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描画のコンポーネント

描画のコンポーネントは 33 種類です。

型UnityEngine.BillboardRenderer

属性は 30 個です。

属性型既定値選べる値
allowOcclusionWhenDynamicbooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
enabledbooltrue
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsage列挙OffOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectなし同じ prefab の中の物へのパス
materialMaterialなしmaterials の 1 つ目だけを書きます(どちらか一方を書きます)
materials配列(Material)空の枠 1 つアセットへのパス
minimumChartSizeint4≤ 4
motionVectorGenerationMode列挙ObjectCamera・Object・ForceNoMotion
preserveUVsboolfalse
probeAnchorTransformなし同じ prefab の中の物へのパス
rayTraceProceduralboolfalse
rayTracingMode列挙OffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsboolfalse
reflectionProbeUsage列挙OffOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowCastingMode列挙OffOff・On・TwoSided・ShadowsOnly
sortingLayerIDint0
sortingOrderint0-32768 – 32767
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformなし同じ prefab の中の物へのパス
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
型UnityEngine.Camera

属性は 35 個です。

属性型既定値選べる値
allowDynamicResolutionboolfalse
allowHDRbooltrue
allowMSAAbooltrue
anamorphismfloat0-1 – 1
aperturefloat160.7 – 32
backgroundColorColor#314D7900
barrelClippingfloat0.250 – 1
bladeCountint5≤ 11
clearFlags列挙SkyboxSkybox・Color・SolidColor・Depth・Nothing
cullingMaskLayerMaskEverything
curvatureVector22 11
depthfloat0
enabledbooltrue
fOVAxisModeint0
farClipPlanefloat1000
fieldOfViewfloat601e-05 – 179
focalLengthfloat50
focusDistancefloat10≥ 0.1
forceIntoRenderTextureboolfalse
gateFit列挙HorizontalNone・Vertical・Horizontal・Fill・Overscan
isoint200≥ 1
lensShiftVector20 0
nearClipPlanefloat0.3≥ 0.01
orthographicboolfalse
orthographicSizefloat5
rectRect0 0 1 1
renderingPath列挙UsePlayerSettingsUsePlayerSettings・VertexLit・Forward・DeferredLighting・DeferredShading
sensorSizeVector236 24
shutterSpeedfloat0.005≥ 0
stereoConvergencefloat10
stereoSeparationfloat0.022
stereoTargetEye列挙BothNone・Left・Right・Both
targetDisplayint0
targetTextureRenderTextureなし
useOcclusionCullingbooltrue
型UnityEngine.FlareLayer
自動で足すコンポーネントCamera

属性は 1 個です。

属性型既定値選べる値
enabledbooltrue
型UnityEngine.Halo

属性は 2 個です。

属性型既定値選べる値
enabledbooltrue
sizefloat5
型UnityEngine.LODGroup

属性は 6 個です。

属性型既定値選べる値
animateCrossFadingboolfalse
enabledbooltrue
fadeMode列挙NoneNone・CrossFade・SpeedTree
lastLODBillboardboolfalse
localReferencePointVector30 0 0
sizefloat1≥ 0
子の要素 <LOD> の属性(構造の配列)型既定値
screenRelativeHeightfloat(0〜1)必須
fadeTransitionWidthfloat(0〜1)0
renderersRenderer の並び(同じ prefab の中・パスを ; で区切る)なし
型UnityEngine.LensFlare

属性は 6 個です。

属性型既定値選べる値
brightnessfloat1
colorColor#FFFFFF00
directionalboolfalse
enabledbooltrue
fadeSpeedfloat3
ignoreLayersLayerMask6
型UnityEngine.Light

属性は 49 個です。

属性型既定値選べる値
areaSizeVector21 1
bounceIntensityfloat1≥ 0
boundingSphereOverrideVector40 0 0 0
colorColor#FFFFFF
colorTemperaturefloat6570
cookieTextureなし
cookieSizefloat10≥ 0
cullingMaskLayerMaskEverything
drawHaloboolfalse
enabledbooltrue
innerSpotAnglefloat21.8021≥ 0
intensityfloat1≥ 0
lightShadowCasterMode列挙DefaultDefault・NonLightmappedOnly・Everything
lightmapBakeType列挙(組み合わせ)RealtimeMixed・Baked・Realtime
rangefloat10≥ 0
renderMode列挙AutoAuto・ForcePixel・ForceVertex
renderingLayerMaskint1
shadowAnglefloat0≥ 0
shadowBiasfloat0.050 – 10
shadowCustomResolutionint-1
shadowNearPlanefloat0.20.09999999 – 10
shadowNormalBiasfloat0.40 – 10
shadowRadiusfloat0≥ 0
shadowResolution列挙FromQualitySettingsFromQualitySettings・Low・Medium・High・VeryHigh
shadowStrengthfloat10 – 1
shadows列挙NoneNone・Hard・Soft
shadows.cullingMatrixOverride.e00float1
shadows.cullingMatrixOverride.e01float0
shadows.cullingMatrixOverride.e02float0
shadows.cullingMatrixOverride.e03float0
shadows.cullingMatrixOverride.e10float0
shadows.cullingMatrixOverride.e11float1
shadows.cullingMatrixOverride.e12float0
shadows.cullingMatrixOverride.e13float0
shadows.cullingMatrixOverride.e20float0
shadows.cullingMatrixOverride.e21float0
shadows.cullingMatrixOverride.e22float1
shadows.cullingMatrixOverride.e23float0
shadows.cullingMatrixOverride.e30float0
shadows.cullingMatrixOverride.e31float0
shadows.cullingMatrixOverride.e32float0
shadows.cullingMatrixOverride.e33float1
shape列挙ConeCone・Pyramid・Box
spotAnglefloat301 – 179
type列挙PointSpot・Directional・Point・Area・Rectangle・Disc
useBoundingSphereOverrideboolfalse
useColorTemperatureboolfalse
useShadowMatrixOverrideboolfalse
useViewFrustumForShadowCasterCullbooltrue
型UnityEngine.LightProbeGroup

属性は 3 個です。

属性型既定値選べる値
deringbooltrue
enabledbooltrue
probePositions配列(Vector3)1 1 1; 1 1 -1; 1 -1 1; 1 -1 -1; -1 1 1; -1 1 -1; -1 -1 1; -1 -1 -1
型UnityEngine.LightProbeProxyVolume

属性は 13 個です。

属性型既定値選べる値
boundingBoxMode列挙AutomaticLocalAutomaticLocal・AutomaticWorld・Custom
dataFormat列挙FloatHalfFloat・Float
enabledbooltrue
gridResolutionXint2≤ 32
gridResolutionYint2≤ 32
gridResolutionZint2≤ 32
originCustomVector30 0 0
probeDensityfloat0.250.01 – 1
probePositionMode列挙CellCornerCellCorner・CellCenter
qualityMode列挙NormalLow・Normal
refreshMode列挙AutomaticAutomatic・EveryFrame・ViaScripting
resolutionMode列挙AutomaticAutomatic・Custom
sizeCustomVector3Infinity Infinity Infinity
型UnityEngine.LineRenderer

