |
allowOcclusionWhenDynamic | bool | true | |
allowRoll | bool | true | |
applyActiveColorSpace | bool | true | |
autoUVMaxAngle | float | 89 | |
autoUVMaxDistance | float | 0.5 | |
cameraVelocityScale | float | 0 | |
enableGPUInstancing | bool | true | |
enabled | bool | true | |
flip | Vector3 | 0 0 0 | |
freeformStretching | bool | false | |
ignoreNormalsForChartDetection | bool | false | |
importantGI | bool | false | |
lengthScale | float | 2 | |
lightProbeUsage | 列挙 | Off | Off・BlendProbes・UseProxyVolume・CustomProvided |
lightProbeVolumeOverride | GameObject | なし | 同じ prefab の中の物へのパス |
maskInteraction | 列挙 | None | None・VisibleInsideMask・VisibleOutsideMask |
material | Material | なし | materials の 1 つ目だけを書きます(どちらか一方を書きます) |
materials | 配列(Material) | 空の枠 1 つ | アセットへのパス |
maxParticleSize | float | 0.5 | ≥ 0 |
mesh | Mesh | なし | |
mesh1 | Mesh | なし | |
mesh2 | Mesh | なし | |
mesh3 | Mesh | なし | |
meshDistribution | 列挙 | UniformRandom | UniformRandom・NonUniformRandom |
meshWeighting | float | 1 | ≥ 0 |
meshWeighting1 | float | 1 | ≥ 0 |
meshWeighting2 | float | 1 | ≥ 0 |
meshWeighting3 | float | 1 | ≥ 0 |
minParticleSize | float | 0 | ≥ 0 |
minimumChartSize | int | 4 | ≤ 4 |
motionVectorGenerationMode | 列挙 | Object | Camera・Object・ForceNoMotion |
normalDirection | float | 1 | 0 – 1 |
pivot | Vector3 | 0 0 0 | |
preserveUVs | bool | false | |
probeAnchor | Transform | なし | 同じ prefab の中の物へのパス |
rayTraceProcedural | bool | false | |
rayTracingMode | 列挙 | Off | Off・Static・DynamicTransform・DynamicGeometry |
receiveGI | int | 1 | |
receiveShadows | bool | false | |
reflectionProbeUsage | 列挙 | Off | Off・BlendProbes・BlendProbesAndSkybox・Simple |
renderMode | 列挙 | Billboard | Billboard・Stretch・HorizontalBillboard・VerticalBillboard・Mesh・None |
rendererPriority | int | 0 | |
renderingLayerMask | int | 1 | 0 – 4294967295 |
rotateWithStretchDirection | bool | true | |
scaleInLightmap | float | 1 | |
shadowBias | float | 0 | |
shadowCastingMode | 列挙 | Off | Off・On・TwoSided・ShadowsOnly |
sortMode | 列挙 | None | None・Distance・OldestInFront・YoungestInFront・Depth |
sortingFudge | float | 0 | |
sortingLayerID | int | 0 | |
sortingOrder | int | 0 | -32768 – 32767 |
staticBatchInfo.firstSubMesh | int | 0 | |
staticBatchInfo.subMeshCount | int | 0 | |
staticBatchRoot | Transform | なし | 同じ prefab の中の物へのパス |
staticShadowCaster | bool | false | |
stitchLightmapSeams | bool | true | |
useCustomTrailVertexStreams | bool | false | |
useCustomVertexStreams | bool | false | |
velocityScale | float | 0 |
PostProcessDebug
Section titled “PostProcessDebug”| 型 | UnityEngine.Rendering.PostProcessing.PostProcessDebug |
属性は 7 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
debugOverlay | 列挙 | None | None・Depth・Normals・MotionVectors・NANTracker・ColorBlindnessSimulation・_・AmbientOcclusion・BloomBuffer・BloomThreshold・DepthOfField |
enabled | bool | true | |
histogram | bool | false | |
lightMeter | bool | false | |
postProcessLayer | PostProcessLayer | なし | 同じ prefab の中の物へのパス |
vectorscope | bool | false | |
waveform | bool | false |
PostProcessLayer
Section titled “PostProcessLayer”| 型 | UnityEngine.Rendering.PostProcessing.PostProcessLayer |
| 自動で足すコンポーネント | Camera |
属性は 33 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
