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物理のコンポーネント

物理のコンポーネントは 14 種類です。

型UnityEngine.BoxCollider

属性は 9 個です。

属性型既定値選べる値
centerVector30 0 0
enabledbooltrue
excludeLayersLayerMaskNothing
includeLayersLayerMaskNothing
isTriggerboolfalse
layerOverridePriorityint0
materialPhysicMaterialなし
providesContactsboolfalse
sizeVector31 1 1
型UnityEngine.CapsuleCollider

属性は 11 個です。

属性型既定値選べる値
centerVector30 0 0
directionint1
enabledbooltrue
excludeLayersLayerMaskNothing
heightfloat1
includeLayersLayerMaskNothing
isTriggerboolfalse
layerOverridePriorityint0
materialPhysicMaterialなし
providesContactsboolfalse
radiusfloat0.5
型UnityEngine.CharacterJoint
自動で足すコンポーネントRigidbody

属性は 31 個です。

属性型既定値選べる値
anchorVector30 0 0
autoConfigureConnectedAnchorbooltrue
axisVector31 0 0
breakForcefloatInfinity
breakTorquefloatInfinity
connectedAnchorVector30 0 0
connectedBodyRigidbodyなし同じ prefab の中の物へのパス
connectedMassScalefloat1≥ 0
enableCollisionboolfalse
enablePreprocessingbooltrue
enableProjectionboolfalse
highTwistLimit.bouncinessfloat00 – 1
highTwistLimit.contactDistancefloat0≥ 0
highTwistLimit.limitfloat70-177 – 177
lowTwistLimit.bouncinessfloat00 – 1
lowTwistLimit.contactDistancefloat0≥ 0
lowTwistLimit.limitfloat-20≥ -177
massScalefloat1≥ 0
projectionAnglefloat1800 – 180
projectionDistancefloat0.1≥ 0
swing1Limit.bouncinessfloat00 – 1
swing1Limit.contactDistancefloat0≥ 0
swing1Limit.limitfloat403 – 177
swing2Limit.bouncinessfloat00 – 1
swing2Limit.contactDistancefloat0≥ 0
swing2Limit.limitfloat403 – 177
swingAxisVector30 1 0
swingLimitSpring.damperfloat0≥ 0
swingLimitSpring.springfloat0≥ 0
twistLimitSpring.damperfloat0≥ 0
twistLimitSpring.springfloat0≥ 0
型UnityEngine.Cloth
自動で足すコンポーネントSkinnedMeshRenderer

属性は 20 個です。

属性型既定値選べる値
bendingStiffnessfloat0
capsuleColliders配列(CapsuleCollider)空同じ prefab の中の物へのパス
clothSolverFrequencyfloat120
collisionMassScalefloat0
dampingfloat0
enableContinuousCollisionbooltrue
enabledbooltrue
externalAccelerationVector30 0 0
frictionfloat0.5
randomAccelerationVector30 0 0
selfCollisionDistancefloat0
selfCollisionStiffnessfloat0.2
sleepThresholdfloat0.1
stretchingStiffnessfloat1
useGravitybooltrue
useTethersbooltrue
useVirtualParticlesbooltrue
virtualParticleWeights配列(Vector3)0.33333334 0.33333334 0.33333334; 0.6666667 0.16666667 0.16666667; 0.5 0.5 0
worldAccelerationScalefloat1
worldVelocityScalefloat0.5
型UnityEngine.ConfigurableJoint
自動で足すコンポーネントRigidbody