属性は 44 個です。

属性型既定値選べる値
alignment列挙ViewView・Local・TransformZ
allowOcclusionWhenDynamicbooltrue
applyActiveColorSpacebooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
enabledbooltrue
generateLightingDataboolfalse
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsage列挙OffOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectなし同じ prefab の中の物へのパス
loopboolfalse
maskInteraction列挙NoneNone・VisibleInsideMask・VisibleOutsideMask
materialMaterialなしmaterials の 1 つ目だけを書きます(どちらか一方を書きます)
materials配列(Material)空の枠 1 つアセットへのパス
minimumChartSizeint4≤ 4
motionVectorGenerationMode列挙CameraCamera・Object・ForceNoMotion
numCapVerticesint0≤ 90
numCornerVerticesint0≤ 90
positions配列(Vector3)0 0 0; 0 0 1
preserveUVsboolfalse
probeAnchorTransformなし同じ prefab の中の物へのパス
rayTraceProceduralboolfalse
rayTracingMode列挙OffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsbooltrue
reflectionProbeUsage列挙OffOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowBiasfloat0.5≥ 0
shadowCastingMode列挙OnOff・On・TwoSided・ShadowsOnly
sortingLayerIDint0
sortingOrderint0-32768 – 32767
startWidthfloat1
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformなし同じ prefab の中の物へのパス
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
textureMode列挙StretchStretch・Tile・DistributePerSegment・RepeatPerSegment・Static
textureScaleVector21 1
useWorldSpacebooltrue
widthMultiplierfloat1≥ 0
型UnityEngine.MeshFilter

属性は 1 個です。

属性型既定値選べる値
meshMeshなし
型UnityEngine.MeshRenderer

属性は 31 個です。

属性型既定値選べる値
additionalVertexStreamsMeshなし
allowOcclusionWhenDynamicbooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
enabledbooltrue
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsage列挙BlendProbesOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectなし同じ prefab の中の物へのパス
materialMaterialなしmaterials の 1 つ目だけを書きます(どちらか一方を書きます)
materials配列(Material)空の枠 1 つアセットへのパス
minimumChartSizeint4≤ 4
motionVectorGenerationMode列挙ObjectCamera・Object・ForceNoMotion
preserveUVsboolfalse
probeAnchorTransformなし同じ prefab の中の物へのパス
rayTraceProceduralboolfalse
rayTracingMode列挙DynamicTransformOff・Static・DynamicTransform・DynamicGeometry
receiveGI列挙LightmapsLightmaps・LightProbes
receiveShadowsbooltrue
reflectionProbeUsage列挙BlendProbesOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowCastingMode列挙OnOff・On・TwoSided・ShadowsOnly
sortingLayerIDint0
sortingOrderint0-32768 – 32767
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformなし同じ prefab の中の物へのパス
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
型UnityEngine.OcclusionArea

属性は 3 個です。

属性型既定値選べる値
centerVector30 0 0
isViewVolumebooltrue
sizeVector31 1 1
型UnityEngine.OcclusionPortal

属性は 3 個です。

属性型既定値選べる値
centerVector30 0 0
openbooltrue
sizeVector31 1 1
型UnityEngine.ParticleSystem
自動で足すコンポーネントParticleSystemRenderer