antialiasingMode | 列挙 | None | None・FastApproximateAntialiasing・SubpixelMorphologicalAntialiasing・TemporalAntialiasing |
breakBeforeColorGrading | bool | false | |
debugLayer.histogram.channel | 列挙 | Master | Red・Green・Blue・Master |
debugLayer.histogram.height | int | 256 | |
debugLayer.histogram.width | int | 512 | |
debugLayer.lightMeter.height | int | 256 | |
debugLayer.lightMeter.showCurves | bool | true | |
debugLayer.lightMeter.width | int | 512 | |
debugLayer.overlaySettings.colorBlindnessStrength | float | 1 | |
debugLayer.overlaySettings.colorBlindnessType | 列挙 | Deuteranopia | Deuteranopia・Protanopia・Tritanopia |
debugLayer.overlaySettings.linearDepth | bool | false | |
debugLayer.overlaySettings.motionColorIntensity | float | 4 | |
debugLayer.overlaySettings.motionGridSize | int | 64 | |
debugLayer.vectorscope.exposure | float | 0.12 | |
debugLayer.vectorscope.size | int | 256 | |
debugLayer.waveform.exposure | float | 0.12 | |
debugLayer.waveform.height | int | 256 | |
enabled | bool | true | |
fastApproximateAntialiasing.fastMode | bool | false | |
fastApproximateAntialiasing.keepAlpha | bool | false | |
finalBlitToCameraTarget | bool | false | |
fog.enabled | bool | true | |
fog.excludeSkybox | bool | true | |
showCustomSorter | bool | false | |
showToolkit | bool | false | |
stopNaNPropagation | bool | true | |
subpixelMorphologicalAntialiasing.quality | 列挙 | High | Low・Medium・High |
temporalAntialiasing.jitterSpread | float | 0.75 | |
temporalAntialiasing.motionBlending | float | 0.85 | |
temporalAntialiasing.sharpness | float | 0.25 | |
temporalAntialiasing.stationaryBlending | float | 0.95 | |
volumeLayer | LayerMask | Nothing | |
volumeTrigger | Transform | . | 同じ prefab の中の物へのパス |
PostProcessVolume
Section titled “PostProcessVolume”| 型 | UnityEngine.Rendering.PostProcessing.PostProcessVolume |
属性は 5 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
blendDistance | float | 0 | |
enabled | bool | true | |
isGlobal | bool | false | |
priority | float | 0 | |
weight | float | 1 |
Projector
Section titled “Projector”| 型 | UnityEngine.Projector |
属性は 9 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
aspectRatio | float | 1 | |
enabled | bool | true | |
farClipPlane | float | 100 | |
fieldOfView | float | 60 | |
ignoreLayers | LayerMask | Nothing | |
material | Material | なし | |
nearClipPlane | float | 0.1 | ≥ 0.01 |
orthographic | bool | false | |
orthographicSize | float | 10 |
ReflectionProbe
Section titled “ReflectionProbe”| 型 | UnityEngine.ReflectionProbe |
属性は 23 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
backgroundColor | Color | #314D7900 | |
blendDistance | float | 1 | ≥ 0 |
boxProjection | bool | false | |
center | Vector3 | 0 0 0 | |
clearFlags | 列挙 | Skybox | Skybox・SolidColor |
cullingMask | LayerMask | Everything | |
customBakedTexture | Texture | なし | |
enabled | bool | true | |
farClipPlane | float | 1000 | |
hdr | bool | true | |
importance | int | 1 | 0 – 65535 |
intensity | float | 1 | ≥ 0 |
mode | 列挙 | Baked | Baked・Realtime・Custom |
nearClipPlane | float | 0.3 | ≥ 0.01 |
refreshMode | 列挙 | OnAwake | OnAwake・EveryFrame・ViaScripting |
renderDynamicObjects | bool | false | |
resolution | int | 128 | |
shadowDistance | float | 100 | ≥ 0 |
size | Vector3 | 10 10 10 | |
timeSlicingMode | 列挙 | AllFacesAtOnce | AllFacesAtOnce・IndividualFaces・NoTimeSlicing |