属性は 73 個です。

属性型既定値選べる値
anchorVector30 0 0
angularXDrive.maximumForcefloat3.40282e+38≥ 0
angularXDrive.positionDamperfloat0≥ 0
angularXDrive.positionSpringfloat0≥ 0
angularXDrive.useAccelerationboolfalse
angularXLimitSpring.damperfloat0≥ 0
angularXLimitSpring.springfloat0≥ 0
angularXMotion列挙FreeLocked・Limited・Free
angularYLimit.bouncinessfloat00 – 1
angularYLimit.contactDistancefloat0≥ 0
angularYLimit.limitfloat03 – 177
angularYMotion列挙FreeLocked・Limited・Free
angularYZDrive.maximumForcefloat3.40282e+38≥ 0
angularYZDrive.positionDamperfloat0≥ 0
angularYZDrive.positionSpringfloat0≥ 0
angularYZDrive.useAccelerationboolfalse
angularYZLimitSpring.damperfloat0≥ 0
angularYZLimitSpring.springfloat0≥ 0
angularZLimit.bouncinessfloat00 – 1
angularZLimit.contactDistancefloat0≥ 0
angularZLimit.limitfloat03 – 177
angularZMotion列挙FreeLocked・Limited・Free
autoConfigureConnectedAnchorbooltrue
axisVector31 0 0
breakForcefloatInfinity
breakTorquefloatInfinity
configuredInWorldSpaceboolfalse
connectedAnchorVector30 0 0
connectedBodyRigidbodyなし同じ prefab の中の物へのパス
connectedMassScalefloat1≥ 0
enableCollisionboolfalse
enablePreprocessingbooltrue
highAngularXLimit.bouncinessfloat00 – 1
highAngularXLimit.contactDistancefloat0≥ 0
highAngularXLimit.limitfloat0-177 – 177
linearLimit.bouncinessfloat00 – 1
linearLimit.contactDistancefloat0≥ 0
linearLimit.limitfloat0≥ 0.001
linearLimitSpring.damperfloat0≥ 0
linearLimitSpring.springfloat0≥ 0
lowAngularXLimit.bouncinessfloat00 – 1
lowAngularXLimit.contactDistancefloat0≥ 0
lowAngularXLimit.limitfloat0≥ -177
massScalefloat1≥ 0
projectionAnglefloat1800 – 180
projectionDistancefloat0.1≥ 0
projectionMode列挙NoneNone・PositionAndRotation・PositionOnly
rotationDriveMode列挙XYAndZXYAndZ・Slerp
secondaryAxisVector30 1 0
slerpDrive.maximumForcefloat3.40282e+38≥ 0
slerpDrive.positionDamperfloat0≥ 0
slerpDrive.positionSpringfloat0≥ 0
slerpDrive.useAccelerationboolfalse
swapBodiesboolfalse
targetAngularVelocityVector30 0 0
targetPositionVector30 0 0
targetRotationQuaternion0 0 0 1
targetVelocityVector30 0 0
xDrive.maximumForcefloat3.40282e+38≥ 0
xDrive.positionDamperfloat0≥ 0
xDrive.positionSpringfloat0≥ 0
xDrive.useAccelerationboolfalse
xMotion列挙FreeLocked・Limited・Free
yDrive.maximumForcefloat3.40282e+38≥ 0
yDrive.positionDamperfloat0≥ 0
yDrive.positionSpringfloat0≥ 0
yDrive.useAccelerationboolfalse
yMotion列挙FreeLocked・Limited・Free
zDrive.maximumForcefloat3.40282e+38≥ 0
zDrive.positionDamperfloat0≥ 0
zDrive.positionSpringfloat0≥ 0
zDrive.useAccelerationboolfalse
zMotion列挙FreeLocked・Limited・Free
型UnityEngine.ConstantForce
自動で足すコンポーネントRigidbody

属性は 5 個です。

属性型既定値選べる値
enabledbooltrue
forceVector30 0 0
relativeForceVector30 0 0
relativeTorqueVector30 0 0
torqueVector30 0 0
型UnityEngine.FixedJoint
自動で足すコンポーネントRigidbody

属性は 7 個です。

属性型既定値選べる値
breakForcefloatInfinity
breakTorquefloatInfinity
connectedBodyRigidbodyなし同じ prefab の中の物へのパス
connectedMassScalefloat1≥ 0
enableCollisionboolfalse
enablePreprocessingbooltrue
massScalefloat1≥ 0
型UnityEngine.HingeJoint
自動で足すコンポーネントRigidbody

属性は 27 個です。

属性型既定値選べる値
anchorVector30 0 0
autoConfigureConnectedAnchorbooltrue
axisVector31 0 0
breakForcefloatInfinity
breakTorquefloatInfinity
connectedAnchorVector30 0 0
connectedBodyRigidbodyなし同じ prefab の中の物へのパス
connectedMassScalefloat1≥ 0
enableCollisionboolfalse
enablePreprocessingbooltrue
extendedLimitsboolfalse
limits.bounceMinVelocityfloat0.2≥ 0
limits.bouncinessfloat0≥ 0
limits.contactDistancefloat0≥ 0
limits.maxfloat0
limits.minfloat0
massScalefloat1≥ 0
motor.forcefloat0≥ 0
motor.freeSpinboolfalse
motor.targetVelocityfloat0
spring.damperfloat0≥ 0
spring.springfloat0≥ 0
spring.targetPositionfloat0-180 – 180
useAccelerationboolfalse
useLimitsboolfalse
useMotorboolfalse
useSpringboolfalse
型UnityEngine.MeshCollider