属性は 430 個です。

属性型既定値選べる値
clampVelocityModule.dampenfloat00 – 1
clampVelocityModule.drag.minMaxStateint0-32768 – 65535
clampVelocityModule.drag.minScalarfloat00 – 100000
clampVelocityModule.drag.scalarfloat00 – 100000
clampVelocityModule.enabledboolfalse
clampVelocityModule.inWorldSpaceboolfalse
clampVelocityModule.magnitude.minMaxStateint0-32768 – 65535
clampVelocityModule.magnitude.minScalarfloat1≥ 0
clampVelocityModule.magnitude.scalarfloat1≥ 0
clampVelocityModule.multiplyDragByParticleSizebooltrue
clampVelocityModule.multiplyDragByParticleVelocitybooltrue
clampVelocityModule.separateAxisboolfalse
clampVelocityModule.x.minMaxStateint0-32768 – 65535
clampVelocityModule.x.minScalarfloat1≥ 0
clampVelocityModule.x.scalarfloat1≥ 0
clampVelocityModule.y.minMaxStateint0-32768 – 65535
clampVelocityModule.y.minScalarfloat1≥ 0
clampVelocityModule.y.scalarfloat1≥ 0
clampVelocityModule.z.minMaxStateint0-32768 – 65535
clampVelocityModule.z.minScalarfloat1≥ 0
clampVelocityModule.z.scalarfloat1≥ 0
collisionModule.bounce.minMaxStateint0-32768 – 65535
collisionModule.bounce.minScalarfloat10 – 2
collisionModule.bounce.scalarfloat10 – 2
collisionModule.colliderForcefloat0≥ 0
collisionModule.collidesWithLayerMaskEverything
collisionModule.collidesWithDynamicbooltrue
collisionModule.collisionMessagesboolfalse
collisionModule.collisionModeint00 – 1
collisionModule.dampen.minMaxStateint0-32768 – 65535
collisionModule.dampen.minScalarfloat00 – 1
collisionModule.dampen.scalarfloat00 – 1
collisionModule.enabledboolfalse
collisionModule.energyLossOnCollision.minMaxStateint0-32768 – 65535
collisionModule.energyLossOnCollision.minScalarfloat00 – 1
collisionModule.energyLossOnCollision.scalarfloat00 – 1
collisionModule.interiorCollisionsboolfalse
collisionModule.maxCollisionShapesint256
collisionModule.maxKillSpeedfloat10000≥ 0
collisionModule.minKillSpeedfloat0≥ 0
collisionModule.multiplyColliderForceByCollisionAnglebooltrue
collisionModule.multiplyColliderForceByParticleSizeboolfalse
collisionModule.multiplyColliderForceByParticleSpeedboolfalse
collisionModule.qualityint0≤ 2
collisionModule.radiusScalefloat1≥ 0.0001
collisionModule.typeint00 – 1
collisionModule.voxelSizefloat0.5≥ 0.0001
colorBySpeedModule.enabledboolfalse
colorBySpeedModule.gradient.maxColorColor#FFFFFF
colorBySpeedModule.gradient.minColorColor#FFFFFF
colorBySpeedModule.gradient.minMaxStateint1-32768 – 65535
colorBySpeedModule.rangeVector20 1
colorModule.enabledboolfalse
colorModule.gradient.maxColorColor#FFFFFF
colorModule.gradient.minColorColor#FFFFFF
colorModule.gradient.minMaxStateint1-32768 – 65535
cullingModeint00 – 3
customDataModule.color0.maxColorColor#FFFFFF
customDataModule.color0.minColorColor#FFFFFF
customDataModule.color0.minMaxStateint0-32768 – 65535
customDataModule.color1.maxColorColor#FFFFFF
customDataModule.color1.minColorColor#FFFFFF
customDataModule.color1.minMaxStateint0-32768 – 65535
customDataModule.colorLabel0stringColor
customDataModule.colorLabel1stringColor
customDataModule.enabledboolfalse
customDataModule.mode0int00 – 2
customDataModule.mode1int00 – 2
customDataModule.vector0_0.minMaxStateint0-32768 – 65535
customDataModule.vector0_0.minScalarfloat0
customDataModule.vector0_0.scalarfloat0
customDataModule.vector0_1.minMaxStateint0-32768 – 65535
customDataModule.vector0_1.minScalarfloat0
customDataModule.vector0_1.scalarfloat0
customDataModule.vector0_2.minMaxStateint0-32768 – 65535
customDataModule.vector0_2.minScalarfloat0
customDataModule.vector0_2.scalarfloat0
customDataModule.vector0_3.minMaxStateint0-32768 – 65535
customDataModule.vector0_3.minScalarfloat0
customDataModule.vector0_3.scalarfloat0
customDataModule.vector1_0.minMaxStateint0-32768 – 65535
customDataModule.vector1_0.minScalarfloat0
customDataModule.vector1_0.scalarfloat0
customDataModule.vector1_1.minMaxStateint0-32768 – 65535
customDataModule.vector1_1.minScalarfloat0
customDataModule.vector1_1.scalarfloat0
customDataModule.vector1_2.minMaxStateint0-32768 – 65535
customDataModule.vector1_2.minScalarfloat0
customDataModule.vector1_2.scalarfloat0
customDataModule.vector1_3.minMaxStateint0-32768 – 65535
customDataModule.vector1_3.minScalarfloat0
customDataModule.vector1_3.scalarfloat0
customDataModule.vectorComponentCount0int4≤ 4
customDataModule.vectorComponentCount1int4≤ 4
customDataModule.vectorLabel0_0stringX
customDataModule.vectorLabel0_1stringY
customDataModule.vectorLabel0_2stringZ
customDataModule.vectorLabel0_3stringW
customDataModule.vectorLabel1_0stringX
customDataModule.vectorLabel1_1stringY
customDataModule.vectorLabel1_2stringZ
customDataModule.vectorLabel1_3stringW
emissionModule.burstCountint0≤ 8
emissionModule.enabledbooltrue
emissionModule.rateOverDistance.minMaxStateint0-32768 – 65535
emissionModule.rateOverDistance.minScalarfloat00 – 10000000
emissionModule.rateOverDistance.scalarfloat00 – 10000000
emissionModule.rateOverTime.minMaxStateint0-32768 – 65535
emissionModule.rateOverTime.minScalarfloat100 – 10000000
emissionModule.rateOverTime.scalarfloat100 – 10000000
emitterVelocityModeint10 – 2
externalForcesModule.enabledboolfalse
externalForcesModule.influenceFilterint00 – 2
externalForcesModule.influenceMaskLayerMaskEverything
externalForcesModule.multiplierCurve.minMaxStateint0-32768 – 65535
externalForcesModule.multiplierCurve.minScalarfloat1≥ 0
externalForcesModule.multiplierCurve.scalarfloat1≥ 0
forceModule.enabledboolfalse
forceModule.inWorldSpaceboolfalse
forceModule.randomizePerFrameboolfalse
forceModule.x.minMaxStateint0-32768 – 65535
forceModule.x.minScalarfloat0
forceModule.x.scalarfloat0
forceModule.y.minMaxStateint0-32768 – 65535
forceModule.y.minScalarfloat0
forceModule.y.scalarfloat0
forceModule.z.minMaxStateint0-32768 – 65535
forceModule.z.minScalarfloat0
forceModule.z.scalarfloat0
inheritVelocityModule.curve.minMaxStateint0-32768 – 65535
inheritVelocityModule.curve.minScalarfloat0-100000 – 100000
inheritVelocityModule.curve.scalarfloat0-100000 – 100000
inheritVelocityModule.enabledboolfalse
inheritVelocityModule.modeint00 – 1
initialModule.customEmitterVelocityVector30 0 0
initialModule.gravityModifier.minMaxStateint0-32768 – 65535
initialModule.gravityModifier.minScalarfloat0-100000 – 100000