type | int | 0 | |
updateFrequency | int | 0 | ≥ 0 |
useOcclusionCulling | bool | true |
SkinnedMeshRenderer
Section titled “SkinnedMeshRenderer”| 型 | UnityEngine.SkinnedMeshRenderer |
属性は 38 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
allowOcclusionWhenDynamic | bool | true | |
autoUVMaxAngle | float | 89 | |
autoUVMaxDistance | float | 0.5 | |
blendShapeWeights | 配列(float) | 空 | |
bones | 配列(Transform) | 空 | 同じ prefab の中の物へのパス |
dirtyAABB | bool | true | |
enabled | bool | true | |
ignoreNormalsForChartDetection | bool | false | |
importantGI | bool | false | |
lightProbeUsage | 列挙 | BlendProbes | Off・BlendProbes・UseProxyVolume・CustomProvided |
lightProbeVolumeOverride | GameObject | なし | 同じ prefab の中の物へのパス |
material | Material | なし | materials の 1 つ目だけを書きます(どちらか一方を書きます) |
materials | 配列(Material) | 空の枠 1 つ | アセットへのパス |
minimumChartSize | int | 4 | ≤ 4 |
motionVectorGenerationMode | 列挙 | Object | Camera・Object・ForceNoMotion |
preserveUVs | bool | false | |
probeAnchor | Transform | なし | 同じ prefab の中の物へのパス |
quality | 列挙 | Auto | Auto・Bone1・Bone2・Bone4 |
rayTraceProcedural | bool | false | |
rayTracingMode | 列挙 | DynamicGeometry | Off・Static・DynamicTransform・DynamicGeometry |
receiveGI | int | 1 | |
receiveShadows | bool | true | |
reflectionProbeUsage | 列挙 | BlendProbes | Off・BlendProbes・BlendProbesAndSkybox・Simple |
rendererPriority | int | 0 | |
renderingLayerMask | int | 1 | 0 – 4294967295 |
rootBone | Transform | なし | 同じ prefab の中の物へのパス |
scaleInLightmap | float | 1 | |
shadowCastingMode | 列挙 | On | Off・On・TwoSided・ShadowsOnly |
sharedMesh | Mesh | なし | |
skinnedMotionVectors | bool | true | |
sortingLayerID | int | 0 | |
sortingOrder | int | 0 | -32768 – 32767 |
staticBatchInfo.firstSubMesh | int | 0 | |
staticBatchInfo.subMeshCount | int | 0 | |
staticBatchRoot | Transform | なし | 同じ prefab の中の物へのパス |
staticShadowCaster | bool | false | |
stitchLightmapSeams | bool | true | |
updateWhenOffscreen | bool | false |
Skybox
Section titled “Skybox”| 型 | UnityEngine.Skybox |
属性は 2 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
enabled | bool | true | |
material | Material | なし |
SortingGroup
Section titled “SortingGroup”| 型 | UnityEngine.Rendering.SortingGroup |
属性は 4 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
enabled | bool | true | |
sortAtRoot | bool | false | |
sortingLayerID | int | 0 | |
sortingOrder | int | 0 | -32768 – 32767 |
SpriteMask
Section titled “SpriteMask”| 型 | UnityEngine.SpriteMask |
属性は 38 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
allowOcclusionWhenDynamic | bool | true | |
alphaCutoff | float | 0.2 | 0 – 1 |
autoUVMaxAngle | float | 89 | |
autoUVMaxDistance | float | 0.5 | |
backSortingLayerID | int | 0 | |
backSortingOrder | int | 0 | ≥ -32768 |
enabled | bool | true | |
frontSortingLayerID | int | 0 | |
frontSortingOrder | int | 0 | -32768 – 32767 |
ignoreNormalsForChartDetection | bool | false | |
importantGI | bool | false | |
isCustomRangeActive | bool | false | |
lightProbeUsage | 列挙 | BlendProbes | Off・BlendProbes・UseProxyVolume・CustomProvided |
lightProbeVolumeOverride | GameObject | なし | 同じ prefab の中の物へのパス |
material | Material | 既定のアセット | materials の 1 つ目だけを書きます(どちらか一方を書きます) |
materials | 配列(Material) | 既定のアセット | アセットへのパス |
minimumChartSize | int | 4 | ≤ 4 |