属性は 10 個です。

属性型既定値選べる値
convexboolfalse
cookingOptions列挙(組み合わせ)CookForFasterSimulation EnableMeshCleaning WeldColocatedVertices UseFastMidphaseNone・InflateConvexMesh・CookForFasterSimulation・EnableMeshCleaning・WeldColocatedVertices・UseFastMidphase
enabledbooltrue
excludeLayersLayerMaskNothing
includeLayersLayerMaskNothing
isTriggerboolfalse
layerOverridePriorityint0
materialPhysicMaterialなし
providesContactsboolfalse
sharedMeshMeshなし
型UnityEngine.Rigidbody

属性は 15 個です。

属性型既定値選べる値
angularDragfloat0.05
automaticCenterOfMassbooltrue
automaticInertiaTensorbooltrue
centerOfMassVector30 0 0
collisionDetectionMode列挙DiscreteDiscrete・Continuous・ContinuousDynamic・ContinuousSpeculative
constraints列挙(組み合わせ)NoneNone・FreezePositionX・FreezePositionY・FreezePositionZ・FreezePosition・FreezeRotationX・FreezeRotationY・FreezeRotationZ・FreezeRotation・FreezeAll
dragfloat0
excludeLayersLayerMaskNothing
includeLayersLayerMaskNothing
inertiaTensorVector31 1 1
inertiaTensorRotationQuaternion0 0 0 1
interpolation列挙NoneNone・Interpolate・Extrapolate
isKinematicboolfalse
massfloat1≥ 1e-07
useGravitybooltrue
型UnityEngine.SphereCollider

属性は 9 個です。

属性型既定値選べる値
centerVector30 0 0
enabledbooltrue
excludeLayersLayerMaskNothing
includeLayersLayerMaskNothing
isTriggerboolfalse
layerOverridePriorityint0
materialPhysicMaterialなし
providesContactsboolfalse
radiusfloat0.5
型UnityEngine.SpringJoint
自動で足すコンポーネントRigidbody

属性は 15 個です。

属性型既定値選べる値
anchorVector30 0 0
autoConfigureConnectedAnchorbooltrue
breakForcefloatInfinity
breakTorquefloatInfinity
connectedAnchorVector30 0 0
connectedBodyRigidbodyなし同じ prefab の中の物へのパス
connectedMassScalefloat1≥ 0
damperfloat0.2≥ 0
enableCollisionboolfalse
enablePreprocessingbooltrue
massScalefloat1≥ 0
maxDistancefloat0≥ 0
minDistancefloat0≥ 0
springfloat10≥ 0
tolerancefloat0.025≥ 1e-20
型UnityEngine.TerrainCollider

属性は 7 個です。

属性型既定値選べる値
enableTreeCollidersbooltrue
enabledbooltrue
excludeLayersLayerMaskNothing
includeLayersLayerMaskNothing
layerOverridePriorityint0
materialPhysicMaterialなし
providesContactsboolfalse
型UnityEngine.WheelCollider

属性は 24 個です。

属性型既定値選べる値
centerVector30 0 0
enabledbooltrue
excludeLayersLayerMaskNothing
forceAppPointDistancefloat0
forwardFriction.asymptoteSlipfloat0.8
forwardFriction.asymptoteValuefloat0.5
forwardFriction.extremumSlipfloat0.4
forwardFriction.extremumValuefloat1
forwardFriction.stiffnessfloat1
includeLayersLayerMaskNothing
layerOverridePriorityint0
massfloat20
providesContactsboolfalse
radiusfloat0.5
sidewaysFriction.asymptoteSlipfloat0.5
sidewaysFriction.asymptoteValuefloat0.75
sidewaysFriction.extremumSlipfloat0.2
sidewaysFriction.extremumValuefloat1
sidewaysFriction.stiffnessfloat1
suspensionDistancefloat0.3
suspensionSpring.damperfloat4500
suspensionSpring.springfloat35000
suspensionSpring.targetPositionfloat0.50 – 1
wheelDampingRatefloat0.25