initialModule.gravityModifier.scalarfloat0-100000 – 100000
initialModule.gravitySourceint00 – 1
initialModule.maxNumParticlesint1000
initialModule.randomizeRotationDirectionfloat00 – 1
initialModule.rotation3Dboolfalse
initialModule.size3Dboolfalse
initialModule.startColor.maxColorColor#FFFFFF
initialModule.startColor.minColorColor#FFFFFF
initialModule.startColor.minMaxStateint0-32768 – 65535
initialModule.startLifetime.minMaxStateint0-32768 – 65535
initialModule.startLifetime.minScalarfloat5≥ 0.0001
initialModule.startLifetime.scalarfloat5≥ 0.0001
initialModule.startRotation.minMaxStateint0-32768 – 65535
initialModule.startRotation.minScalarfloat0-1745.329 – 1745.329
initialModule.startRotation.scalarfloat0-1745.329 – 1745.329
initialModule.startRotationX.minMaxStateint0-32768 – 65535
initialModule.startRotationX.minScalarfloat0-1745.329 – 1745.329
initialModule.startRotationX.scalarfloat0-1745.329 – 1745.329
initialModule.startRotationY.minMaxStateint0-32768 – 65535
initialModule.startRotationY.minScalarfloat0-1745.329 – 1745.329
initialModule.startRotationY.scalarfloat0-1745.329 – 1745.329
initialModule.startSize.minMaxStateint0-32768 – 65535
initialModule.startSize.minScalarfloat10 – 100000
initialModule.startSize.scalarfloat10 – 100000
initialModule.startSizeY.minMaxStateint0-32768 – 65535
initialModule.startSizeY.minScalarfloat10 – 100000
initialModule.startSizeY.scalarfloat10 – 100000
initialModule.startSizeZ.minMaxStateint0-32768 – 65535
initialModule.startSizeZ.minScalarfloat10 – 100000
initialModule.startSizeZ.scalarfloat10 – 100000
initialModule.startSpeed.minMaxStateint0-32768 – 65535
initialModule.startSpeed.minScalarfloat5-100000 – 100000
initialModule.startSpeed.scalarfloat5-100000 – 100000
lengthInSecfloat50.05 – 100000
lifetimeByEmitterSpeedModule.curve.minMaxStateint1-32768 – 65535
lifetimeByEmitterSpeedModule.curve.minScalarfloat1-100000 – 100000
lifetimeByEmitterSpeedModule.curve.scalarfloat1-100000 – 100000
lifetimeByEmitterSpeedModule.enabledboolfalse
lifetimeByEmitterSpeedModule.rangeVector20 1
lightsModule.colorbooltrue
lightsModule.enabledboolfalse
lightsModule.intensitybooltrue
lightsModule.intensityCurve.minMaxStateint0-32768 – 65535
lightsModule.intensityCurve.minScalarfloat1≥ 0
lightsModule.intensityCurve.scalarfloat1≥ 0
lightsModule.lightLightなし同じ prefab の中の物へのパス
lightsModule.maxLightsint20
lightsModule.randomDistributionbooltrue
lightsModule.rangebooltrue
lightsModule.rangeCurve.minMaxStateint0-32768 – 65535
lightsModule.rangeCurve.minScalarfloat1≥ 0
lightsModule.rangeCurve.scalarfloat1≥ 0
lightsModule.ratiofloat00 – 1
loopingbooltrue
moveWithCustomTransformTransformなし同じ prefab の中の物へのパス
moveWithTransformint00 – 2
noiseModule.dampingbooltrue
noiseModule.enabledboolfalse
noiseModule.frequencyfloat0.50.0001 – 100000
noiseModule.octaveMultiplierfloat0.50 – 1
noiseModule.octaveScalefloat21 – 4
noiseModule.octavesint11 – 4
noiseModule.positionAmount.minMaxStateint0-32768 – 65535
noiseModule.positionAmount.minScalarfloat1
noiseModule.positionAmount.scalarfloat1
noiseModule.qualityint1≤ 2
noiseModule.remap.minMaxStateint1-32768 – 65535
noiseModule.remap.minScalarfloat1-100000 – 100000
noiseModule.remap.scalarfloat1-100000 – 100000
noiseModule.remapEnabledboolfalse
noiseModule.remapY.minMaxStateint1-32768 – 65535
noiseModule.remapY.minScalarfloat1-100000 – 100000
noiseModule.remapY.scalarfloat1-100000 – 100000
noiseModule.remapZ.minMaxStateint1-32768 – 65535
noiseModule.remapZ.minScalarfloat1-100000 – 100000
noiseModule.remapZ.scalarfloat1-100000 – 100000
noiseModule.rotationAmount.minMaxStateint0-32768 – 65535
noiseModule.rotationAmount.minScalarfloat0
noiseModule.rotationAmount.scalarfloat0
noiseModule.scrollSpeed.minMaxStateint0-32768 – 65535
noiseModule.scrollSpeed.minScalarfloat0-100000 – 100000
noiseModule.scrollSpeed.scalarfloat0-100000 – 100000
noiseModule.separateAxesboolfalse
noiseModule.sizeAmount.minMaxStateint0-32768 – 65535
noiseModule.sizeAmount.minScalarfloat0
noiseModule.sizeAmount.scalarfloat0
noiseModule.strength.minMaxStateint0-32768 – 65535
noiseModule.strength.minScalarfloat1-100000 – 100000
noiseModule.strength.scalarfloat1-100000 – 100000
noiseModule.strengthY.minMaxStateint0-32768 – 65535
noiseModule.strengthY.minScalarfloat1-100000 – 100000
noiseModule.strengthY.scalarfloat1-100000 – 100000
noiseModule.strengthZ.minMaxStateint0-32768 – 65535
noiseModule.strengthZ.minScalarfloat1-100000 – 100000
noiseModule.strengthZ.scalarfloat1-100000 – 100000
playOnAwakebooltrue
prewarmboolfalse
randomSeedint00 – 4294967295
ringBufferLoopRangeVector20 1
ringBufferModeint00 – 2
rotationBySpeedModule.curve.minMaxStateint0-32768 – 65535
rotationBySpeedModule.curve.minScalarfloat0.785398
rotationBySpeedModule.curve.scalarfloat0.785398
rotationBySpeedModule.enabledboolfalse
rotationBySpeedModule.rangeVector20 1
rotationBySpeedModule.separateAxesboolfalse
rotationBySpeedModule.x.minMaxStateint0-32768 – 65535
rotationBySpeedModule.x.minScalarfloat0
rotationBySpeedModule.x.scalarfloat0
rotationBySpeedModule.y.minMaxStateint0-32768 – 65535
rotationBySpeedModule.y.minScalarfloat0
rotationBySpeedModule.y.scalarfloat0
rotationModule.curve.minMaxStateint0-32768 – 65535
rotationModule.curve.minScalarfloat0.785398
rotationModule.curve.scalarfloat0.785398
rotationModule.enabledboolfalse
rotationModule.separateAxesboolfalse
rotationModule.x.minMaxStateint0-32768 – 65535
rotationModule.x.minScalarfloat0
rotationModule.x.scalarfloat0
rotationModule.y.minMaxStateint0-32768 – 65535
rotationModule.y.minScalarfloat0
rotationModule.y.scalarfloat0
scalingModeint10 – 2
shapeModule.alignToDirectionboolfalse
shapeModule.anglefloat250 – 90
shapeModule.arc.modeint00 – 3
shapeModule.arc.speed.minMaxStateint0-32768 – 65535
shapeModule.arc.speed.minScalarfloat1
shapeModule.arc.speed.scalarfloat1
shapeModule.arc.spreadfloat00 – 1
shapeModule.arc.valuefloat3600 – 360
shapeModule.boxThicknessVector30 0 0
shapeModule.donutRadiusfloat0.2≥ 0.0001
shapeModule.enabledbooltrue
shapeModule.lengthfloat5≥ 0
shapeModule.meshMeshなし
shapeModule.meshMaterialIndexint0≥ 0
shapeModule.meshNormalOffsetfloat0
shapeModule.meshRendererMeshRendererなし同じ prefab の中の物へのパス
shapeModule.meshSpawn.modeint00 – 3