motionVectorGenerationMode | 列挙 | Object | Camera・Object・ForceNoMotion |
preserveUVs | bool | false | |
probeAnchor | Transform | なし | 同じ prefab の中の物へのパス |
rayTraceProcedural | bool | false | |
rayTracingMode | 列挙 | Off | Off・Static・DynamicTransform・DynamicGeometry |
receiveGI | int | 1 | |
receiveShadows | bool | true | |
reflectionProbeUsage | 列挙 | BlendProbes | Off・BlendProbes・BlendProbesAndSkybox・Simple |
rendererPriority | int | 0 | |
renderingLayerMask | int | 1 | 0 – 4294967295 |
scaleInLightmap | float | 1 | |
shadowCastingMode | 列挙 | On | Off・On・TwoSided・ShadowsOnly |
sortingLayerID | int | 0 | |
sortingOrder | int | 0 | -32768 – 32767 |
sprite | Sprite | なし | |
spriteSortPoint | 列挙 | Center | Center・Pivot |
staticBatchInfo.firstSubMesh | int | 0 | |
staticBatchInfo.subMeshCount | int | 0 | |
staticBatchRoot | Transform | なし | 同じ prefab の中の物へのパス |
staticShadowCaster | bool | false | |
stitchLightmapSeams | bool | true |
SpriteRenderer
Section titled “SpriteRenderer”| 型 | UnityEngine.SpriteRenderer |
属性は 40 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
adaptiveModeThreshold | float | 0.5 | |
allowOcclusionWhenDynamic | bool | true | |
autoUVMaxAngle | float | 89 | |
autoUVMaxDistance | float | 0.5 | |
color | Color | #FFFFFF | |
drawMode | 列挙 | Simple | Simple・Sliced・Tiled |
enabled | bool | true | |
flipX | bool | false | |
flipY | bool | false | |
ignoreNormalsForChartDetection | bool | false | |
importantGI | bool | false | |
lightProbeUsage | 列挙 | BlendProbes | Off・BlendProbes・UseProxyVolume・CustomProvided |
lightProbeVolumeOverride | GameObject | なし | 同じ prefab の中の物へのパス |
maskInteraction | 列挙 | None | None・VisibleInsideMask・VisibleOutsideMask |
material | Material | 既定のアセット | materials の 1 つ目だけを書きます(どちらか一方を書きます) |
materials | 配列(Material) | 既定のアセット | アセットへのパス |
minimumChartSize | int | 4 | ≤ 4 |
motionVectorGenerationMode | 列挙 | Object | Camera・Object・ForceNoMotion |
preserveUVs | bool | false | |
probeAnchor | Transform | なし | 同じ prefab の中の物へのパス |
rayTraceProcedural | bool | false | |
rayTracingMode | 列挙 | Off | Off・Static・DynamicTransform・DynamicGeometry |
receiveGI | int | 1 | |
receiveShadows | bool | false | |
reflectionProbeUsage | 列挙 | BlendProbes | Off・BlendProbes・BlendProbesAndSkybox・Simple |
rendererPriority | int | 0 | |
renderingLayerMask | int | 1 | 0 – 4294967295 |
scaleInLightmap | float | 1 | |
shadowCastingMode | 列挙 | Off | Off・On・TwoSided・ShadowsOnly |
size | Vector2 | 1 1 | |
sortingLayerID | int | 0 | |
sortingOrder | int | 0 | -32768 – 32767 |
sprite | Sprite | なし | |
spriteSortPoint | 列挙 | Center | Center・Pivot |
staticBatchInfo.firstSubMesh | int | 0 | |
staticBatchInfo.subMeshCount | int | 0 | |
staticBatchRoot | Transform | なし | 同じ prefab の中の物へのパス |
staticShadowCaster | bool | false | |
stitchLightmapSeams | bool | true | |
tileMode | 列挙 | Continuous | Continuous・Adaptive |
Terrain
Section titled “Terrain”| 型 | UnityEngine.Terrain |
属性は 29 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
allowAutoConnect | bool | false | |
bakeLightProbesForTrees | bool | true | |
basemapDistance | float | 1000 | |
deringLightProbesForTrees | bool | true | |
detailObjectDensity | float | 1 | |
detailObjectDistance | float | 80 | |
drawHeightmap | bool | true | |
drawInstanced | bool | false | |