shapeModule.meshSpawn.speed.minMaxStateint0-32768 – 65535
shapeModule.meshSpawn.speed.minScalarfloat1
shapeModule.meshSpawn.speed.scalarfloat1
shapeModule.meshSpawn.spreadfloat00 – 1
shapeModule.placementModeint00 – 2
shapeModule.positionVector30 0 0
shapeModule.radius.modeint00 – 3
shapeModule.radius.speed.minMaxStateint0-32768 – 65535
shapeModule.radius.speed.minScalarfloat1
shapeModule.radius.speed.scalarfloat1
shapeModule.radius.spreadfloat00 – 1
shapeModule.radius.valuefloat1≥ 0.0001
shapeModule.radiusThicknessfloat10 – 1
shapeModule.randomDirectionAmountfloat00 – 1
shapeModule.randomPositionAmountfloat0≥ 0
shapeModule.rotationVector30 0 0
shapeModule.scaleVector31 1 1
shapeModule.skinnedMeshRendererSkinnedMeshRendererなし同じ prefab の中の物へのパス
shapeModule.sphericalDirectionAmountfloat00 – 1
shapeModule.spriteSpriteなし
shapeModule.spriteRendererSpriteRendererなし同じ prefab の中の物へのパス
shapeModule.textureTexture2Dなし
shapeModule.textureAlphaAffectsParticlesbooltrue
shapeModule.textureBilinearFilteringboolfalse
shapeModule.textureClipChannelint30 – 3
shapeModule.textureClipThresholdfloat00 – 1
shapeModule.textureColorAffectsParticlesbooltrue
shapeModule.textureUVChannelint00 – 7
shapeModule.typeint40 – 20
shapeModule.useMeshColorsbooltrue
shapeModule.useMeshMaterialIndexboolfalse
simulationSpeedfloat10 – 100
sizeBySpeedModule.curve.minMaxStateint1-32768 – 65535
sizeBySpeedModule.curve.minScalarfloat1
sizeBySpeedModule.curve.scalarfloat1
sizeBySpeedModule.enabledboolfalse
sizeBySpeedModule.rangeVector20 1
sizeBySpeedModule.separateAxesboolfalse
sizeBySpeedModule.y.minMaxStateint1-32768 – 65535
sizeBySpeedModule.y.minScalarfloat1
sizeBySpeedModule.y.scalarfloat1
sizeBySpeedModule.z.minMaxStateint1-32768 – 65535
sizeBySpeedModule.z.minScalarfloat1
sizeBySpeedModule.z.scalarfloat1
sizeModule.curve.minMaxStateint1-32768 – 65535
sizeModule.curve.minScalarfloat1
sizeModule.curve.scalarfloat1
sizeModule.enabledboolfalse
sizeModule.separateAxesboolfalse
sizeModule.y.minMaxStateint1-32768 – 65535
sizeModule.y.minScalarfloat1
sizeModule.y.scalarfloat1
sizeModule.z.minMaxStateint1-32768 – 65535
sizeModule.z.minScalarfloat1
sizeModule.z.scalarfloat1
startDelay.minMaxStateint0-32768 – 65535
startDelay.minScalarfloat0≥ 0
startDelay.scalarfloat0≥ 0
stopActionint00 – 3
subModule.enabledboolfalse
trailModule.attachRibbonsToTransformboolfalse
trailModule.colorOverLifetime.maxColorColor#FFFFFF
trailModule.colorOverLifetime.minColorColor#FFFFFF
trailModule.colorOverLifetime.minMaxStateint0-32768 – 65535
trailModule.colorOverTrail.maxColorColor#FFFFFF
trailModule.colorOverTrail.minColorColor#FFFFFF
trailModule.colorOverTrail.minMaxStateint0-32768 – 65535
trailModule.dieWithParticlesbooltrue
trailModule.enabledboolfalse
trailModule.generateLightingDataboolfalse
trailModule.inheritParticleColorbooltrue
trailModule.lifetime.minMaxStateint0-32768 – 65535
trailModule.lifetime.minScalarfloat10 – 1
trailModule.lifetime.scalarfloat10 – 1
trailModule.minVertexDistancefloat0.2≥ 0
trailModule.modeint00 – 1
trailModule.ratiofloat10 – 1
trailModule.ribbonCountint1
trailModule.shadowBiasfloat0.5≥ 0
trailModule.sizeAffectsLifetimeboolfalse
trailModule.sizeAffectsWidthbooltrue
trailModule.splitSubEmitterRibbonsboolfalse
trailModule.textureModeint00 – 4
trailModule.textureScaleVector21 1
trailModule.widthOverTrail.minMaxStateint0-32768 – 65535
trailModule.widthOverTrail.minScalarfloat1≥ 0
trailModule.widthOverTrail.scalarfloat1≥ 0
trailModule.worldSpaceboolfalse
triggerModule.colliderQueryModeint00 – 2
triggerModule.enabledboolfalse
triggerModule.enterint00 – 2
triggerModule.exitint00 – 2
triggerModule.insideint10 – 2
triggerModule.outsideint00 – 2
triggerModule.radiusScalefloat1≥ 0.0001
uVModule.animationTypeint00 – 1
uVModule.cyclesfloat10.0001 – 100000
uVModule.enabledboolfalse
uVModule.flipUfloat0
uVModule.flipVfloat0
uVModule.fpsfloat300.0001 – 100000
uVModule.frameOverTime.minMaxStateint1-32768 – 65535
uVModule.frameOverTime.minScalarfloat0.99990 – 0.9999
uVModule.frameOverTime.scalarfloat0.99990 – 0.9999
uVModule.modeint00 – 1
uVModule.rowIndexint0
uVModule.rowModeint10 – 2
uVModule.speedRangeVector20 1
uVModule.startFrame.minMaxStateint0-32768 – 65535
uVModule.startFrame.minScalarfloat00 – 0.9999
uVModule.startFrame.scalarfloat00 – 0.9999
uVModule.tilesXint1≥ 1
uVModule.tilesYint1≥ 1
uVModule.timeModeint00 – 2
uVModule.uvChannelMaskint-1
useAutoRandomSeedbooltrue
useUnscaledTimeboolfalse
velocityModule.enabledboolfalse
velocityModule.inWorldSpaceboolfalse
velocityModule.orbitalOffsetX.minMaxStateint0-32768 – 65535
velocityModule.orbitalOffsetX.minScalarfloat0
velocityModule.orbitalOffsetX.scalarfloat0
velocityModule.orbitalOffsetY.minMaxStateint0-32768 – 65535
velocityModule.orbitalOffsetY.minScalarfloat0
velocityModule.orbitalOffsetY.scalarfloat0
velocityModule.orbitalOffsetZ.minMaxStateint0-32768 – 65535
velocityModule.orbitalOffsetZ.minScalarfloat0
velocityModule.orbitalOffsetZ.scalarfloat0
velocityModule.orbitalX.minMaxStateint0-32768 – 65535
velocityModule.orbitalX.minScalarfloat0
velocityModule.orbitalX.scalarfloat0
velocityModule.orbitalY.minMaxStateint0-32768 – 65535
velocityModule.orbitalY.minScalarfloat0
velocityModule.orbitalY.scalarfloat0
velocityModule.orbitalZ.minMaxStateint0-32768 – 65535
velocityModule.orbitalZ.minScalarfloat0
velocityModule.orbitalZ.scalarfloat0
velocityModule.radial.minMaxStateint0-32768 – 65535
velocityModule.radial.minScalarfloat0
velocityModule.radial.scalarfloat0
velocityModule.speedModifier.minMaxStateint0-32768 – 65535
velocityModule.speedModifier.minScalarfloat1
velocityModule.speedModifier.scalarfloat1
velocityModule.x.minMaxStateint0-32768 – 65535
velocityModule.x.minScalarfloat0
velocityModule.x.scalarfloat0
velocityModule.y.minMaxStateint0-32768 – 65535
velocityModule.y.minScalarfloat0
velocityModule.y.scalarfloat0
velocityModule.z.minMaxStateint0-32768 – 65535
velocityModule.z.minScalarfloat0
velocityModule.z.scalarfloat0
子の要素 <Burst> の属性(構造の配列)型既定値
timefloat(0 以上)0
countint(0〜32767)なし
minCountint(0〜32767)なし
maxCountint(0〜32767)なし
cycleCountint(0 以上)1
repeatIntervalfloat(0.0001 以上)0.01
probabilityfloat(0〜1)1
型UnityEngine.ParticleSystemForceField

属性は 36 個です。

属性型既定値選べる値
enabledbooltrue
endRangefloat1≥ 0
gravityFocusfloat00 – 1
lengthfloat1≥ 0
multiplyDragByParticleSizebooltrue
multiplyDragByParticleVelocitybooltrue
parameters.directionCurveX.minMaxStateint0-32768 – 65535
parameters.directionCurveX.minScalarfloat0
parameters.directionCurveX.scalarfloat0
parameters.directionCurveY.minMaxStateint0-32768 – 65535
parameters.directionCurveY.minScalarfloat0
parameters.directionCurveY.scalarfloat0
parameters.directionCurveZ.minMaxStateint0-32768 – 65535
parameters.directionCurveZ.minScalarfloat0
parameters.directionCurveZ.scalarfloat0
parameters.dragCurve.minMaxStateint0-32768 – 65535
parameters.dragCurve.minScalarfloat0≥ 0
parameters.dragCurve.scalarfloat0≥ 0
parameters.gravityCurve.minMaxStateint0-32768 – 65535
parameters.gravityCurve.minScalarfloat1
parameters.gravityCurve.scalarfloat1
parameters.rotationAttractionCurve.minMaxStateint0-32768 – 65535
parameters.rotationAttractionCurve.minScalarfloat00 – 1
parameters.rotationAttractionCurve.scalarfloat00 – 1
parameters.rotationSpeedCurve.minMaxStateint0-32768 – 65535
parameters.rotationSpeedCurve.minScalarfloat0
parameters.rotationSpeedCurve.scalarfloat0
parameters.vectorFieldAttractionCurve.minMaxStateint0-32768 – 65535
parameters.vectorFieldAttractionCurve.minScalarfloat00 – 1
parameters.vectorFieldAttractionCurve.scalarfloat00 – 1
parameters.vectorFieldSpeedCurve.minMaxStateint0-32768 – 65535
parameters.vectorFieldSpeedCurve.minScalarfloat1
parameters.vectorFieldSpeedCurve.scalarfloat1
rotationRandomnessVector20 0
shape列挙SphereSphere・Hemisphere・Cylinder・Box
startRangefloat00 – 1
型UnityEngine.ParticleSystemRenderer

属性は 60 個です。

属性型既定値選べる値
alignment列挙ViewView・World・Local・Facing・Velocity
allowOcclusionWhenDynamicbooltrue
allowRollbooltrue
applyActiveColorSpacebooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
cameraVelocityScalefloat0
enableGPUInstancingbooltrue
enabledbooltrue
flipVector30 0 0
freeformStretchingboolfalse
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lengthScalefloat2
lightProbeUsage列挙OffOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectなし同じ prefab の中の物へのパス
maskInteraction列挙NoneNone・VisibleInsideMask・VisibleOutsideMask
materialMaterialなしmaterials の 1 つ目だけを書きます(どちらか一方を書きます)
materials配列(Material)空の枠 1 つアセットへのパス
maxParticleSizefloat0.5≥ 0
meshMeshなし
mesh1Meshなし
mesh2Meshなし
mesh3Meshなし
meshDistribution列挙UniformRandomUniformRandom・NonUniformRandom
meshWeightingfloat1≥ 0
meshWeighting1float1≥ 0
meshWeighting2float1≥ 0
meshWeighting3float1≥ 0
minParticleSizefloat0≥ 0
minimumChartSizeint4≤ 4
motionVectorGenerationMode列挙ObjectCamera・Object・ForceNoMotion
normalDirectionfloat10 – 1
pivotVector30 0 0
preserveUVsboolfalse
probeAnchorTransformなし同じ prefab の中の物へのパス
rayTraceProceduralboolfalse
rayTracingMode列挙OffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsboolfalse
reflectionProbeUsage列挙OffOff・BlendProbes・BlendProbesAndSkybox・Simple
renderMode列挙BillboardBillboard・Stretch・HorizontalBillboard・VerticalBillboard・Mesh・None
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
rotateWithStretchDirectionbooltrue
scaleInLightmapfloat1
shadowBiasfloat0
shadowCastingMode列挙OffOff・On・TwoSided・ShadowsOnly
sortMode列挙NoneNone・Distance・OldestInFront・YoungestInFront・Depth
sortingFudgefloat0
sortingLayerIDint0
sortingOrderint0-32768 – 32767
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformなし同じ prefab の中の物へのパス
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
useCustomTrailVertexStreamsboolfalse
useCustomVertexStreamsboolfalse
velocityScalefloat0
型UnityEngine.Rendering.PostProcessing.PostProcessDebug

属性は 7 個です。

属性型既定値選べる値
debugOverlay列挙NoneNone・Depth・Normals・MotionVectors・NANTracker・ColorBlindnessSimulation・_・AmbientOcclusion・BloomBuffer・BloomThreshold・DepthOfField
enabledbooltrue
histogramboolfalse
lightMeterboolfalse
postProcessLayerPostProcessLayerなし同じ prefab の中の物へのパス
vectorscopeboolfalse
waveformboolfalse
型UnityEngine.Rendering.PostProcessing.PostProcessLayer
自動で足すコンポーネントCamera