drawTreesAndFoliage | bool | true | |
enableHeightmapRayTracing | bool | true | |
enableTreesAndDetailsRayTracing | bool | false | |
enabled | bool | true | |
groupingID | int | 0 | |
heightmapMaximumLOD | int | 0 | |
heightmapPixelError | float | 5 | |
ignoreQualitySettings | bool | false | |
materialTemplate | Material | なし | |
preserveTreePrototypeLayers | bool | false | |
receiveGI | int | 1 | |
reflectionProbeUsage | 列挙 | BlendProbes | Off・BlendProbes・BlendProbesAndSkybox・Simple |
renderingLayerMask | int | 1 | 0 – 4294967295 |
scaleInLightmap | float | 1 | |
shadowCastingMode | 列挙 | TwoSided | Off・On・TwoSided・ShadowsOnly |
staticShadowCaster | bool | false | |
treeBillboardDistance | float | 50 | |
treeCrossFadeLength | float | 5 | |
treeDistance | float | 5000 | |
treeMaximumFullLODCount | int | 50 | |
treeMotionVectorModeOverride | 列挙 | InheritFromPrototype | CameraMotionOnly・PerObjectMotion・ForceNoMotion・InheritFromPrototype |
TextMesh
Section titled “TextMesh”| 型 | UnityEngine.TextMesh |
| 自動で足すコンポーネント | MeshRenderer |
属性は 11 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
alignment | 列挙 | Left | Left・Center・Right |
anchor | 列挙 | UpperLeft | UpperLeft・UpperCenter・UpperRight・MiddleLeft・MiddleCenter・MiddleRight・LowerLeft・LowerCenter・LowerRight |
characterSize | float | 1 | |
font | Font | なし | |
fontSize | int | 0 | |
fontStyle | 列挙 | Normal | Normal・Bold・Italic・BoldAndItalic |
lineSpacing | float | 1 | |
offsetZ | float | 0 | |
richText | bool | true | |
tabSize | float | 4 | |
text | string | 空 |
Tilemap
Section titled “Tilemap”| 型 | UnityEngine.Tilemaps.Tilemap |
属性は 21 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
animationFrameRate | float | 1 | |
color | Color | #FFFFFF | |
enabled | bool | true | |
orientation | 列挙 | XY | XY・XZ・YX・YZ・ZX・ZY・Custom |
tileAnchor | Vector3 | 0.5 0.5 0 | |
tileOrientationMatrix.e00 | float | 1 | |
tileOrientationMatrix.e01 | float | 0 | |
tileOrientationMatrix.e02 | float | 0 | |
tileOrientationMatrix.e03 | float | 0 | |
tileOrientationMatrix.e10 | float | 0 | |
tileOrientationMatrix.e11 | float | 1 | |
tileOrientationMatrix.e12 | float | 0 | |
tileOrientationMatrix.e13 | float | 0 | |
tileOrientationMatrix.e20 | float | 0 | |
tileOrientationMatrix.e21 | float | 0 | |
tileOrientationMatrix.e22 | float | 1 | |
tileOrientationMatrix.e23 | float | 0 | |
tileOrientationMatrix.e30 | float | 0 | |
tileOrientationMatrix.e31 | float | 0 | |
tileOrientationMatrix.e32 | float | 0 | |
tileOrientationMatrix.e33 | float | 1 |
TilemapRenderer
Section titled “TilemapRenderer”| 型 | UnityEngine.Tilemaps.TilemapRenderer |
| 自動で足すコンポーネント | Tilemap |
属性は 37 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
allowOcclusionWhenDynamic | bool | true | |
autoUVMaxAngle | float | 89 | |
autoUVMaxDistance | float | 0.5 | |
chunkCullingBounds | Vector3 | 0 0 0 | |
detectChunkCullingBounds | 列挙 | Auto | Auto・Manual |
enabled | bool | true | |
ignoreNormalsForChartDetection | bool | false | |
importantGI | bool | false | |
lightProbeUsage | 列挙 | Off | Off・BlendProbes・UseProxyVolume・CustomProvided |
lightProbeVolumeOverride | GameObject | なし | 同じ prefab の中の物へのパス |
maskInteraction | 列挙 | None | None・VisibleInsideMask・VisibleOutsideMask |
material | Material | 既定のアセット | materials の 1 つ目だけを書きます(どちらか一方を書きます) |
materials | 配列(Material) | 既定のアセット | アセットへのパス |
maxChunkCount | int | 16 | |
maxFrameAge | int | 16 | |
minimumChartSize | int | 4 | ≤ 4 |
mode | 列挙 | Chunk | Chunk・Individual |
motionVectorGenerationMode | 列挙 | Object | Camera・Object・ForceNoMotion |
preserveUVs | bool | false | |
probeAnchor | Transform | なし | 同じ prefab の中の物へのパス |
rayTraceProcedural | bool | false | |
rayTracingMode | 列挙 | Off | Off・Static・DynamicTransform・DynamicGeometry |
receiveGI | int | 1 | |
receiveShadows | bool | false | |
reflectionProbeUsage | 列挙 | Off | Off・BlendProbes・BlendProbesAndSkybox・Simple |
rendererPriority | int | 0 | |
renderingLayerMask | int | 1 | 0 – 4294967295 |
scaleInLightmap | float | 1 | |
shadowCastingMode | 列挙 | Off | Off・On・TwoSided・ShadowsOnly |
sortOrder | 列挙 | BottomLeft | BottomLeft・BottomRight・TopLeft・TopRight |
sortingLayerID | int | 0 | |
sortingOrder | int | 0 | -32768 – 32767 |
staticBatchInfo.firstSubMesh | int | 0 | |
staticBatchInfo.subMeshCount | int | 0 | |
staticBatchRoot | Transform | なし | 同じ prefab の中の物へのパス |
staticShadowCaster | bool | false | |
stitchLightmapSeams | bool | true |
TrailRenderer
Section titled “TrailRenderer”| 型 | UnityEngine.TrailRenderer |
属性は 46 個です。
| 属性 | 型 | 既定値 | 選べる値 |
|---|---|---|---|
alignment | 列挙 | View | View・Local・TransformZ |
allowOcclusionWhenDynamic | bool | true | |
applyActiveColorSpace | bool | true | |
autoUVMaxAngle | float | 89 | |
autoUVMaxDistance | float | 0.5 | |
autodestruct | bool | false | |
emitting | bool | true | |
enabled | bool | true | |
generateLightingData | bool | false | |
ignoreNormalsForChartDetection | bool | false | |
importantGI | bool | false | |
lightProbeUsage | 列挙 | Off | Off・BlendProbes・UseProxyVolume・CustomProvided |
lightProbeVolumeOverride | GameObject | なし | 同じ prefab の中の物へのパス |
maskInteraction | 列挙 | None | None・VisibleInsideMask・VisibleOutsideMask |
material | Material | なし | materials の 1 つ目だけを書きます(どちらか一方を書きます) |
materials | 配列(Material) | 空の枠 1 つ | アセットへのパス |
minVertexDistance | float | 0.1 | |
minimumChartSize | int | 4 | |
motionVectorGenerationMode | 列挙 | Camera | Camera・Object・ForceNoMotion |
numCapVertices | int | 0 | ≤ 90 |
numCornerVertices | int | 0 | ≤ 90 |
preserveUVs | bool | false | |
previewTimeScale | float | 1 | |
probeAnchor | Transform | なし | 同じ prefab の中の物へのパス |
rayTraceProcedural | bool | false | |
rayTracingMode | 列挙 | Off | Off・Static・DynamicTransform・DynamicGeometry |
receiveGI | int | 1 | |
receiveShadows | bool | true | |
reflectionProbeUsage | 列挙 | Off | Off・BlendProbes・BlendProbesAndSkybox・Simple |
rendererPriority | int | 0 | |
renderingLayerMask | int | 1 | 0 – 4294967295 |
scaleInLightmap | float | 1 | |
shadowBias | float | 0.5 | ≥ 0 |
shadowCastingMode | 列挙 | On | Off・On・TwoSided・ShadowsOnly |
sortingLayerID | int | 0 | |
sortingOrder | int | 0 | -32768 – 32767 |
startWidth | float | 1 | |
staticBatchInfo.firstSubMesh | int | 0 | |
staticBatchInfo.subMeshCount | int | 0 | |
staticBatchRoot | Transform | なし | 同じ prefab の中の物へのパス |
staticShadowCaster | bool | false | |
stitchLightmapSeams | bool | true | |
textureMode | 列挙 | Stretch | Stretch・Tile・DistributePerSegment・RepeatPerSegment・Static |
textureScale | Vector2 | 1 1 | |
time | float | 5 | |
widthMultiplier | float | 1 | ≥ 0 |
| 型 | UnityEngine.Tree |
書ける属性はありません。