属性は 33 個です。

属性型既定値選べる値
antialiasingMode列挙NoneNone・FastApproximateAntialiasing・SubpixelMorphologicalAntialiasing・TemporalAntialiasing
breakBeforeColorGradingboolfalse
debugLayer.histogram.channel列挙MasterRed・Green・Blue・Master
debugLayer.histogram.heightint256
debugLayer.histogram.widthint512
debugLayer.lightMeter.heightint256
debugLayer.lightMeter.showCurvesbooltrue
debugLayer.lightMeter.widthint512
debugLayer.overlaySettings.colorBlindnessStrengthfloat1
debugLayer.overlaySettings.colorBlindnessType列挙DeuteranopiaDeuteranopia・Protanopia・Tritanopia
debugLayer.overlaySettings.linearDepthboolfalse
debugLayer.overlaySettings.motionColorIntensityfloat4
debugLayer.overlaySettings.motionGridSizeint64
debugLayer.vectorscope.exposurefloat0.12
debugLayer.vectorscope.sizeint256
debugLayer.waveform.exposurefloat0.12
debugLayer.waveform.heightint256
enabledbooltrue
fastApproximateAntialiasing.fastModeboolfalse
fastApproximateAntialiasing.keepAlphaboolfalse
finalBlitToCameraTargetboolfalse
fog.enabledbooltrue
fog.excludeSkyboxbooltrue
showCustomSorterboolfalse
showToolkitboolfalse
stopNaNPropagationbooltrue
subpixelMorphologicalAntialiasing.quality列挙HighLow・Medium・High
temporalAntialiasing.jitterSpreadfloat0.75
temporalAntialiasing.motionBlendingfloat0.85
temporalAntialiasing.sharpnessfloat0.25
temporalAntialiasing.stationaryBlendingfloat0.95
volumeLayerLayerMaskNothing
volumeTriggerTransform.同じ prefab の中の物へのパス
型UnityEngine.Rendering.PostProcessing.PostProcessVolume

属性は 5 個です。

属性型既定値選べる値
blendDistancefloat0
enabledbooltrue
isGlobalboolfalse
priorityfloat0
weightfloat1
型UnityEngine.Projector

属性は 9 個です。

属性型既定値選べる値
aspectRatiofloat1
enabledbooltrue
farClipPlanefloat100
fieldOfViewfloat60
ignoreLayersLayerMaskNothing
materialMaterialなし
nearClipPlanefloat0.1≥ 0.01
orthographicboolfalse
orthographicSizefloat10
型UnityEngine.ReflectionProbe

属性は 23 個です。

属性型既定値選べる値
backgroundColorColor#314D7900
blendDistancefloat1≥ 0
boxProjectionboolfalse
centerVector30 0 0
clearFlags列挙SkyboxSkybox・SolidColor
cullingMaskLayerMaskEverything
customBakedTextureTextureなし
enabledbooltrue
farClipPlanefloat1000
hdrbooltrue
importanceint10 – 65535
intensityfloat1≥ 0
mode列挙BakedBaked・Realtime・Custom
nearClipPlanefloat0.3≥ 0.01
refreshMode列挙OnAwakeOnAwake・EveryFrame・ViaScripting
renderDynamicObjectsboolfalse
resolutionint128
shadowDistancefloat100≥ 0
sizeVector310 10 10
timeSlicingMode列挙AllFacesAtOnceAllFacesAtOnce・IndividualFaces・NoTimeSlicing
typeint0
updateFrequencyint0≥ 0
useOcclusionCullingbooltrue
型UnityEngine.SkinnedMeshRenderer

属性は 38 個です。

属性型既定値選べる値
allowOcclusionWhenDynamicbooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
blendShapeWeights配列(float)空
bones配列(Transform)空同じ prefab の中の物へのパス
dirtyAABBbooltrue
enabledbooltrue
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsage列挙BlendProbesOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectなし同じ prefab の中の物へのパス
materialMaterialなしmaterials の 1 つ目だけを書きます(どちらか一方を書きます)
materials配列(Material)空の枠 1 つアセットへのパス
minimumChartSizeint4≤ 4
motionVectorGenerationMode列挙ObjectCamera・Object・ForceNoMotion
preserveUVsboolfalse
probeAnchorTransformなし同じ prefab の中の物へのパス
quality列挙AutoAuto・Bone1・Bone2・Bone4
rayTraceProceduralboolfalse
rayTracingMode列挙DynamicGeometryOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsbooltrue
reflectionProbeUsage列挙BlendProbesOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
rootBoneTransformなし同じ prefab の中の物へのパス
scaleInLightmapfloat1
shadowCastingMode列挙OnOff・On・TwoSided・ShadowsOnly
sharedMeshMeshなし
skinnedMotionVectorsbooltrue
sortingLayerIDint0
sortingOrderint0-32768 – 32767
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformなし同じ prefab の中の物へのパス
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
updateWhenOffscreenboolfalse
型UnityEngine.Skybox

属性は 2 個です。

属性型既定値選べる値
enabledbooltrue
materialMaterialなし
型UnityEngine.Rendering.SortingGroup

属性は 4 個です。

属性型既定値選べる値
enabledbooltrue
sortAtRootboolfalse
sortingLayerIDint0
sortingOrderint0-32768 – 32767
型UnityEngine.SpriteMask

属性は 38 個です。

属性型既定値選べる値
allowOcclusionWhenDynamicbooltrue
alphaCutofffloat0.20 – 1
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
backSortingLayerIDint0
backSortingOrderint0≥ -32768
enabledbooltrue
frontSortingLayerIDint0
frontSortingOrderint0-32768 – 32767
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
isCustomRangeActiveboolfalse
lightProbeUsage列挙BlendProbesOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectなし同じ prefab の中の物へのパス
materialMaterial既定のアセットmaterials の 1 つ目だけを書きます(どちらか一方を書きます)
materials配列(Material)既定のアセットアセットへのパス
minimumChartSizeint4≤ 4
motionVectorGenerationMode列挙ObjectCamera・Object・ForceNoMotion
preserveUVsboolfalse
probeAnchorTransformなし同じ prefab の中の物へのパス
rayTraceProceduralboolfalse
rayTracingMode列挙OffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsbooltrue
reflectionProbeUsage列挙BlendProbesOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowCastingMode列挙OnOff・On・TwoSided・ShadowsOnly
sortingLayerIDint0
sortingOrderint0-32768 – 32767
spriteSpriteなし
spriteSortPoint列挙CenterCenter・Pivot
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformなし同じ prefab の中の物へのパス
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
型UnityEngine.SpriteRenderer

属性は 40 個です。

属性型既定値選べる値
adaptiveModeThresholdfloat0.5
allowOcclusionWhenDynamicbooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
colorColor#FFFFFF
drawMode列挙SimpleSimple・Sliced・Tiled
enabledbooltrue
flipXboolfalse
flipYboolfalse
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsage列挙BlendProbesOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectなし同じ prefab の中の物へのパス
maskInteraction列挙NoneNone・VisibleInsideMask・VisibleOutsideMask
materialMaterial既定のアセットmaterials の 1 つ目だけを書きます(どちらか一方を書きます)
materials配列(Material)既定のアセットアセットへのパス
minimumChartSizeint4≤ 4
motionVectorGenerationMode列挙ObjectCamera・Object・ForceNoMotion
preserveUVsboolfalse
probeAnchorTransformなし同じ prefab の中の物へのパス
rayTraceProceduralboolfalse
rayTracingMode列挙OffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsboolfalse
reflectionProbeUsage列挙BlendProbesOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowCastingMode列挙OffOff・On・TwoSided・ShadowsOnly
sizeVector21 1
sortingLayerIDint0
sortingOrderint0-32768 – 32767
spriteSpriteなし
spriteSortPoint列挙CenterCenter・Pivot
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformなし同じ prefab の中の物へのパス
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
tileMode列挙ContinuousContinuous・Adaptive
型UnityEngine.Terrain

属性は 29 個です。

属性型既定値選べる値
allowAutoConnectboolfalse
bakeLightProbesForTreesbooltrue
basemapDistancefloat1000
deringLightProbesForTreesbooltrue
detailObjectDensityfloat1
detailObjectDistancefloat80
drawHeightmapbooltrue
drawInstancedboolfalse
drawTreesAndFoliagebooltrue
enableHeightmapRayTracingbooltrue
enableTreesAndDetailsRayTracingboolfalse
enabledbooltrue
groupingIDint0
heightmapMaximumLODint0
heightmapPixelErrorfloat5
ignoreQualitySettingsboolfalse
materialTemplateMaterialなし
preserveTreePrototypeLayersboolfalse
receiveGIint1
reflectionProbeUsage列挙BlendProbesOff・BlendProbes・BlendProbesAndSkybox・Simple
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowCastingMode列挙TwoSidedOff・On・TwoSided・ShadowsOnly
staticShadowCasterboolfalse
treeBillboardDistancefloat50
treeCrossFadeLengthfloat5
treeDistancefloat5000
treeMaximumFullLODCountint50
treeMotionVectorModeOverride列挙InheritFromPrototypeCameraMotionOnly・PerObjectMotion・ForceNoMotion・InheritFromPrototype
型UnityEngine.TextMesh
自動で足すコンポーネントMeshRenderer

属性は 11 個です。

属性型既定値選べる値
alignment列挙LeftLeft・Center・Right
anchor列挙UpperLeftUpperLeft・UpperCenter・UpperRight・MiddleLeft・MiddleCenter・MiddleRight・LowerLeft・LowerCenter・LowerRight
characterSizefloat1
fontFontなし
fontSizeint0
fontStyle列挙NormalNormal・Bold・Italic・BoldAndItalic
lineSpacingfloat1
offsetZfloat0
richTextbooltrue
tabSizefloat4
textstring空
型UnityEngine.Tilemaps.Tilemap

属性は 21 個です。

属性型既定値選べる値
animationFrameRatefloat1
colorColor#FFFFFF
enabledbooltrue
orientation列挙XYXY・XZ・YX・YZ・ZX・ZY・Custom
tileAnchorVector30.5 0.5 0
tileOrientationMatrix.e00float1
tileOrientationMatrix.e01float0
tileOrientationMatrix.e02float0
tileOrientationMatrix.e03float0
tileOrientationMatrix.e10float0
tileOrientationMatrix.e11float1
tileOrientationMatrix.e12float0
tileOrientationMatrix.e13float0
tileOrientationMatrix.e20float0
tileOrientationMatrix.e21float0
tileOrientationMatrix.e22float1
tileOrientationMatrix.e23float0
tileOrientationMatrix.e30float0
tileOrientationMatrix.e31float0
tileOrientationMatrix.e32float0
tileOrientationMatrix.e33float1
型UnityEngine.Tilemaps.TilemapRenderer
自動で足すコンポーネントTilemap

属性は 37 個です。

属性型既定値選べる値
allowOcclusionWhenDynamicbooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
chunkCullingBoundsVector30 0 0
detectChunkCullingBounds列挙AutoAuto・Manual
enabledbooltrue
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsage列挙OffOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectなし同じ prefab の中の物へのパス
maskInteraction列挙NoneNone・VisibleInsideMask・VisibleOutsideMask
materialMaterial既定のアセットmaterials の 1 つ目だけを書きます(どちらか一方を書きます)
materials配列(Material)既定のアセットアセットへのパス
maxChunkCountint16
maxFrameAgeint16
minimumChartSizeint4≤ 4
mode列挙ChunkChunk・Individual
motionVectorGenerationMode列挙ObjectCamera・Object・ForceNoMotion
preserveUVsboolfalse
probeAnchorTransformなし同じ prefab の中の物へのパス
rayTraceProceduralboolfalse
rayTracingMode列挙OffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsboolfalse
reflectionProbeUsage列挙OffOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowCastingMode列挙OffOff・On・TwoSided・ShadowsOnly
sortOrder列挙BottomLeftBottomLeft・BottomRight・TopLeft・TopRight
sortingLayerIDint0
sortingOrderint0-32768 – 32767
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformなし同じ prefab の中の物へのパス
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
型UnityEngine.TrailRenderer

属性は 46 個です。

属性型既定値選べる値
alignment列挙ViewView・Local・TransformZ
allowOcclusionWhenDynamicbooltrue
applyActiveColorSpacebooltrue
autoUVMaxAnglefloat89
autoUVMaxDistancefloat0.5
autodestructboolfalse
emittingbooltrue
enabledbooltrue
generateLightingDataboolfalse
ignoreNormalsForChartDetectionboolfalse
importantGIboolfalse
lightProbeUsage列挙OffOff・BlendProbes・UseProxyVolume・CustomProvided
lightProbeVolumeOverrideGameObjectなし同じ prefab の中の物へのパス
maskInteraction列挙NoneNone・VisibleInsideMask・VisibleOutsideMask
materialMaterialなしmaterials の 1 つ目だけを書きます(どちらか一方を書きます)
materials配列(Material)空の枠 1 つアセットへのパス
minVertexDistancefloat0.1
minimumChartSizeint4
motionVectorGenerationMode列挙CameraCamera・Object・ForceNoMotion
numCapVerticesint0≤ 90
numCornerVerticesint0≤ 90
preserveUVsboolfalse
previewTimeScalefloat1
probeAnchorTransformなし同じ prefab の中の物へのパス
rayTraceProceduralboolfalse
rayTracingMode列挙OffOff・Static・DynamicTransform・DynamicGeometry
receiveGIint1
receiveShadowsbooltrue
reflectionProbeUsage列挙OffOff・BlendProbes・BlendProbesAndSkybox・Simple
rendererPriorityint0
renderingLayerMaskint10 – 4294967295
scaleInLightmapfloat1
shadowBiasfloat0.5≥ 0
shadowCastingMode列挙OnOff・On・TwoSided・ShadowsOnly
sortingLayerIDint0
sortingOrderint0-32768 – 32767
startWidthfloat1
staticBatchInfo.firstSubMeshint0
staticBatchInfo.subMeshCountint0
staticBatchRootTransformなし同じ prefab の中の物へのパス
staticShadowCasterboolfalse
stitchLightmapSeamsbooltrue
textureMode列挙StretchStretch・Tile・DistributePerSegment・RepeatPerSegment・Static
textureScaleVector21 1
timefloat5
widthMultiplierfloat1≥ 0
型UnityEngine.Tree

書ける属性はありません。